Player Matchup

Hercules
Hercules
KingTwertle
Hercules
Level 37
God Stats
4W - 3L
1,683 SR
Queue Stats
107W - 110L
1,458 Elo+
Party 2
Bastet
Bastet
NexusOfSpace
Bastet
Level 103
God Stats
7W - 9L
1,425 SR
Queue Stats
65W - 89L
1,411 Elo+
Party 2
Raijin
Raijin
The_Mick224
Raijin
Level 104
God Stats
2W - 4L
1,386 SR
Queue Stats
43W - 58L
1,387 Elo+
Party 2
Team Averages
Level 81
1,498 SR
1,419 Elo+

VS

Team Averages
Level 38
1,443 SR
1,811 Elo+
Tiamat
Tiamat
AcidUnicycle480
Tiamat
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 1L
1,837 Elo+
Party 1
Gilgamesh
Gilgamesh
AdequateGuy
Gilgamesh
Level 13
God Stats
11W - 1L
1,500 SR
Queue Stats
30W - 4L
1,859 Elo+
Party 1
Bastet
Bastet
smite suxxx
Bastet
Level 86
God Stats
1W - 0L
1,328 SR
Queue Stats
13W - 4L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KingTwertle
Hercules
18
10 / 8 / 6
13,966
776
14,675
28,174
34,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bastet
15
4 / 12 / 5
11,943
664
9,835
18,122
5,104
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
15
3 / 15 / 7
11,786
655
8,580
24,404
5,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 6 / 13
13,586
755
19,401
15,659
9,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
AdequateGuy
Gilgamesh
16
8 / 9 / 17
13,934
774
16,525
21,268
23,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bastet
18
17 / 3 / 14
14,985
833
25,324
16,721
9,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
79
17
Kills
35
35
Deaths
18
18
Assists
44
Player
Kills
Deaths
Assists
KDA
W
10
6
13
2.75
W
Gilgamesh
AdequateGuy
Gilgamesh
8
9
17
1.83
L
Hercules
KingTwertle
Hercules
10
8
6
1.63
L
Bastet
4
12
5
0.54
L
Raijin
3
15
7
0.43
W
Bastet
17
3
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,090
Damage
61,250
70,700
Taken
53,648
45,522
Mitigated
43,525
10,321
Healing
7,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,401
2,740
0
4,030
15,659
9,931
1,196
2,089
13,290
47,695
0
W
Gilgamesh
AdequateGuy
Gilgamesh
16,525
3,583
0
1,546
21,268
23,872
487
3,908
17,000
8,865
28,329
L
Hercules
KingTwertle
Hercules
14,675
5,722
0
6,271
28,174
34,878
979
9,508
17,154
0
47,536
L
Bastet
9,835
3,599
289
2,097
18,122
5,104
651
5,283
11,667
0
27,338
L
Raijin
8,580
486
0
1,664
24,404
5,540
0
7,624
15,662
35,413
0
W
Bastet
25,324
7,170
0
2,169
16,721
9,722
657
2,236
14,205
0
59,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,695
Gold Earned
42,505
163
Minions Killed
195
6
Camps Cleared
9
789,300
Distance Traveled
897,486
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,586
755
79
4
3
308,047
0
W
Gilgamesh
13,934
774
46
3
3
273,820
0
L
Hercules
13,966
776
65
4
4
267,666
3
L
Bastet
11,943
664
32
2
1
308,710
3
L
Raijin
11,786
655
66
4
1
212,924
0
W
Bastet
14,985
833
70
4
3
315,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role