Player Matchup

Jormungandr
Jormungandr
Gold V
Dirtykillswitch
Jormungandr
Gold V
Level 130
God Stats
1W - 6L
1,557 SR
Queue Stats
209W - 210L
1,407 MMR
Party 1
Scylla
Scylla
Bronze III
NAngryMonkey
Scylla
Bronze III
Level 85
God Stats
1W - 2L
1,482 SR
Queue Stats
9W - 12L
1,500 MMR
Party 2
Cerberus
Cerberus
Gold V
P1SSLOW
Cerberus
Gold V
Level 120
God Stats
6W - 6L
1,576 SR
Queue Stats
45W - 48L
1,474 MMR
Party 2
Artemis
Artemis
Gold II
Wonderbread003
Artemis
Gold II
Level 129
God Stats
169W - 136L
1,650 SR
Queue Stats
462W - 475L
1,604 MMR
Party 1
Kali
Kali
Gold II
eagles16champs
Kali
Gold II
Level 157
God Stats
3W - 7L
1,163 SR
Queue Stats
1,198W - 1,215L
1,521 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,486 SR
1,501 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,541 SR
1,501 MMR
Neith
Neith
Gold IV
Keherbo
Neith
Gold IV
Level 119
God Stats
33W - 36L
1,593 SR
Queue Stats
765W - 779L
1,477 MMR
Solo
Thanatos
Thanatos
Gold IV
Nashino
Thanatos
Gold IV
Level 72
God Stats
2W - 2L
1,378 SR
Queue Stats
25W - 22L
1,520 MMR
Solo
Nu Wa
Nu Wa
Platinum III
OysterMullet
Nu Wa
Platinum III
Level 155
God Stats
42W - 37L
1,588 SR
Queue Stats
299W - 308L
1,572 MMR
Party 3
Terra
Terra
Gold III
TEK5cReginald
Terra
Gold III
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
311W - 329L
1,457 MMR
Party 3
Artio
Artio
Gold III
XxR_A_G_E_xX
Artio
Gold III
Level 133
God Stats
8W - 2L
1,645 SR
Queue Stats
148W - 157L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dirtykillswitch
Jormungandr
18
2 / 6 / 1
11,111
483
12,468
19,582
11,970
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Scylla
13
0 / 5 / 2
8,760
381
1,914
11,123
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
P1SSLOW
Cerberus
7
0 / 2 / 1
6,998
304
1,751
11,817
4,826
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
0 / 5 / 0
9,861
429
6,365
13,736
3,796
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 8 / 1
8,980
390
6,519
17,744
6,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
GilgameshTiamatSobekPersephoneAthena

VS

Bans
Morgan Le FayHeraAnhurBaba YagaIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Keherbo
Neith
20
5 / 0 / 5
15,016
653
3,708
7,901
3,483
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Nashino
Thanatos
20
13 / 2 / 5
14,797
643
14,439
16,738
9,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
2 / 1 / 10
13,510
587
20,465
5,908
2,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

16
3 / 0 / 8
12,371
538
3,123
16,275
18,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
3 / 2 / 7
13,533
588
11,750
22,171
14,365
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
61
4
Kills
26
26
Deaths
5
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Dirtykillswitch
Jormungandr
2
6
1
0.42
W
Neith
Keherbo
Neith
5
0
5
7.5
L
Scylla
0
5
2
0.2
W
Thanatos
Nashino
Thanatos
13
2
5
7.75
W
2
1
10
7
L
Cerberus
P1SSLOW
Cerberus
0
2
1
0.25
W
3
0
8
7
L
0
5
0
0
W
3
2
7
3.25
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,017
Damage
53,485
74,002
Taken
68,993
29,164
Mitigated
48,188
17,481
Healing
42,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Dirtykillswitch
Jormungandr
12,468
2,162
0
4,383
19,582
11,970
0
13,092
6,490
84,122
0
W
Neith
Keherbo
Neith
3,708
706
0
5,514
7,901
3,483
5,970
620
7,281
0
123,341
L
Scylla
1,914
312
0
2,735
11,123
2,263
0
5,978
5,145
38,556
0
W
Thanatos
Nashino
Thanatos
14,439
6,300
0
17,238
16,738
9,259
5,721
2,788
13,697
0
127,654
W
20,465
3,166
59
1,329
5,908
2,716
3,788
1,737
3,975
112,349
457
L
Cerberus
P1SSLOW
Cerberus
1,751
239
0
2,183
11,817
4,826
0
5,210
6,607
18,076
0
W
3,123
673
2,971
4,560
16,275
18,365
303
3,595
12,293
25,497
0
L
6,365
2,121
0
3,923
13,736
3,796
0
4,886
8,850
0
76,243
W
11,750
1,919
796
9,595
22,171
14,365
2,637
6,777
14,584
86,313
0
L
6,519
2,723
0
4,257
17,744
6,309
0
6,336
11,408
0
52,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,710
Gold Earned
69,227
508
Minions Killed
673
0
Camps Cleared
0
1,721,308
Distance Traveled
2,228,115
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,111
483
157
7
0
368,804
2
W
Neith
15,016
653
182
8
0
409,055
0
L
Scylla
8,760
381
94
4
0
294,867
4
W
Thanatos
14,797
643
138
6
0
487,445
6
W
Nu Wa
13,510
587
148
6
0
419,934
3
L
Cerberus
6,998
304
24
1
0
268,480
4
W
Terra
12,371
538
46
2
0
471,386
12
L
Artemis
9,861
429
140
6
0
391,726
2
W
Artio
13,533
588
159
7
0
440,295
0
L
Kali
8,980
390
93
4
0
397,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role