Player Matchup

Charybdis
Charybdis
BeanMan76
Charybdis
Level 13
God Stats
17W - 21L
1,325 SR
Queue Stats
39W - 44L
1,394 Elo+
Party 2
Baron Samedi
Baron Samedi
DarkerDeer
Baron Samedi
Level 10
God Stats
13W - 10L
1,511 SR
Queue Stats
49W - 50L
1,311 Elo+
Party 2
Nemesis
Nemesis
ShadowSaint996
Nemesis
Level 18
God Stats
20W - 18L
1,477 SR
Queue Stats
43W - 46L
1,395 Elo+
Party 2
Artio
Artio
TheKhaimera
Artio
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 25L
1,375 Elo+
Solo
Da Ji
Da Ji
TheKingofOld1
Da Ji
Level 25
God Stats
8W - 3L
1,594 SR
Queue Stats
57W - 62L
1,427 Elo+
Party 2
Team Averages
Level 16
1,481 SR
1,381 Elo+

VS

Team Averages
Level 43
1,474 SR
1,401 Elo+
Cerberus
Cerberus
CRIMSONREAPER122
Cerberus
Level 26
God Stats
2W - 3L
1,338 SR
Queue Stats
34W - 69L
1,294 Elo+
Party 3
Hun Batz
Hun Batz
GreatCoquiNinja
Hun Batz
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,460 Elo+
Party 1
Chiron
Chiron
Hivebeetle122
Chiron
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 18L
1,407 Elo+
Party 3
Baron Samedi
Baron Samedi
MsDestroyer
Baron Samedi
Level 56
God Stats
35W - 32L
1,531 SR
Queue Stats
156W - 202L
1,440 Elo+
Party 3
Yemoja
Yemoja
xXInfiniteNinjaX
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BeanMan76
Charybdis
20
11 / 4 / 22
14,386
1,107
32,171
16,087
6,611
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
DarkerDeer
Baron Samedi
20
8 / 2 / 35
14,384
1,106
23,496
13,643
6,456
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

20
18 / 2 / 22
15,246
1,173
30,786
15,641
7,067
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
7 / 5 / 31
14,062
1,082
18,034
21,646
12,717
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
10 / 4 / 18
13,114
1,009
19,471
16,011
7,425
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

179

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 17 / 8
11,384
876
1,559
30,911
13,127
Hun Batz
19
6 / 10 / 6
13,772
1,059
21,769
30,922
12,788
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
5 / 5 / 8
13,108
1,008
20,796
19,419
16,814
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
MsDestroyer
Baron Samedi
19
6 / 8 / 3
12,960
997
18,140
24,813
21,994
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
0 / 14 / 11
11,848
911
11,510
30,103
28,961
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

182
Kill Participation
53
54
Kills
17
17
Deaths
54
128
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BeanMan76
Charybdis
11
4
22
5.5
L
0
17
8
0.24
W
Baron Samedi
DarkerDeer
Baron Samedi
8
2
35
12.75
L
Hun Batz
6
10
6
0.9
L
5
5
8
1.8
L
Baron Samedi
MsDestroyer
Baron Samedi
6
8
3
0.94
W
18
2
22
14.5
W
7
5
31
4.5
W
10
4
18
4.75
L
0
14
11
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,958
Damage
73,774
83,028
Taken
136,168
40,276
Mitigated
93,684
9,797
Healing
12,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BeanMan76
Charybdis
32,171
24,112
0
192
16,087
6,611
0
7,186
8,901
0
54,565
L
1,559
326
0
1,009
30,911
13,127
0
11,502
19,409
11,206
0
W
Baron Samedi
DarkerDeer
Baron Samedi
23,496
5,108
4,089
3,635
13,643
6,456
0
7,480
6,163
56,734
0
L
Hun Batz
21,769
6,279
0
210
30,922
12,788
0
9,984
20,938
0
61,481
L
20,796
5,849
1,503
2,429
19,419
16,814
0
3,022
16,361
0
37,676
L
Baron Samedi
MsDestroyer
Baron Samedi
18,140
2,810
1,616
4,600
24,813
21,994
0
7,021
17,792
41,406
0
W
30,786
21,441
0
1,839
15,641
7,067
0
4,542
11,099
0
42,342
W
18,034
7,239
0
42
21,646
12,717
0
6,998
14,648
27,501
0
W
19,471
6,170
0
0
16,011
7,425
0
5,003
11,008
0
23,790
L
11,510
2,261
990
76
30,103
28,961
0
10,001
20,102
22,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,192
Gold Earned
63,072
190
Minions Killed
215
5
Camps Cleared
5
1,194,737
Distance Traveled
1,064,152
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
14,386
1,107
56
4
1
188,215
0
L
Cerberus
11,384
876
20
2
0
155,237
0
W
Baron Samedi
14,384
1,106
90
7
0
210,123
0
L
Hun Batz
13,772
1,059
85
7
5
255,803
0
L
Chiron
13,108
1,008
28
2
0
214,358
2
L
Baron Samedi
12,960
997
59
5
0
237,638
2
W
Nemesis
15,246
1,173
19
1
1
296,248
0
W
Artio
14,062
1,082
18
1
1
254,525
0
W
Da Ji
13,114
1,009
7
1
2
245,626
0
L
Yemoja
11,848
911
23
2
0
201,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role