Player Matchup

Chronos
Chronos
JBJ6512
Chronos
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
39W - 56L
1,405 Elo+
Solo
Loki
Loki
Mu77d1ver69
Loki
Level 16
God Stats
1W - 1L
1,688 SR
Queue Stats
1W - 1L
1,711 Elo+
Party 2
Hades
Hades
Vic710
Hades
Level 8
God Stats
12W - 17L
1,452 SR
Queue Stats
15W - 19L
1,241 Elo+
Solo
Ah Puch
Ah Puch
slap by wes
Ah Puch
Level 7
God Stats
1W - 2L
1,495 SR
Queue Stats
6W - 5L
1,579 Elo+
Party 2
Yemoja
Yemoja
thomas12893
Yemoja
Level 5
God Stats
2W - 6L
1,500 SR
Queue Stats
121W - 128L
1,279 Elo+
Solo
Team Averages
Level 13
1,527 SR
1,443 Elo+

VS

Team Averages
Level 10
1,603 SR
1,563 Elo+
Guan Yu
Guan Yu
Goodunicorn67
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,423 Elo+
Party 1
Chronos
Chronos
HM Keeps
Chronos
Level 4
God Stats
4W - 0L
1,829 SR
Queue Stats
8W - 4L
1,739 Elo+
Party 1
Cthulhu
Cthulhu
Rude_Humor477
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,666 Elo+
Solo
Charybdis
Charybdis
TheNuclearRex
Charybdis
Level 29
God Stats
29W - 25L
1,426 SR
Queue Stats
509W - 492L
1,449 Elo+
Solo
Danzaburou
Danzaburou
outswest
Danzaburou
Level 4
God Stats
3W - 1L
1,761 SR
Queue Stats
5W - 3L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JBJ6512
Chronos
10
5 / 7 / 2
6,716
480
7,271
12,178
4,883
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 3 / 3
5,758
411
3,942
9,313
3,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
Vic710
Hades
10
4 / 2 / 2
6,496
464
4,300
7,943
3,169
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Puch
slap by wes
Ah Puch
9
0 / 10 / 2
5,790
414
4,529
9,928
3,945
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Yemoja
8
0 / 3 / 1
5,618
401
3,468
6,689
4,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
14
5 / 1 / 5
8,870
634
7,477
11,139
6,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
HM Keeps
Chronos
15
9 / 1 / 3
9,555
683
14,412
9,224
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
10
0 / 4 / 8
6,779
484
3,500
11,468
8,607
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
TheNuclearRex
Charybdis
15
7 / 0 / 1
9,362
669
6,944
9,367
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
outswest
Danzaburou
13
4 / 5 / 0
8,507
608
5,278
9,476
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
10
Kills
25
25
Deaths
11
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
5
1
5
7.5
W
Chronos
HM Keeps
Chronos
9
1
3
10.5
L
Chronos
JBJ6512
Chronos
5
7
2
0.86
L
1
3
3
0.83
W
Cthulhu
0
4
8
1
W
Charybdis
TheNuclearRex
Charybdis
7
0
1
7.5
L
Hades
Vic710
Hades
4
2
2
2.5
W
Danzaburou
outswest
Danzaburou
4
5
0
0.8
L
Ah Puch
slap by wes
Ah Puch
0
10
2
0.1
L
Yemoja
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,510
Damage
37,611
46,051
Taken
50,674
20,134
Mitigated
24,468
9,400
Healing
14,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
7,477
3,047
485
4,398
11,139
6,165
26
2,954
7,947
0
61,400
W
Chronos
HM Keeps
Chronos
14,412
4,209
0
1,181
9,224
3,239
2,695
4,126
4,977
63,799
0
L
Chronos
JBJ6512
Chronos
7,271
2,739
0
2,256
12,178
4,883
503
4,614
7,392
34,838
0
L
3,942
862
0
2,774
9,313
3,527
245
3,632
5,581
0
10,993
W
Cthulhu
3,500
429
280
663
11,468
8,607
312
6,231
4,828
16,801
0
W
Charybdis
TheNuclearRex
Charybdis
6,944
2,897
0
4,878
9,367
3,287
6,129
2,019
7,275
0
54,327
L
Hades
Vic710
Hades
4,300
67
205
2,461
7,943
3,169
0
5,012
2,677
14,162
0
W
Danzaburou
outswest
Danzaburou
5,278
2,217
0
2,623
9,476
3,170
1,493
4,238
5,201
0
48,550
L
Ah Puch
slap by wes
Ah Puch
4,529
1,038
0
319
9,928
3,945
0
1,924
7,934
25,305
0
L
Yemoja
3,468
970
750
635
6,689
4,610
0
2,110
4,555
16,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,378
Gold Earned
43,073
162
Minions Killed
461
0
Camps Cleared
0
1,185,818
Distance Traveled
1,358,184
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,870
634
120
9
0
315,963
0
W
Chronos
9,555
683
115
8
0
290,601
2
L
Chronos
6,716
480
46
3
0
221,219
0
L
Loki
5,758
411
21
2
0
285,665
2
W
Cthulhu
6,779
484
30
2
0
249,130
1
W
Charybdis
9,362
669
105
8
0
250,072
2
L
Hades
6,496
464
20
1
0
234,158
1
W
Danzaburou
8,507
608
91
7
0
252,418
5
L
Ah Puch
5,790
414
49
4
0
213,718
0
L
Yemoja
5,618
401
26
2
0
231,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role