Player Matchup

Horus
Horus
Regrah21415
Horus
Level 99
God Stats
13W - 1L
1,500 SR
Queue Stats
44W - 6L
1,878 Elo+
Party 1
Xing Tian
Xing Tian
Trixxcks
Xing Tian
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
216W - 134L
1,698 Elo+
Party 1
Anubis
Anubis
iwolfinator
Anubis
Level 81
God Stats
57W - 28L
1,676 SR
Queue Stats
506W - 340L
1,711 Elo+
Party 1
Team Averages
Level 69
1,559 SR
1,762 Elo+

VS

Team Averages
Level 66
1,466 SR
1,539 Elo+
Hercules
Hercules
ANewBissssss
Hercules
Level 29
God Stats
0W - 1L
1,356 SR
Queue Stats
14W - 20L
1,423 Elo+
Party 2
Sylvanus
Sylvanus
CHIDORINITEMARE
Sylvanus
Level 160
God Stats
7W - 6L
1,543 SR
Queue Stats
198W - 201L
1,562 Elo+
Party 2
Ganesha
Ganesha
RepoDaDon
Ganesha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 12
9,341
719
8,306
13,010
5,621
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
Trixxcks
Xing Tian
14
7 / 1 / 8
10,105
777
14,756
16,051
18,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
15
7 / 1 / 8
10,227
787
11,711
9,572
3,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ANewBissssss
Hercules
12
2 / 6 / 3
8,415
647
6,295
13,483
4,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
11
4 / 4 / 1
8,452
650
10,364
11,902
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
RepoDaDon
Ganesha
10
0 / 6 / 6
7,794
600
7,352
14,039
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
16
Kills
6
6
Deaths
16
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
ANewBissssss
Hercules
2
6
3
0.58
L
Sylvanus
4
4
1
1.13
W
2
4
12
2
L
Ganesha
RepoDaDon
Ganesha
0
6
6
0.5
W
Xing Tian
Trixxcks
Xing Tian
7
1
8
11
W
Anubis
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,773
Damage
24,011
38,633
Taken
39,424
27,740
Mitigated
13,600
15,055
Healing
7,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ANewBissssss
Hercules
6,295
993
0
1,638
13,483
4,882
0
8,800
4,148
0
24,716
L
Sylvanus
10,364
2,595
1,900
2,748
11,902
4,040
0
8,447
3,149
24,914
4,579
W
8,306
4,427
1,274
2,689
13,010
5,621
1,076
6,663
6,078
0
26,215
L
Ganesha
RepoDaDon
Ganesha
7,352
755
0
917
14,039
4,678
0
8,335
5,087
18,935
0
W
Xing Tian
Trixxcks
Xing Tian
14,756
1,954
308
4,988
16,051
18,290
398
4,400
11,535
27,006
0
W
Anubis
11,711
916
480
5,316
9,572
3,829
934
5,320
4,098
46,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,673
Gold Earned
24,661
146
Minions Killed
119
8
Camps Cleared
4
714,206
Distance Traveled
624,224
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,415
647
53
4
2
218,776
0
L
Sylvanus
8,452
650
65
5
2
188,142
3
W
Horus
9,341
719
37
3
3
241,636
1
L
Ganesha
7,794
600
1
0
0
217,306
3
W
Xing Tian
10,105
777
41
3
0
249,624
3
W
Anubis
10,227
787
68
5
5
222,946
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role