Player Matchup

Anubis
Anubis
Platinum III
 
Anubis
Platinum III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Platinum II
Basitin
Yemoja
Platinum II
Level 157
God Stats
6W - 2L
1,869 SR
Queue Stats
75W - 64L
1,897 MMR
Solo
Hercules
Hercules
Diamond V
Dellenger
Hercules
Diamond V
Level 141
God Stats
0W - 2L
1,459 SR
Queue Stats
215W - 201L
1,898 MMR
Solo
Artemis
Artemis
Diamond IV
GonGuy
Artemis
Diamond IV
Level 146
God Stats
4W - 3L
1,856 SR
Queue Stats
272W - 274L
2,088 MMR
Solo
Fenrir
Fenrir
Diamond V
ItsStormGod
Fenrir
Diamond V
Level 160
God Stats
5W - 6L
1,621 SR
Queue Stats
556W - 531L
1,941 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,661 SR
1,865 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 100
1,524 SR
1,762 MMR
Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Diamond V
FluffyNarwhal4
Hera
Diamond V
Level 156
God Stats
25W - 25L
1,606 SR
Queue Stats
471W - 460L
1,977 MMR
Solo
Geb
Geb
Platinum II
InsaneOfficer
Geb
Platinum II
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,927 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum II
SunwuGoku
Ao Kuang
Platinum II
Level 124
God Stats
22W - 19L
1,517 SR
Queue Stats
546W - 551L
1,908 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
7 / 6 / 5
10,556
528
15,165
17,275
10,975
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Basitin
Yemoja
14
1 / 4 / 4
9,062
453
5,195
16,374
18,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
Dellenger
Hercules
15
1 / 2 / 1
9,507
475
7,851
18,668
18,799
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
GonGuy
Artemis
14
2 / 7 / 2
8,807
440
9,969
17,526
6,089
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
15
4 / 6 / 5
10,108
505
10,403
19,114
12,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
TiamatArachneMorgan Le FayOdinGilgamesh

VS

Bans
ThothSolHelScyllaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
3 / 0 / 10
11,102
555
15,497
18,460
22,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Anhur
 
Anhur
17
4 / 4 / 7
11,039
552
13,348
14,215
5,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 5 / 3
12,151
608
13,227
10,102
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 14
11,286
564
10,224
17,164
15,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
SunwuGoku
Ao Kuang
18
7 / 3 / 6
11,891
595
15,456
19,905
7,821
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
65
15
Kills
25
25
Deaths
15
17
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
7
6
5
1.58
W
Achilles
 
Achilles
3
0
10
8
W
Anhur
 
Anhur
4
4
7
1.88
L
Yemoja
Basitin
Yemoja
1
4
4
0.75
L
Hercules
Dellenger
Hercules
1
2
1
0.75
W
8
5
3
1.9
L
Artemis
GonGuy
Artemis
2
7
2
0.43
W
3
3
14
3.33
L
Fenrir
4
6
5
1.08
W
Ao Kuang
SunwuGoku
Ao Kuang
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,583
Damage
67,752
88,957
Taken
79,846
66,833
Mitigated
53,698
29,327
Healing
35,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
15,165
250
0
6,203
17,275
10,975
0
10,043
7,101
65,010
0
W
Achilles
 
Achilles
15,497
2,738
0
10,404
18,460
22,921
844
5,139
13,321
0
56,919
W
Anhur
 
Anhur
13,348
6,786
0
4,176
14,215
5,155
1,402
1,570
12,645
0
76,167
L
Yemoja
Basitin
Yemoja
5,195
1,157
3,630
3,117
16,374
18,871
0
8,777
7,339
30,208
0
L
Hercules
Dellenger
Hercules
7,851
2,982
0
5,442
18,668
18,799
0
5,866
11,542
0
54,186
W
13,227
3,433
148
2,088
10,102
2,282
1,403
4,683
5,419
82,080
0
L
Artemis
GonGuy
Artemis
9,969
4,590
0
4,735
17,526
6,089
0
7,128
10,297
0
62,973
W
10,224
1,581
0
6,196
17,164
15,519
325
4,977
12,187
20,996
0
L
Fenrir
10,403
2,348
0
6,200
19,114
12,099
0
6,448
12,522
0
65,828
W
Ao Kuang
SunwuGoku
Ao Kuang
15,456
4,109
0
12,550
19,905
7,821
1,692
4,938
14,967
98,008
19,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,040
Gold Earned
57,469
473
Minions Killed
521
0
Camps Cleared
0
1,863,817
Distance Traveled
2,001,533
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,556
528
115
6
0
344,475
4
W
Achilles
11,102
555
82
4
0
418,607
8
W
Anhur
11,039
552
125
6
0
376,172
2
L
Yemoja
9,062
453
41
2
0
378,513
2
L
Hercules
9,507
475
132
7
0
414,481
6
W
Hera
12,151
608
152
8
0
398,498
6
L
Artemis
8,807
440
91
5
0
322,511
6
W
Geb
11,286
564
25
1
0
424,408
8
L
Fenrir
10,108
505
94
5
0
403,837
4
W
Ao Kuang
11,891
595
137
7
0
383,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role