Player Matchup

Neith
Neith
Gold V
 
Neith
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold III
Igor9818
Athena
Gold III
Level 128
God Stats
40W - 42L
1,587 SR
Queue Stats
312W - 317L
1,503 MMR
Party 1
Anubis
Anubis
Bronze III
MoXuP
Anubis
Bronze III
Level 107
God Stats
1W - 0L
1,776 SR
Queue Stats
2W - 2L
1,487 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,621 SR
1,497 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,555 SR
1,475 MMR
Tiamat
Tiamat
Bronze III
 
Tiamat
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Bronze III
FirstTimeAres
Kuzenbo
Bronze III
Level 128
God Stats
0W - 1L
1,666 SR
Queue Stats
5W - 10L
1,400 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
NewLondoRuins
Baron Samedi
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,525 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
8 / 1 / 14
9,600
873
13,270
5,171
2,231
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
Igor9818
Athena
12
1 / 1 / 22
9,388
853
5,207
13,491
9,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
MoXuP
Anubis
14
14 / 0 / 9
10,169
924
15,984
7,551
5,191
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GilgameshMorgan Le FayAresPersephoneHou Yi

VS

Bans
ThothCu ChulainnMedusaOdinAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 7 / 2
6,809
619
3,685
12,589
7,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
9
1 / 6 / 0
7,509
683
3,774
14,147
15,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
NewLondoRuins
Baron Samedi
10
1 / 10 / 1
7,025
639
4,892
13,992
8,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
5
23
Kills
2
2
Deaths
23
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
1
14
15
L
Tiamat
 
Tiamat
0
7
2
0.14
L
Kuzenbo
1
6
0
0.17
W
Athena
Igor9818
Athena
1
1
22
12
W
Anubis
MoXuP
Anubis
14
0
9
18.5
L
Baron Samedi
NewLondoRuins
Baron Samedi
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,461
Damage
12,351
26,213
Taken
40,728
17,321
Mitigated
30,817
9,086
Healing
7,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,270
7,089
0
1,497
5,171
2,231
1,727
2,774
2,272
0
41,446
L
Tiamat
 
Tiamat
3,685
482
634
3,189
12,589
7,326
0
7,078
5,511
17,744
0
L
Kuzenbo
3,774
1,006
0
1,271
14,147
15,065
7
5,551
8,596
13,243
0
W
Athena
Igor9818
Athena
5,207
1,720
0
3,846
13,491
9,899
319
3,689
9,357
10,084
0
W
Anubis
MoXuP
Anubis
15,984
1,622
0
3,743
7,551
5,191
384
5,003
2,212
43,205
0
L
Baron Samedi
NewLondoRuins
Baron Samedi
4,892
552
451
1,820
13,992
8,426
0
8,749
5,243
19,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,157
Gold Earned
21,343
131
Minions Killed
79
5
Camps Cleared
2
608,890
Distance Traveled
496,585
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,600
873
58
5
1
197,250
7
L
Tiamat
6,809
619
33
3
1
184,401
2
L
Kuzenbo
7,509
683
7
1
0
165,353
3
W
Athena
9,388
853
14
1
2
216,830
0
W
Anubis
10,169
924
59
5
2
194,810
1
L
Baron Samedi
7,025
639
39
4
1
146,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role