Player Matchup

Bakasura
Bakasura
Alfie_minecraft2
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
Noz-Jr30
Guan Yu
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
61W - 44L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
Oxem_Loki
Hun Batz
Level 36
God Stats
10W - 10L
1,375 SR
Queue Stats
49W - 53L
1,330 Elo+
Party 1
Bellona
Bellona
SopalineX
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,318 Elo+
Party 1
Nu Wa
Nu Wa
gouzilh1980
Nu Wa
Level 27
God Stats
4W - 8L
1,409 SR
Queue Stats
25W - 32L
1,304 Elo+
Party 1
Team Averages
Level 15
1,457 SR
1,390 Elo+

VS

Team Averages
Level 34
1,457 SR
1,354 Elo+
Janus
Janus
Flame_sagem
Janus
Level 43
God Stats
1W - 0L
1,470 SR
Queue Stats
15W - 20L
1,348 Elo+
Party 4
Ymir
Ymir
inoxga10inox
Ymir
Level 14
God Stats
11W - 7L
1,535 SR
Queue Stats
18W - 12L
1,533 Elo+
Party 2
Danzaburou
Danzaburou
keystra
Danzaburou
Level 20
God Stats
13W - 8L
1,516 SR
Queue Stats
29W - 31L
1,345 Elo+
Party 2
Jormungandr
Jormungandr
marc_elpro13
Jormungandr
Level 86
God Stats
2W - 1L
1,217 SR
Queue Stats
256W - 246L
1,431 Elo+
Party 2
Thor
Thor
tirek31
Thor
Level 8
God Stats
1W - 0L
1,548 SR
Queue Stats
6W - 5L
1,112 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 10 / 2
6,069
405
3,786
9,361
2,802
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
Noz-Jr30
Guan Yu
6
1 / 6 / 4
5,843
390
2,762
9,911
4,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hun Batz
Oxem_Loki
Hun Batz
11
4 / 4 / 4
7,519
501
6,670
10,747
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
SopalineX
Bellona
11
4 / 5 / 3
7,275
485
9,248
14,266
10,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 8 / 5
6,345
423
6,180
10,607
3,882
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 11
8,338
556
10,490
8,499
2,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 16
7,677
512
3,903
9,484
8,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
keystra
Danzaburou
13
12 / 2 / 11
8,789
586
12,089
5,987
2,146
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
marc_elpro13
Jormungandr
14
9 / 4 / 5
8,958
597
13,945
13,481
10,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
tirek31
Thor
8
5 / 3 / 1
6,579
439
2,710
6,058
1,712
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
77
12
Kills
33
33
Deaths
12
18
Assists
44
Player
Kills
Deaths
Assists
KDA
L
2
10
2
0.3
W
5
2
11
5.25
L
Guan Yu
Noz-Jr30
Guan Yu
1
6
4
0.5
L
Hun Batz
Oxem_Loki
Hun Batz
4
4
4
1.5
L
Bellona
SopalineX
Bellona
4
5
3
1.1
L
1
8
5
0.44
W
2
1
16
10
W
Danzaburou
keystra
Danzaburou
12
2
11
8.75
W
Jormungandr
marc_elpro13
Jormungandr
9
4
5
2.88
W
Thor
tirek31
Thor
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,646
Damage
43,137
54,892
Taken
43,509
25,084
Mitigated
25,372
8,010
Healing
8,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,786
2,473
0
335
9,361
2,802
698
4,837
4,524
0
8,176
W
10,490
1,139
511
1,794
8,499
2,262
1,405
1,004
7,342
47,466
0
L
Guan Yu
Noz-Jr30
Guan Yu
2,762
775
226
1,418
9,911
4,045
0
4,612
5,233
0
10,177
L
Hun Batz
Oxem_Loki
Hun Batz
6,670
1,234
0
1,610
10,747
3,828
598
4,984
5,763
0
30,740
L
Bellona
SopalineX
Bellona
9,248
2,451
0
2,592
14,266
10,527
424
9,373
4,893
0
24,229
L
6,180
2,024
0
1,829
10,607
3,882
0
4,466
6,141
30,020
0
W
3,903
1,036
324
795
9,484
8,556
810
1,381
7,634
15,762
0
W
Danzaburou
keystra
Danzaburou
12,089
4,943
471
2,155
5,987
2,146
1,704
1,539
4,404
0
40,902
W
Jormungandr
marc_elpro13
Jormungandr
13,945
4,765
0
2,280
13,481
10,696
250
1,046
11,393
48,003
0
W
Thor
tirek31
Thor
2,710
731
0
0
6,058
1,712
0
1,210
4,838
0
14,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,051
Gold Earned
40,341
169
Minions Killed
277
0
Camps Cleared
0
1,168,067
Distance Traveled
1,355,760
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,069
405
24
2
0
195,599
4
W
Janus
8,338
556
75
5
0
269,036
3
L
Guan Yu
5,843
390
15
1
0
203,211
2
L
Hun Batz
7,519
501
53
4
0
280,461
0
L
Bellona
7,275
485
31
2
0
264,887
0
L
Nu Wa
6,345
423
46
3
0
223,909
0
W
Ymir
7,677
512
25
2
0
289,012
0
W
Danzaburou
8,789
586
71
5
0
261,122
0
W
Jormungandr
8,958
597
89
6
0
248,588
0
W
Thor
6,579
439
17
1
0
288,002
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role