Player Matchup

Anhur
Anhur
Megapixarb
Anhur
Level 69
God Stats
1W - 0L
1,332 SR
Queue Stats
6W - 4L
1,568 Elo+
Party 2
Bacchus
Bacchus
YPAXAPA
Bacchus
Level 109
God Stats
5W - 9L
1,561 SR
Queue Stats
51W - 62L
1,517 Elo+
Party 2
Ra
Ra
desamaran4o
Ra
Level 109
God Stats
2W - 1L
1,428 SR
Queue Stats
40W - 39L
1,535 Elo+
Solo
Team Averages
Level 96
1,440 SR
1,540 Elo+

VS

Team Averages
Level 93
1,709 SR
1,369 Elo+
Odin
Odin
ImKavabunga
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,253 Elo+
Party 1
Hercules
Hercules
JohnDSylvester
Hercules
Level 108
God Stats
0W - 1L
1,770 SR
Queue Stats
0W - 3L
1,253 Elo+
Party 1
Guan Yu
Guan Yu
kiisel
Guan Yu
Level 106
God Stats
2W - 1L
1,858 SR
Queue Stats
53W - 24L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
7 / 4 / 5
10,073
775
10,887
8,484
2,219
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
YPAXAPA
Bacchus
14
3 / 1 / 10
9,434
726
5,785
8,239
9,453
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
4 / 6 / 8
9,245
711
9,577
8,985
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 7
8,277
637
4,472
8,335
6,710
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
12
2 / 4 / 6
8,253
635
6,673
12,620
6,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
kiisel
Guan Yu
12
7 / 8 / 4
9,223
709
9,187
15,468
9,078
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
14
Kills
11
11
Deaths
14
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
2
7
2.75
L
Hercules
2
4
6
1.25
W
Anhur
7
4
5
2.38
W
Bacchus
YPAXAPA
Bacchus
3
1
10
8
W
4
6
8
1.33
L
Guan Yu
kiisel
Guan Yu
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,249
Damage
20,332
25,708
Taken
36,423
14,036
Mitigated
22,244
3,485
Healing
6,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,472
512
0
750
8,335
6,710
0
5,092
3,243
0
18,573
L
Hercules
6,673
1,094
0
2,515
12,620
6,456
0
5,530
7,090
0
23,527
W
Anhur
10,887
5,191
0
15
8,484
2,219
972
73
8,148
0
24,890
W
Bacchus
YPAXAPA
Bacchus
5,785
615
0
961
8,239
9,453
0
101
7,948
15,387
0
W
9,577
1,206
1,036
1,473
8,985
2,364
209
0
8,901
34,198
0
L
Guan Yu
kiisel
Guan Yu
9,187
550
744
2,484
15,468
9,078
298
5,345
10,123
0
26,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,752
Gold Earned
25,753
127
Minions Killed
115
5
Camps Cleared
6
627,490
Distance Traveled
719,157
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,277
637
33
3
1
248,509
1
L
Hercules
8,253
635
47
4
2
243,563
6
W
Anhur
10,073
775
38
3
1
204,297
4
W
Bacchus
9,434
726
26
2
4
202,720
5
W
Ra
9,245
711
63
5
0
220,473
3
L
Guan Yu
9,223
709
35
3
3
227,085
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role