Player Matchup

Sun Wukong
Sun Wukong
MajeslcMoose
Sun Wukong
Level 85
God Stats
49W - 42L
1,645 SR
Queue Stats
165W - 200L
1,505 Elo+
Solo
Merlin
Merlin
Selfmade_R4J4
Merlin
Level 145
God Stats
2W - 2L
1,493 SR
Queue Stats
69W - 100L
1,372 Elo+
Solo
Izanami
Izanami
julian-k--
Izanami
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 14L
1,346 Elo+
Solo
Team Averages
Level 83
1,546 SR
1,407 Elo+

VS

Team Averages
Level 94
1,342 SR
1,278 Elo+
Mulan
Mulan
ComicalGeorge
Mulan
Level 125
God Stats
4W - 5L
1,510 SR
Queue Stats
58W - 63L
1,389 Elo+
Solo
Hera
Hera
KaputConstant9
Hera
Level 148
God Stats
27W - 44L
1,378 SR
Queue Stats
256W - 347L
1,409 Elo+
Solo
Cthulhu
Cthulhu
SampsonniteGX
Cthulhu
Level 8
God Stats
0W - 3L
1,136 SR
Queue Stats
1W - 10L
1,035 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MajeslcMoose
Sun Wukong
20
10 / 1 / 8
19,013
656
36,789
40,592
48,230
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
5 / 6 / 7
17,550
605
19,456
21,921
9,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
julian-k--
Izanami
18
9 / 7 / 6
16,850
581
18,073
24,554
9,876
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 12
16,784
579
29,190
50,194
47,530
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
12 / 6 / 0
18,630
642
33,957
19,234
12,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
10
0 / 17 / 2
13,538
467
943
20,738
6,553

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
24
Kills
13
14
Deaths
26
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
12
2.33
L
12
6
0
2
W
Sun Wukong
MajeslcMoose
Sun Wukong
10
1
8
14
L
Cthulhu
0
17
2
0.06
W
5
6
7
1.42
W
Izanami
julian-k--
Izanami
9
7
6
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,318
Damage
64,090
87,067
Taken
90,166
67,257
Mitigated
66,737
25,388
Healing
22,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
29,190
4,818
666
19,680
50,194
47,530
634
10,296
39,898
11,687
67,581
L
33,957
9,864
600
1,747
19,234
12,654
1,043
7,851
11,383
120,832
0
W
Sun Wukong
MajeslcMoose
Sun Wukong
36,789
12,060
0
16,038
40,592
48,230
678
17,928
22,664
0
97,865
L
Cthulhu
943
234
0
0
20,738
6,553
137
1,794
18,944
2,772
0
W
19,456
886
0
3,696
21,921
9,151
0
10,888
11,033
86,860
0
W
Izanami
julian-k--
Izanami
18,073
12,853
0
5,654
24,554
9,876
2,761
11,978
12,576
0
79,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,413
Gold Earned
48,952
300
Minions Killed
270
15
Camps Cleared
5
1,446,510
Distance Traveled
1,256,508
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
16,784
579
67
2
1
482,592
9
L
Hera
18,630
642
196
7
4
481,162
0
W
Sun Wukong
19,013
656
107
4
3
538,537
5
L
Cthulhu
13,538
467
7
0
0
292,754
0
W
Merlin
17,550
605
117
4
10
437,970
0
W
Izanami
16,850
581
76
3
2
470,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role