Player Matchup

Bacchus
Bacchus
PhoenixTearss
Bacchus
Level 89
God Stats
34W - 35L
1,475 SR
Queue Stats
323W - 361L
1,432 Elo+
Party 2
Rama
Rama
Syomaback
Rama
Level 44
God Stats
22W - 15L
1,646 SR
Queue Stats
273W - 290L
1,443 Elo+
Party 2
Bastet
Bastet
XReaperX30
Bastet
Level 100
God Stats
28W - 33L
1,451 SR
Queue Stats
135W - 183L
1,398 Elo+
Party 2
Chang'e
Chang'e
ino-second
Chang'e
Level 102
God Stats
39W - 45L
1,540 SR
Queue Stats
76W - 94L
1,390 Elo+
Party 2
Gilgamesh
Gilgamesh
xX_Th3b3ast_Xx12
Gilgamesh
Level 87
God Stats
45W - 46L
1,561 SR
Queue Stats
252W - 292L
1,470 Elo+
Party 2
Team Averages
Level 84
1,535 SR
1,427 Elo+

VS

Team Averages
Level 85
1,527 SR
1,637 Elo+
Kuzenbo
Kuzenbo
Gantronn4
Kuzenbo
Level 160
God Stats
12W - 8L
1,663 SR
Queue Stats
164W - 105L
1,713 Elo+
Party 1
Thanatos
Thanatos
Hispiria
Thanatos
Level 95
God Stats
1W - 0L
1,325 SR
Queue Stats
35W - 22L
1,667 Elo+
Party 1
Izanami
Izanami
ImSmurfin
Izanami
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 8L
1,720 Elo+
Party 1
Baron Samedi
Baron Samedi
MadSailor1775
Baron Samedi
Level 119
God Stats
4W - 4L
1,329 SR
Queue Stats
912W - 880L
1,537 Elo+
Party 3
Tyr
Tyr
SkUll_BossBley
Tyr
Level 28
God Stats
2W - 0L
1,819 SR
Queue Stats
23W - 18L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
2 / 10 / 8
11,286
418
8,822
31,452
37,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
20
4 / 12 / 6
13,468
499
16,580
23,567
6,828
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
XReaperX30
Bastet
18
6 / 8 / 8
12,765
473
14,393
20,685
7,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
ino-second
Chang'e
19
4 / 8 / 8
12,675
469
19,637
25,990
8,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
17
2 / 9 / 7
11,182
414
10,436
31,839
18,959
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gantronn4
Kuzenbo
18
5 / 2 / 24
14,559
539
12,493
24,396
49,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Hispiria
Thanatos
20
20 / 7 / 8
18,211
674
30,285
25,601
13,803
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
ImSmurfin
Izanami
20
14 / 3 / 13
18,227
675
31,949
25,406
12,972
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
MadSailor1775
Baron Samedi
20
6 / 4 / 13
15,218
564
24,628
20,628
17,694
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
2 / 2 / 13
13,777
510
9,929
24,247
23,069
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
118
18
Kills
47
47
Deaths
18
37
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Gantronn4
Kuzenbo
5
2
24
8.5
W
Thanatos
Hispiria
Thanatos
20
7
8
3.43
W
Izanami
ImSmurfin
Izanami
14
3
13
6.83
W
Baron Samedi
MadSailor1775
Baron Samedi
6
4
13
3.13
L
Bacchus
2
10
8
0.6
W
2
2
13
4.25
L
Rama
4
12
6
0.58
L
Bastet
XReaperX30
Bastet
6
8
8
1.25
L
Chang'e
ino-second
Chang'e
4
8
8
1
L
Gilgamesh
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,868
Damage
109,284
133,533
Taken
120,278
79,504
Mitigated
117,189
22,773
Healing
60,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Gantronn4
Kuzenbo
12,493
4,166
0
5,709
24,396
49,651
420
6,431
17,791
29,543
0
W
Thanatos
Hispiria
Thanatos
30,285
9,081
0
22,182
25,601
13,803
3,789
6,104
19,347
0
137,292
W
Izanami
ImSmurfin
Izanami
31,949
20,964
0
12,524
25,406
12,972
9,804
5,642
19,626
0
222,165
W
Baron Samedi
MadSailor1775
Baron Samedi
24,628
1,364
2,893
9,940
20,628
17,694
1,671
9,259
10,816
101,433
0
L
Bacchus
8,822
615
225
3,832
31,452
37,760
0
9,501
21,951
28,150
0
W
9,929
791
0
6,760
24,247
23,069
2,071
5,580
18,505
8,101
50,583
L
Rama
16,580
10,215
0
2,347
23,567
6,828
0
4,125
19,442
0
96,778
L
Bastet
XReaperX30
Bastet
14,393
4,999
0
2,187
20,685
7,149
0
5,620
15,065
0
69,743
L
Chang'e
ino-second
Chang'e
19,637
722
2,554
8,393
25,990
8,808
0
9,723
16,267
83,315
0
L
Gilgamesh
10,436
1,491
0
3,235
31,839
18,959
580
10,106
21,733
11,629
39,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,376
Gold Earned
79,992
501
Minions Killed
699
0
Camps Cleared
0
2,399,389
Distance Traveled
2,458,324
39
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
14,559
539
16
1
0
500,819
6
W
Thanatos
18,211
674
172
6
0
509,879
0
W
Izanami
18,227
675
254
9
0
496,782
7
W
Baron Samedi
15,218
564
156
6
0
459,294
8
L
Bacchus
11,286
418
25
1
0
450,382
9
W
Tyr
13,777
510
101
4
0
491,550
2
L
Rama
13,468
499
149
6
0
456,357
13
L
Bastet
12,765
473
102
4
0
517,166
7
L
Chang'e
12,675
469
134
5
0
483,858
5
L
Gilgamesh
11,182
414
91
3
0
491,626
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role