Player Matchup

Tiamat
Tiamat
FetusGods
Tiamat
Level 105
God Stats
8W - 13L
1,294 SR
Queue Stats
211W - 169L
1,594 Elo+
Solo
Skadi
Skadi
Gatomonmon
Skadi
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,523 Elo+
Party 2
Izanami
Izanami
Omnipresentninja
Izanami
Level 125
God Stats
63W - 30L
1,714 SR
Queue Stats
360W - 323L
1,586 Elo+
Solo
Kuzenbo
Kuzenbo
deemondragon
Kuzenbo
Level 145
God Stats
1W - 3L
1,305 SR
Queue Stats
19W - 19L
1,489 Elo+
Party 2
Ao Kuang
Ao Kuang
faintsky101
Ao Kuang
Level 126
God Stats
1W - 3L
1,228 SR
Queue Stats
268W - 241L
1,529 Elo+
Solo
Team Averages
Level 132
1,408 SR
1,544 Elo+

VS

Team Averages
Level 126
1,577 SR
1,471 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
WyvernPuch
Chiron
Level 125
God Stats
23W - 14L
1,683 SR
Queue Stats
61W - 56L
1,541 Elo+
Party 1
Cerberus
Cerberus
kub10
Cerberus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,236 Elo+
Solo
Serqet
Serqet
theblackbutler5
Serqet
Level 145
God Stats
6W - 2L
1,703 SR
Queue Stats
537W - 477L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FetusGods
Tiamat
12
2 / 1 / 1
6,990
583
4,271
5,242
2,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
8
4 / 1 / 2
5,829
486
7,009
4,071
1,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 3 / 0
7,348
612
7,480
7,753
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
deemondragon
Kuzenbo
6
1 / 1 / 3
5,172
431
1,366
4,569
2,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
faintsky101
Ao Kuang
10
2 / 2 / 1
6,102
509
2,882
9,007
2,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
3 / 1 / 0
7,688
641
4,946
8,471
7,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
 
Kukulkan
11
0 / 0 / 3
6,489
541
3,610
4,564
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
WyvernPuch
Chiron
11
3 / 3 / 0
6,710
559
4,944
8,960
2,256
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
kub10
Cerberus
10
1 / 3 / 1
6,077
506
1,153
8,110
3,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 4 / 3
6,425
535
2,798
7,659
2,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
11
Kills
8
8
Deaths
11
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
0
3
W
Kukulkan
 
Kukulkan
0
0
3
1.5
L
Tiamat
FetusGods
Tiamat
2
1
1
2.5
L
Skadi
4
1
2
5
L
2
3
0
0.67
W
Chiron
WyvernPuch
Chiron
3
3
0
1
L
Kuzenbo
deemondragon
Kuzenbo
1
1
3
2.5
L
Ao Kuang
faintsky101
Ao Kuang
2
2
1
1.25
W
Cerberus
kub10
Cerberus
1
3
1
0.5
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,008
Damage
17,451
30,642
Taken
37,764
11,848
Mitigated
17,593
11,100
Healing
9,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,946
1,138
0
2,691
8,471
7,694
0
0
8,471
7,611
39,604
W
Kukulkan
 
Kukulkan
3,610
407
0
320
4,564
1,614
688
2,813
1,751
37,738
0
L
Tiamat
FetusGods
Tiamat
4,271
350
0
2,665
5,242
2,627
224
2,140
3,008
46,423
0
L
Skadi
7,009
3,715
0
1,664
4,071
1,097
25
244
3,665
0
24,469
L
7,480
4,456
0
1,701
7,753
3,286
83
1,498
6,065
0
48,254
W
Chiron
WyvernPuch
Chiron
4,944
1,319
325
3,193
8,960
2,256
1,040
2,583
6,377
0
38,775
L
Kuzenbo
deemondragon
Kuzenbo
1,366
368
0
250
4,569
2,318
46
451
4,118
9,798
0
L
Ao Kuang
faintsky101
Ao Kuang
2,882
542
0
4,820
9,007
2,520
0
1,006
7,781
27,323
0
W
Cerberus
kub10
Cerberus
1,153
110
310
3,033
8,110
3,620
0
1,427
6,683
10,952
0
W
2,798
550
0
0
7,659
2,409
20
1,696
5,963
0
34,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,441
Gold Earned
33,389
321
Minions Killed
367
0
Camps Cleared
0
963,084
Distance Traveled
1,217,522
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,688
641
94
8
0
253,454
3
W
Kukulkan
6,489
541
94
8
0
245,346
9
L
Tiamat
6,990
583
93
8
0
221,499
5
L
Skadi
5,829
486
51
4
0
148,301
0
L
Izanami
7,348
612
103
9
0
171,737
3
W
Chiron
6,710
559
80
7
0
240,374
3
L
Kuzenbo
5,172
431
11
1
0
173,941
2
L
Ao Kuang
6,102
509
63
5
0
247,606
3
W
Cerberus
6,077
506
32
3
0
220,454
4
W
Serqet
6,425
535
67
6
0
257,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role