Player Matchup

Bacchus
Bacchus
JamaicanJenkins
Bacchus
Level 27
God Stats
80W - 36L
1,790 SR
Queue Stats
302W - 151L
1,670 Elo+
Party 1
Izanami
Izanami
Rvfq
Izanami
Level 18
God Stats
31W - 13L
1,547 SR
Queue Stats
599W - 363L
1,607 Elo+
Party 1
Ra
Ra
jjason626
Ra
Level 63
God Stats
30W - 22L
1,546 SR
Queue Stats
660W - 343L
1,656 Elo+
Party 1
Set
Set
solgriz
Set
Level 119
God Stats
28W - 14L
1,727 SR
Queue Stats
784W - 396L
1,611 Elo+
Party 1
Cabrakan
Cabrakan
xCoffeexMaximuM
Cabrakan
Level 96
God Stats
10W - 1L
2,001 SR
Queue Stats
279W - 135L
1,710 Elo+
Party 1
Team Averages
Level 65
1,722 SR
1,651 Elo+

VS

Team Averages
Level 71
1,564 SR
1,474 Elo+
Heimdallr
Heimdallr
BiggyDs091
Heimdallr
Level 73
God Stats
31W - 27L
1,442 SR
Queue Stats
104W - 125L
1,317 Elo+
Solo
Cthulhu
Cthulhu
H_SL1M
Cthulhu
Level 109
God Stats
17W - 16L
1,630 SR
Queue Stats
51W - 44L
1,577 Elo+
Party 2
Cerberus
Cerberus
Joey_Diezel
Cerberus
Level 89
God Stats
2W - 2L
1,834 SR
Queue Stats
14W - 9L
1,589 Elo+
Party 2
Izanami
Izanami
creagger
Izanami
Level 67
God Stats
1W - 7L
1,413 SR
Queue Stats
111W - 165L
1,225 Elo+
Solo
Fenrir
Fenrir
raw_in_dih_bih
Fenrir
Level 16
God Stats
3W - 5L
1,500 SR
Queue Stats
185W - 131L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
7,769
486
3,544
8,286
7,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Rvfq
Izanami
12
0 / 4 / 0
7,129
446
3,106
7,486
2,234
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 1 / 2
9,699
606
7,468
5,488
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
15
5 / 0 / 2
8,880
555
7,888
6,705
3,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
15
1 / 2 / 3
9,231
577
7,365
8,258
6,383
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BiggyDs091
Heimdallr
14
3 / 2 / 0
7,925
495
6,635
10,294
3,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
H_SL1M
Cthulhu
11
1 / 1 / 1
7,012
438
5,221
7,586
5,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
Joey_Diezel
Cerberus
13
1 / 3 / 1
7,032
440
2,372
9,399
7,211
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
creagger
Izanami
11
1 / 2 / 0
6,497
406
958
5,118
1,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 1
7,126
445
3,818
14,483
5,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
10
Kills
7
7
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BiggyDs091
Heimdallr
3
2
0
1.5
L
Cthulhu
H_SL1M
Cthulhu
1
1
1
1.5
W
1
0
4
3
L
Cerberus
Joey_Diezel
Cerberus
1
3
1
0.5
W
Izanami
Rvfq
Izanami
0
4
0
0
L
Izanami
creagger
Izanami
1
2
0
0.5
W
3
1
2
4
L
1
2
1
0.75
W
Set
5
0
2
6
W
Cabrakan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,371
Damage
19,004
36,223
Taken
46,880
21,432
Mitigated
24,461
12,175
Healing
11,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BiggyDs091
Heimdallr
6,635
2,705
0
3,844
10,294
3,879
652
3,350
6,876
0
55,028
L
Cthulhu
H_SL1M
Cthulhu
5,221
263
70
2,432
7,586
5,961
0
1,989
5,515
25,979
0
W
3,544
312
67
2,678
8,286
7,419
130
1,032
7,254
25,901
0
L
Cerberus
Joey_Diezel
Cerberus
2,372
52
0
2,152
9,399
7,211
67
4,225
5,174
28,565
0
W
Izanami
Rvfq
Izanami
3,106
1,954
0
748
7,486
2,234
0
1,492
5,988
0
42,516
L
Izanami
creagger
Izanami
958
521
117
1,772
5,118
1,952
893
2,226
2,734
0
32,466
W
7,468
432
793
2,215
5,488
2,077
506
2,032
3,456
69,463
0
L
3,818
734
0
1,236
14,483
5,458
0
6,125
8,204
0
41,443
W
Set
7,888
3,076
0
2,410
6,705
3,319
880
497
6,208
0
59,969
W
Cabrakan
7,365
1,216
0
3,264
8,258
6,383
490
2,540
5,718
58,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,708
Gold Earned
35,592
498
Minions Killed
356
0
Camps Cleared
0
1,566,925
Distance Traveled
1,372,432
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,925
495
108
7
0
275,506
0
L
Cthulhu
7,012
438
37
2
0
328,955
5
W
Bacchus
7,769
486
21
1
0
317,727
1
L
Cerberus
7,032
440
66
4
0
264,862
2
W
Izanami
7,129
446
88
6
0
316,961
0
L
Izanami
6,497
406
63
4
0
210,446
0
W
Ra
9,699
606
155
10
0
329,404
4
L
Fenrir
7,126
445
82
5
0
292,663
2
W
Set
8,880
555
102
6
0
329,955
6
W
Cabrakan
9,231
577
132
8
0
272,878
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role