Player Matchup

Terra
Terra
 
Terra
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
EvilTemplar
Medusa
Level 23
God Stats
3W - 1L
1,748 SR
Queue Stats
65W - 37L
1,605 Elo+
Solo
Pele
Pele
Hаlo
Pele
Level 28
God Stats
6W - 3L
1,602 SR
Queue Stats
55W - 44L
1,621 Elo+
Solo
Fenrir
Fenrir
RegalGib
Fenrir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 27L
1,874 Elo+
Solo
Ra
Ra
t4oof
Ra
Level 29
God Stats
6W - 2L
1,711 SR
Queue Stats
54W - 50L
1,551 Elo+
Solo
Team Averages
Level 25
1,612 SR
1,630 Elo+

VS

Team Averages
Level 22
1,655 SR
1,566 Elo+
Raijin
Raijin
 
Raijin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
PorotusBig
Izanami
Level 17
God Stats
6W - 2L
1,659 SR
Queue Stats
68W - 59L
1,561 Elo+
Solo
Odin
Odin
Xali0s
Odin
Level 25
God Stats
5W - 2L
1,849 SR
Queue Stats
58W - 42L
1,556 Elo+
Solo
Tsukuyomi
Tsukuyomi
achilesthekitten
Tsukuyomi
Level 18
God Stats
1W - 2L
1,769 SR
Queue Stats
55W - 47L
1,632 Elo+
Solo
Ymir
Ymir
theBCGiant
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
2 / 0 / 19
12,241
583
4,983
18,708
21,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
19
11 / 4 / 6
12,718
606
21,677
17,841
8,463
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
Hаlo
Pele
20
4 / 1 / 2
13,148
626
13,389
20,322
15,424
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
RegalGib
Fenrir
17
4 / 2 / 7
11,813
563
5,995
17,208
7,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ra
20
13 / 2 / 8
15,066
717
18,710
14,671
6,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
1 / 10 / 1
8,986
428
9,781
17,542
5,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
PorotusBig
Izanami
17
1 / 5 / 2
10,447
497
8,206
12,297
3,998
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
Xali0s
Odin
16
3 / 3 / 1
10,597
505
13,650
17,439
14,186
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
18
4 / 7 / 2
11,364
541
14,947
17,659
6,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 9 / 4
8,341
397
4,329
19,768
10,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
19
34
Kills
9
9
Deaths
34
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
0
19
11.5
L
Raijin
 
Raijin
1
10
1
0.15
W
Medusa
11
4
6
3.5
W
Pele
Hаlo
Pele
4
1
2
5
L
Izanami
PorotusBig
Izanami
1
5
2
0.4
W
Fenrir
RegalGib
Fenrir
4
2
7
3.75
L
Odin
Xali0s
Odin
3
3
1
1.17
L
Tsukuyomi
4
7
2
0.71
W
Ra
13
2
8
8.5
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,754
Damage
50,913
88,750
Taken
84,705
60,048
Mitigated
41,958
42,598
Healing
14,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,983
1,406
4,509
4,020
18,708
21,587
1,322
3,955
14,554
20,253
0
L
Raijin
 
Raijin
9,781
289
3
3,466
17,542
5,944
580
6,359
11,183
51,303
0
W
Medusa
21,677
13,957
0
5,444
17,841
8,463
7,485
3,265
14,404
0
116,209
W
Pele
Hаlo
Pele
13,389
4,615
0
11,212
20,322
15,424
379
2,488
17,809
0
88,119
L
Izanami
PorotusBig
Izanami
8,206
4,787
0
1,701
12,297
3,998
3,648
1,165
11,132
0
83,028
W
Fenrir
RegalGib
Fenrir
5,995
1,205
0
1,135
17,208
7,609
786
2,466
14,619
0
72,006
L
Odin
Xali0s
Odin
13,650
3,044
0
4,502
17,439
14,186
28
4,169
13,075
11,219
53,585
L
Tsukuyomi
14,947
2,412
0
3,730
17,659
6,843
0
5,573
11,704
0
81,350
W
Ra
18,710
2,214
8,920
7,358
14,671
6,965
3,487
4,145
10,201
122,127
0
L
4,329
861
0
710
19,768
10,987
0
6,427
13,341
18,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,986
Gold Earned
49,735
632
Minions Killed
535
0
Camps Cleared
0
2,033,566
Distance Traveled
1,679,413
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,241
583
31
1
0
398,358
6
L
Raijin
8,986
428
74
4
0
310,773
0
W
Medusa
12,718
606
132
6
0
344,306
1
W
Pele
13,148
626
163
8
0
463,867
4
L
Izanami
10,447
497
158
8
0
327,421
5
W
Fenrir
11,813
563
93
4
0
411,087
5
L
Odin
10,597
505
136
6
0
334,104
4
L
Tsukuyomi
11,364
541
133
6
0
383,021
3
W
Ra
15,066
717
213
10
0
415,948
4
L
Ymir
8,341
397
34
2
0
324,094
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role