Player Matchup

Sol
Sol
PestilenceCrow
Sol
Level 46
God Stats
1W - 0L
1,806 SR
Queue Stats
58W - 71L
1,415 Elo+
Party 1
Gilgamesh
Gilgamesh
XxDeathScope01xX
Gilgamesh
Level 30
God Stats
15W - 10L
1,565 SR
Queue Stats
87W - 88L
1,419 Elo+
Party 1
Mercury
Mercury
iTzz-rxdiikalz
Mercury
Level 120
God Stats
12W - 7L
1,904 SR
Queue Stats
151W - 122L
1,510 Elo+
Party 1
Team Averages
Level 65
1,758 SR
1,448 Elo+

VS

Team Averages
Level 22
1,376 SR
1,253 Elo+
Hel
Hel
FatalOkami
Hel
Level 46
God Stats
14W - 21L
1,358 SR
Queue Stats
57W - 90L
1,325 Elo+
Solo
Bellona
Bellona
thedarkoverflow
Bellona
Level 13
God Stats
1W - 2L
1,390 SR
Queue Stats
1W - 4L
1,307 Elo+
Party 2
Skadi
Skadi
xXJINXIENTXx167
Skadi
Level 7
God Stats
0W - 3L
1,381 SR
Queue Stats
0W - 3L
1,126 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 20
10,834
722
15,082
6,519
2,376
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
15
11 / 1 / 19
11,713
781
9,956
12,240
14,885
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
13 / 2 / 16
12,217
814
17,846
8,719
3,701
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 3
8,481
565
3,766
13,433
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 10 / 0
9,051
603
9,105
20,183
9,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
0 / 10 / 2
8,138
543
4,711
15,977
6,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
8
30
Kills
3
3
Deaths
30
55
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
10
3
0.15
W
6
0
20
16
W
Gilgamesh
11
1
19
20.5
W
13
2
16
10.5
L
3
10
0
0.3
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,884
Damage
17,582
27,478
Taken
49,593
20,962
Mitigated
20,467
6,303
Healing
6,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,766
213
3,840
2,123
13,433
3,991
0
3,837
9,596
19,113
0
W
15,082
5,664
390
2,371
6,519
2,376
2,784
1,605
4,744
33,208
0
W
Gilgamesh
9,956
1,330
0
1,435
12,240
14,885
141
1,287
10,773
0
24,950
W
17,846
10,599
0
2,107
8,719
3,701
0
2,004
6,561
0
58,383
L
9,105
1,695
0
126
20,183
9,871
0
6,040
14,143
555
20,264
L
4,711
2,112
0
0
15,977
6,605
66
5,693
10,284
0
20,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,764
Gold Earned
25,670
155
Minions Killed
96
8
Camps Cleared
3
898,229
Distance Traveled
636,607
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,481
565
37
2
2
196,100
2
W
Sol
10,834
722
58
4
0
277,193
0
W
Gilgamesh
11,713
781
20
1
2
297,304
3
W
Mercury
12,217
814
77
5
6
323,732
4
L
Bellona
9,051
603
17
1
1
233,509
0
L
Skadi
8,138
543
42
3
0
206,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role