Player Matchup

Aphrodite
Aphrodite
HAR16W
Aphrodite
Level 89
God Stats
0W - 3L
1,278 SR
Queue Stats
113W - 116L
1,401 Elo+
Party 1
Anubis
Anubis
KipKev
Anubis
Level 109
God Stats
6W - 5L
1,477 SR
Queue Stats
65W - 43L
1,535 Elo+
Party 3
Nu Wa
Nu Wa
SaeNaNi
Nu Wa
Level 27
God Stats
12W - 10L
1,590 SR
Queue Stats
73W - 62L
1,535 Elo+
Party 3
Fenrir
Fenrir
chacal666181
Fenrir
Level 97
God Stats
15W - 14L
1,610 SR
Queue Stats
109W - 112L
1,408 Elo+
Party 1
Neith
Neith
chiki120301
Neith
Level 14
God Stats
0W - 2L
1,679 SR
Queue Stats
3W - 13L
968 Elo+
Party 1
Team Averages
Level 67
1,527 SR
1,369 Elo+

VS

Team Averages
Level 70
1,681 SR
1,484 Elo+
Neith
Neith
AlphaChory
Neith
Level 78
God Stats
18W - 10L
1,735 SR
Queue Stats
534W - 412L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
DeltaBlue8244
Nu Wa
Level 102
God Stats
23W - 19L
1,624 SR
Queue Stats
926W - 770L
1,469 Elo+
Party 2
Tyr
Tyr
MFGx_Derek
Tyr
Level 6
God Stats
13W - 10L
1,850 SR
Queue Stats
202W - 120L
1,602 Elo+
Party 2
Erlang Shen
Erlang Shen
marcoaps
Erlang Shen
Level 128
God Stats
77W - 52L
1,672 SR
Queue Stats
780W - 640L
1,527 Elo+
Party 2
Hades
Hades
xM1cKeYzZ
Hades
Level 37
God Stats
34W - 32L
1,524 SR
Queue Stats
172W - 220L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
HAR16W
Aphrodite
14
1 / 7 / 0
8,744
416
5,220
17,520
6,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
KipKev
Anubis
16
3 / 8 / 1
10,406
496
15,200
15,586
9,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
SaeNaNi
Nu Wa
17
1 / 4 / 1
10,169
484
7,527
11,135
3,596
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
13
1 / 9 / 2
8,312
396
5,101
16,126
6,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 6 / 0
7,455
355
3,302
8,450
1,615
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
6 / 0 / 10
11,761
560
11,721
10,707
8,233
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
9 / 1 / 7
12,171
580
14,557
11,475
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 3 / 5
11,265
536
4,194
22,907
20,044
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
marcoaps
Erlang Shen
18
13 / 1 / 8
12,092
576
14,678
18,971
9,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
xM1cKeYzZ
Hades
17
3 / 3 / 3
10,563
503
7,213
13,970
6,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
66
7
Kills
33
34
Deaths
8
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Neith
6
0
10
11
W
9
1
7
12.5
L
Aphrodite
HAR16W
Aphrodite
1
7
0
0.14
L
Anubis
KipKev
Anubis
3
8
1
0.44
W
2
3
5
1.5
L
Nu Wa
SaeNaNi
Nu Wa
1
4
1
0.38
L
Fenrir
1
9
2
0.22
L
1
6
0
0.17
W
Erlang Shen
marcoaps
Erlang Shen
13
1
8
17
W
Hades
xM1cKeYzZ
Hades
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,350
Damage
52,363
68,817
Taken
78,030
27,026
Mitigated
47,602
19,497
Healing
29,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
11,721
4,487
0
3,644
10,707
8,233
2,032
4,688
6,019
0
83,455
W
14,557
4,576
0
2,138
11,475
4,018
1,820
5,373
6,102
83,353
0
L
Aphrodite
HAR16W
Aphrodite
5,220
746
1,311
8,058
17,520
6,385
84
5,705
11,635
50,114
0
L
Anubis
KipKev
Anubis
15,200
930
0
4,347
15,586
9,295
28
1,948
13,394
65,758
0
W
4,194
1,012
0
13,520
22,907
20,044
146
11,588
11,319
0
60,047
L
Nu Wa
SaeNaNi
Nu Wa
7,527
942
0
2,872
11,135
3,596
842
4,143
6,730
85,266
0
L
Fenrir
5,101
2,089
0
2,092
16,126
6,135
0
6,233
9,723
0
38,612
L
3,302
811
0
817
8,450
1,615
210
3,626
4,664
0
20,084
W
Erlang Shen
marcoaps
Erlang Shen
14,678
7,695
0
4,907
18,971
9,191
0
7,512
11,459
0
85,580
W
Hades
xM1cKeYzZ
Hades
7,213
963
169
4,992
13,970
6,116
2,643
4,179
9,791
60,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,086
Gold Earned
57,852
478
Minions Killed
612
0
Camps Cleared
0
1,556,220
Distance Traveled
1,950,772
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,761
560
132
6
0
372,212
2
W
Nu Wa
12,171
580
140
7
0
377,511
2
L
Aphrodite
8,744
416
89
4
0
331,544
0
L
Anubis
10,406
496
137
7
0
282,884
4
W
Tyr
11,265
536
122
6
0
405,403
4
L
Nu Wa
10,169
484
144
7
0
327,469
6
L
Fenrir
8,312
396
76
4
0
325,685
2
L
Neith
7,455
355
32
2
0
288,638
1
W
Erlang Shen
12,092
576
106
5
0
466,805
0
W
Hades
10,563
503
112
5
0
328,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role