Player Matchup

Fenrir
Fenrir
Gold V
Adriscuesta
Fenrir
Gold V
Level 108
God Stats
3W - 3L
1,482 SR
Queue Stats
60W - 66L
1,276 MMR
Solo
Izanami
Izanami
Silver II
Braindead wid0w
Izanami
Silver II
Level 36
God Stats
12W - 4L
1,668 SR
Queue Stats
15W - 16L
1,413 MMR
Party 2
Bacchus
Bacchus
Silver III
Echo Jutsu
Bacchus
Silver III
Level 67
God Stats
9W - 3L
1,760 SR
Queue Stats
32W - 35L
1,020 MMR
Party 2
The Morrigan
The Morrigan
Silver I
Josh6-4-5
The Morrigan
Silver I
Level 88
God Stats
1W - 0L
1,085 SR
Queue Stats
46W - 43L
1,209 MMR
Solo
Hercules
Hercules
Silver I
Zanto_3
Hercules
Silver I
Level 86
God Stats
2W - 5L
1,356 SR
Queue Stats
93W - 90L
1,215 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 77
1,470 SR
1,227 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,485 SR
1,222 MMR
Achilles
Achilles
Gold V
Abtsolut_
Achilles
Gold V
Level 156
God Stats
2W - 5L
1,333 SR
Queue Stats
62W - 69L
1,150 MMR
Party 1
Hachiman
Hachiman
Silver II
M8_Sebstian2000
Hachiman
Silver II
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 153L
1,072 MMR
Solo
Arachne
Arachne
Silver I
PatekBM
Arachne
Silver I
Level 158
God Stats
0W - 1L
1,540 SR
Queue Stats
18W - 19L
1,441 MMR
Party 1
Serqet
Serqet
Gold IV
ToBlowAFuze
Serqet
Gold IV
Level 108
God Stats
2W - 6L
1,500 SR
Queue Stats
552W - 551L
1,291 MMR
Solo
Merlin
Merlin
Silver I
x_ClayseR_x
Merlin
Silver I
Level 93
God Stats
11W - 11L
1,551 SR
Queue Stats
316W - 319L
1,156 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
6 / 2 / 5
14,245
594
12,488
17,708
8,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 6 / 5
12,737
531
19,281
13,820
6,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Echo Jutsu
Bacchus
17
1 / 2 / 7
12,148
506
5,855
17,185
27,619
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
Josh6-4-5
The Morrigan
20
10 / 6 / 4
15,580
649
13,129
13,687
6,082
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Zanto_3
Hercules
20
1 / 4 / 6
13,594
566
9,606
18,976
21,065
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
TiamatMorgan Le FayOdinGilgameshArtemis

VS

Bans
SetKumbhakarnaKaliZhong KuiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Abtsolut_
Achilles
20
7 / 2 / 2
12,382
516
14,279
19,716
26,062
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
16
6 / 5 / 1
10,943
456
7,830
13,990
4,336
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
PatekBM
Arachne
18
5 / 3 / 6
11,193
466
8,006
20,520
8,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Serqet
13
0 / 6 / 9
9,207
384
4,078
16,715
13,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
19
2 / 7 / 6
11,162
465
13,052
16,609
6,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
44
23
Kills
20
20
Deaths
23
27
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
Abtsolut_
Achilles
7
2
2
4
W
Fenrir
6
2
5
4.25
W
5
6
5
1.25
W
Bacchus
Echo Jutsu
Bacchus
1
2
7
2.25
W
The Morrigan
Josh6-4-5
The Morrigan
10
6
4
2
L
Hachiman
6
5
1
1.3
L
Arachne
PatekBM
Arachne
5
3
6
2.67
L
Serqet
0
6
9
0.75
W
Hercules
Zanto_3
Hercules
1
4
6
1
L
Merlin
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,359
Damage
47,245
81,376
Taken
87,550
69,724
Mitigated
58,467
18,689
Healing
22,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Abtsolut_
Achilles
14,279
3,276
0
4,142
19,716
26,062
531
4,191
14,737
0
77,259
W
Fenrir
12,488
1,975
0
4,224
17,708
8,012
1,506
2,953
14,252
0
114,801
W
19,281
12,115
0
3,344
13,820
6,946
8,165
2,406
11,198
0
137,109
W
Bacchus
Echo Jutsu
Bacchus
5,855
654
0
3,242
17,185
27,619
74
1,962
15,127
22,806
0
W
The Morrigan
Josh6-4-5
The Morrigan
13,129
2,539
0
1,276
13,687
6,082
3,049
5,056
7,933
98,081
2,519
L
Hachiman
7,830
2,770
0
3,695
13,990
4,336
1,531
1,925
12,015
0
60,894
L
Arachne
PatekBM
Arachne
8,006
5,797
0
8,575
20,520
8,644
470
3,667
16,694
0
61,219
L
Serqet
4,078
723
0
1,713
16,715
13,359
19
4,430
12,074
0
18,160
W
Hercules
Zanto_3
Hercules
9,606
1,499
0
6,603
18,976
21,065
98
888
17,114
18,498
70,092
L
Merlin
13,052
72
210
4,046
16,609
6,066
0
4,379
11,993
87,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,304
Gold Earned
54,887
729
Minions Killed
533
0
Camps Cleared
0
2,151,599
Distance Traveled
2,047,883
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,382
516
133
6
0
471,793
1
W
Fenrir
14,245
594
150
6
0
503,008
5
W
Izanami
12,737
531
199
8
0
405,159
5
W
Bacchus
12,148
506
14
1
0
440,590
0
W
The Morrigan
15,580
649
180
8
0
382,896
3
L
Hachiman
10,943
456
124
5
0
323,367
4
L
Arachne
11,193
466
122
5
0
496,177
5
L
Serqet
9,207
384
18
1
0
337,775
1
W
Hercules
13,594
566
186
8
0
419,946
7
L
Merlin
11,162
465
136
6
0
418,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role