Player Matchup

Artio
Artio
Bonkripper1997
Artio
Level 20
God Stats
10W - 6L
1,513 SR
Queue Stats
147W - 105L
1,602 Elo+
Party 1
Bacchus
Bacchus
RMeister
Bacchus
Level 64
God Stats
3W - 4L
1,347 SR
Queue Stats
225W - 237L
1,536 Elo+
Party 1
Set
Set
YorikuYui
Set
Level 125
God Stats
21W - 12L
1,636 SR
Queue Stats
318W - 274L
1,640 Elo+
Party 1
Anhur
Anhur
Youtube_S1mplex
Anhur
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 171L
1,577 Elo+
Party 1
Nu Wa
Nu Wa
sWeEtBaYbeH
Nu Wa
Level 141
God Stats
16W - 15L
1,439 SR
Queue Stats
219W - 227L
1,546 Elo+
Party 1
Team Averages
Level 92
1,487 SR
1,580 Elo+

VS

Team Averages
Level 69
1,478 SR
1,431 Elo+
Osiris
Osiris
Elguero69np
Osiris
Level 94
God Stats
6W - 4L
1,608 SR
Queue Stats
590W - 513L
1,500 Elo+
Party 2
Ares
Ares
LO LINK 2009
Ares
Level 39
God Stats
1W - 3L
1,390 SR
Queue Stats
74W - 116L
1,237 Elo+
Solo
Cerberus
Cerberus
Veil_Nova69
Cerberus
Level 67
God Stats
3W - 4L
1,393 SR
Queue Stats
395W - 351L
1,471 Elo+
Party 2
Ra
Ra
Veil__Zero
Ra
Level 100
God Stats
15W - 5L
1,633 SR
Queue Stats
593W - 545L
1,464 Elo+
Party 2
Danzaburou
Danzaburou
tuff__zilla
Danzaburou
Level 43
God Stats
35W - 34L
1,367 SR
Queue Stats
127W - 126L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,901
590
7,033
10,797
4,040
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
RMeister
Bacchus
7
3 / 3 / 5
5,504
550
3,894
6,512
4,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
3 / 0 / 2
6,334
633
3,681
5,491
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
5 / 1 / 1
6,741
674
3,769
5,773
1,634
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 2 / 4
5,869
587
5,419
4,970
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
3 / 2 / 1
6,334
633
3,475
5,971
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 5 / 4
4,635
464
1,196
6,786
4,233
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Veil_Nova69
Cerberus
11
1 / 0 / 0
5,984
598
6,493
9,401
3,247
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 3 / 3
5,619
562
3,291
5,928
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
tuff__zilla
Danzaburou
10
0 / 4 / 1
5,825
583
3,160
6,800
1,461
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
14
Kills
7
7
Deaths
14
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Osiris
3
2
1
1.75
L
1
5
4
0.6
W
Bacchus
RMeister
Bacchus
3
3
5
1.83
L
Cerberus
Veil_Nova69
Cerberus
1
0
0
1
L
2
3
3
1.17
W
3
0
2
4
W
5
1
1
5.5
W
3
2
4
2.5
L
Danzaburou
tuff__zilla
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,796
Damage
17,615
33,543
Taken
34,886
14,368
Mitigated
13,830
12,664
Healing
12,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,033
1,369
55
6,596
10,797
4,040
0
6,493
4,304
32,873
0
L
Osiris
3,475
1,596
0
2,215
5,971
2,973
0
1,962
4,009
0
29,906
L
1,196
81
8
168
6,786
4,233
194
4,095
2,691
6,331
0
W
Bacchus
RMeister
Bacchus
3,894
1,094
0
1,164
6,512
4,429
0
2,050
4,462
9,919
0
L
Cerberus
Veil_Nova69
Cerberus
6,493
786
0
5,369
9,401
3,247
0
6,891
2,265
34,751
0
L
3,291
749
184
2,410
5,928
1,916
216
2,953
2,975
35,787
0
W
3,681
1,768
0
1,259
5,491
2,854
0
278
5,213
0
39,515
W
3,769
2,339
0
1,708
5,773
1,634
789
0
5,773
0
31,990
W
5,419
1,380
0
1,882
4,970
1,411
0
2,159
2,811
26,180
0
L
Danzaburou
tuff__zilla
Danzaburou
3,160
1,602
0
2,245
6,800
1,461
413
200
6,600
0
31,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,349
Gold Earned
28,397
273
Minions Killed
277
0
Camps Cleared
0
989,861
Distance Traveled
1,010,252
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,901
590
71
7
0
199,766
2
L
Osiris
6,334
633
61
6
0
235,028
2
L
Ares
4,635
464
7
1
0
191,167
0
W
Bacchus
5,504
550
11
1
0
211,764
2
L
Cerberus
5,984
598
85
9
0
201,820
0
L
Ra
5,619
562
68
7
0
210,118
4
W
Set
6,334
633
74
7
0
225,451
2
W
Anhur
6,741
674
77
8
0
164,080
1
W
Nu Wa
5,869
587
40
4
0
188,800
2
L
Danzaburou
5,825
583
56
6
0
172,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role