Player Matchup

Sol
Sol
Gold I
Leccenero
Sol
Gold I
Level 151
God Stats
21W - 13L
1,729 SR
Queue Stats
395W - 385L
1,595 MMR
Solo
Medusa
Medusa
Gold II
MitrexHD_7
Medusa
Gold II
Level 102
God Stats
3W - 2L
1,665 SR
Queue Stats
215W - 218L
1,710 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
NN Kong
Tsukuyomi
Platinum III
Level 159
God Stats
2W - 8L
1,410 SR
Queue Stats
93W - 79L
1,745 MMR
Solo
Tiamat
Tiamat
Gold I
Pablo_MP5K_QNK
Tiamat
Gold I
Level 109
God Stats
5W - 6L
1,656 SR
Queue Stats
328W - 329L
1,668 MMR
Solo
Fafnir
Fafnir
Gold III
kanax344
Fafnir
Gold III
Level 121
God Stats
6W - 9L
1,626 SR
Queue Stats
80W - 73L
1,609 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,617 SR
1,665 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,494 SR
1,547 MMR
Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Platinum V
 
Izanami
Platinum V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Platinum II
AyoubMessiNeymar
Bakasura
Platinum II
Level 119
God Stats
4W - 3L
1,472 SR
Queue Stats
377W - 381L
1,733 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
8,031
535
7,174
9,364
3,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
MitrexHD_7
Medusa
9
1 / 3 / 2
6,178
412
4,012
6,398
1,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Tsukuyomi
NN Kong
Tsukuyomi
13
2 / 4 / 1
7,246
483
3,801
10,432
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 2 / 1
7,171
478
7,607
11,334
12,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Fafnir
kanax344
Fafnir
11
1 / 1 / 1
6,720
448
3,914
10,404
7,914
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AthenaMorgan Le FayPersephoneGilgameshCupid

VS

Bans
ArtemisKing ArthurKaliYmirOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
4 / 1 / 2
8,890
593
6,142
6,860
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artio
 
Artio
14
2 / 0 / 4
8,402
560
7,877
12,662
7,978
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
 
Izanami
14
1 / 1 / 0
8,116
541
4,690
6,573
2,061
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
 
Cthulhu
12
0 / 0 / 5
6,701
447
5,344
7,887
5,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 3 / 5
8,862
591
7,517
10,671
4,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
12
12
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
1
2
5
W
Artio
 
Artio
2
0
4
4
W
Izanami
 
Izanami
1
1
0
1
W
Cthulhu
 
Cthulhu
0
0
5
2.5
W
5
3
5
2.5
L
1
2
3
1.25
L
Medusa
MitrexHD_7
Medusa
1
3
2
0.67
L
Tsukuyomi
NN Kong
Tsukuyomi
2
4
1
0.63
L
0
2
1
0.25
L
Fafnir
kanax344
Fafnir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,508
Damage
31,570
47,932
Taken
44,653
28,836
Mitigated
22,336
18,664
Healing
16,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,142
190
0
2,442
6,860
2,358
0
3,714
3,146
66,829
0
W
Artio
 
Artio
7,877
1,696
540
6,088
12,662
7,978
246
6,583
4,911
41,653
0
W
Izanami
 
Izanami
4,690
3,293
0
1,693
6,573
2,061
2,318
1,131
5,442
0
67,086
W
Cthulhu
 
Cthulhu
5,344
624
91
1,236
7,887
5,125
216
2,751
5,136
24,955
0
W
7,517
5,264
0
4,205
10,671
4,814
40
3,387
7,102
0
49,883
L
7,174
1,803
0
5,605
9,364
3,049
0
4,032
5,332
65,268
0
L
Medusa
MitrexHD_7
Medusa
4,012
1,983
0
735
6,398
1,585
0
1,792
4,606
0
28,574
L
Tsukuyomi
NN Kong
Tsukuyomi
3,801
842
0
4,550
10,432
3,738
0
3,537
6,839
0
43,515
L
7,607
1,608
0
4,912
11,334
12,550
0
5,909
4,930
41,431
0
L
Fafnir
kanax344
Fafnir
3,914
1,235
354
2,508
10,404
7,914
0
4,093
6,189
18,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,346
Gold Earned
40,971
419
Minions Killed
491
0
Camps Cleared
0
1,209,821
Distance Traveled
1,518,802
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,890
593
131
9
0
297,026
5
W
Artio
8,402
560
92
6
0
299,697
0
W
Izanami
8,116
541
134
9
0
275,577
8
W
Cthulhu
6,701
447
36
2
0
315,305
2
W
Bakasura
8,862
591
98
7
0
331,197
4
L
Sol
8,031
535
140
9
0
268,664
2
L
Medusa
6,178
412
62
4
0
177,464
1
L
Tsukuyomi
7,246
483
91
6
0
282,974
2
L
Tiamat
7,171
478
104
7
0
197,268
3
L
Fafnir
6,720
448
22
1
0
283,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role