Player Matchup

Baron Samedi
Baron Samedi
CoveringGnu04
Baron Samedi
Level 18
God Stats
93W - 124L
1,483 SR
Queue Stats
130W - 189L
1,366 Elo+
Party 1
Fenrir
Fenrir
GartyGame
Fenrir
Level 8
God Stats
15W - 8L
1,452 SR
Queue Stats
33W - 24L
1,350 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MajorM1sake
Morgan Le Fay
Level 26
God Stats
22W - 21L
1,515 SR
Queue Stats
172W - 165L
1,547 Elo+
Solo
Artio
Artio
Zolaris-28
Artio
Level 104
God Stats
19W - 19L
1,743 SR
Queue Stats
154W - 219L
1,392 Elo+
Party 1
Artemis
Artemis
johnbomb1
Artemis
Level 27
God Stats
4W - 0L
1,530 SR
Queue Stats
4W - 2L
1,756 Elo+
Solo
Team Averages
Level 37
1,545 SR
1,482 Elo+

VS

Team Averages
Level 19
1,457 SR
1,425 Elo+
Nemesis
Nemesis
Bat_Dini
Nemesis
Level 9
God Stats
2W - 3L
1,510 SR
Queue Stats
6W - 7L
1,496 Elo+
Solo
Jing Wei
Jing Wei
Cryo3094
Jing Wei
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 85L
1,395 Elo+
Solo
Arachne
Arachne
Dim_Ascend
Arachne
Level 23
God Stats
0W - 2L
1,115 SR
Queue Stats
9W - 14L
1,310 Elo+
Party 2
Danzaburou
Danzaburou
Dim_Knights
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,403 Elo+
Party 2
Anubis
Anubis
xT3MP3STx
Anubis
Level 28
God Stats
4W - 2L
1,661 SR
Queue Stats
63W - 57L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CoveringGnu04
Baron Samedi
20
3 / 2 / 15
12,213
939
8,846
9,436
3,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
GartyGame
Fenrir
20
11 / 0 / 19
13,687
1,053
16,791
10,765
6,276
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morgan Le Fay
MajorM1sake
Morgan Le Fay
20
8 / 2 / 19
13,484
1,037
28,215
13,840
5,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
20
12 / 0 / 19
13,748
1,058
18,606
22,655
26,876
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
johnbomb1
Artemis
20
6 / 6 / 19
13,060
1,005
19,909
11,453
4,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

222

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bat_Dini
Nemesis
18
5 / 9 / 3
11,869
913
18,552
24,346
10,294
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
Cryo3094
Jing Wei
18
3 / 0 / 3
11,861
912
10,516
9,615
3,750
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Dim_Ascend
Arachne
17
0 / 12 / 3
10,671
821
9,212
25,557
10,683
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Dim_Knights
Danzaburou
18
1 / 7 / 6
12,067
928
12,297
19,264
7,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
xT3MP3STx
Anubis
18
1 / 12 / 5
11,692
899
12,293
22,433
12,120
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
30
40
Kills
10
10
Deaths
40
91
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bat_Dini
Nemesis
5
9
3
0.72
W
Baron Samedi
CoveringGnu04
Baron Samedi
3
2
15
5.25
L
Jing Wei
Cryo3094
Jing Wei
3
0
3
4.5
L
Arachne
Dim_Ascend
Arachne
0
12
3
0.13
L
Danzaburou
Dim_Knights
Danzaburou
1
7
6
0.57
W
Fenrir
GartyGame
Fenrir
11
0
19
20.5
W
Morgan Le Fay
MajorM1sake
Morgan Le Fay
8
2
19
8.75
W
Artio
12
0
19
21.5
W
Artemis
johnbomb1
Artemis
6
6
19
2.58
L
Anubis
xT3MP3STx
Anubis
1
12
5
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,367
Damage
62,870
68,149
Taken
101,215
47,040
Mitigated
44,457
20,469
Healing
10,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bat_Dini
Nemesis
18,552
6,252
0
619
24,346
10,294
0
11,720
12,318
0
26,576
W
Baron Samedi
CoveringGnu04
Baron Samedi
8,846
1,058
2,580
2,034
9,436
3,529
0
1,639
7,797
29,109
0
L
Jing Wei
Cryo3094
Jing Wei
10,516
6,732
0
1,236
9,615
3,750
0
4,755
4,774
0
30,301
L
Arachne
Dim_Ascend
Arachne
9,212
7,661
0
1,064
25,557
10,683
0
12,420
12,965
0
18,903
L
Danzaburou
Dim_Knights
Danzaburou
12,297
5,495
0
2,714
19,264
7,610
0
10,872
8,103
0
35,942
W
Fenrir
GartyGame
Fenrir
16,791
2,884
0
954
10,765
6,276
0
2,103
8,662
0
28,132
W
Morgan Le Fay
MajorM1sake
Morgan Le Fay
28,215
2,644
115
3,736
13,840
5,777
0
2,363
11,477
49,510
0
W
Artio
18,606
1,561
2,214
8,441
22,655
26,876
0
3,965
18,690
40,131
0
W
Artemis
johnbomb1
Artemis
19,909
10,310
0
395
11,453
4,582
0
2,223
9,230
0
40,395
L
Anubis
xT3MP3STx
Anubis
12,293
0
0
5,021
22,433
12,120
0
14,623
7,388
36,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,192
Gold Earned
58,160
257
Minions Killed
198
8
Camps Cleared
5
1,226,697
Distance Traveled
1,214,441
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,869
913
8
1
2
269,413
0
W
Baron Samedi
12,213
939
47
4
3
242,130
0
L
Jing Wei
11,861
912
52
4
1
301,891
0
L
Arachne
10,671
821
27
2
1
250,157
1
L
Danzaburou
12,067
928
44
3
0
223,548
0
W
Fenrir
13,687
1,053
30
2
4
292,836
1
W
Morgan Le Fay
13,484
1,037
64
5
0
236,170
0
W
Artio
13,748
1,058
52
4
0
269,059
1
W
Artemis
13,060
1,005
64
5
1
186,502
1
L
Anubis
11,692
899
67
5
1
169,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role