Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
CosmicNuts
Zhong Kui
Level 157
God Stats
6W - 2L
1,694 SR
Queue Stats
491W - 408L
1,652 Elo+
Solo
Da Ji
Da Ji
Sapphirion101
Da Ji
Level 103
God Stats
10W - 10L
1,682 SR
Queue Stats
440W - 355L
1,702 Elo+
Party 1
Kuzenbo
Kuzenbo
gonxsharingan
Kuzenbo
Level 101
God Stats
8W - 3L
1,650 SR
Queue Stats
163W - 160L
1,634 Elo+
Solo
Team Averages
Level 135
1,605 SR
1,598 Elo+

VS

Team Averages
Level 120
1,488 SR
1,588 Elo+
Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Ar0cky
Hou Yi
Level 116
God Stats
7W - 18L
1,449 SR
Queue Stats
593W - 542L
1,625 Elo+
Party 2
Osiris
Osiris
CatBardNero
Osiris
Level 116
God Stats
0W - 3L
1,458 SR
Queue Stats
204W - 190L
1,626 Elo+
Party 2
Raijin
Raijin
hunithfis
Raijin
Level 83
God Stats
2W - 4L
1,201 SR
Queue Stats
80W - 92L
1,529 Elo+
Party 2
Serqet
Serqet
teevee
Serqet
Level 160
God Stats
1W - 1L
1,831 SR
Queue Stats
41W - 23L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
4 / 0 / 1
5,044
841
2,362
2,717
838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
 
Medusa
7
0 / 0 / 0
3,790
632
1,671
1,288
398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
CosmicNuts
Zhong Kui
8
2 / 0 / 0
4,589
765
3,236
3,673
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
1 / 0 / 1
4,112
685
510
2,295
778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
6
0 / 0 / 1
3,860
643
1,628
2,583
1,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
5
0 / 2 / 0
3,474
579
1,316
3,634
1,656
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
Ar0cky
Hou Yi
6
0 / 1 / 0
3,444
574
783
2,769
542
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
6
0 / 1 / 0
3,499
583
954
2,990
1,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Raijin
hunithfis
Raijin
6
0 / 3 / 0
3,507
585
1,112
2,238
509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
teevee
Serqet
5
0 / 0 / 0
3,465
578
974
3,606
1,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
7
Kills
0
0
Deaths
7
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
1
4.5
W
Medusa
 
Medusa
0
0
0
0
L
Anubis
 
Anubis
0
2
0
0
L
Hou Yi
Ar0cky
Hou Yi
0
1
0
0
L
Osiris
0
1
0
0
W
Zhong Kui
CosmicNuts
Zhong Kui
2
0
0
2
W
1
0
1
1.5
W
Kuzenbo
0
0
1
0.5
L
Raijin
hunithfis
Raijin
0
3
0
0
L
Serqet
teevee
Serqet
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,407
Damage
5,139
12,556
Taken
15,237
5,900
Mitigated
5,141
6,267
Healing
5,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,362
1,338
0
986
2,717
838
0
677
1,962
0
21,563
W
Medusa
 
Medusa
1,671
723
0
430
1,288
398
0
0
1,288
0
20,175
L
Anubis
 
Anubis
1,316
485
0
1,718
3,634
1,656
0
2,612
1,022
12,580
0
L
Hou Yi
Ar0cky
Hou Yi
783
405
0
1,242
2,769
542
0
594
2,175
0
16,075
L
Osiris
954
339
0
895
2,990
1,330
0
624
2,366
0
13,316
W
Zhong Kui
CosmicNuts
Zhong Kui
3,236
1,166
0
2,906
3,673
2,220
672
1,316
2,357
21,802
0
W
510
110
0
321
2,295
778
0
145
2,134
0
16,304
W
Kuzenbo
1,628
865
0
1,624
2,583
1,666
0
155
2,387
6,792
0
L
Raijin
hunithfis
Raijin
1,112
207
0
0
2,238
509
0
218
2,020
13,814
0
L
Serqet
teevee
Serqet
974
270
0
1,426
3,606
1,104
0
816
2,790
0
7,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,395
Gold Earned
17,389
189
Minions Killed
149
0
Camps Cleared
0
562,308
Distance Traveled
558,855
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,044
841
53
9
0
122,907
2
W
Medusa
3,790
632
47
8
0
102,382
2
L
Anubis
3,474
579
31
5
0
80,710
0
L
Hou Yi
3,444
574
36
6
0
102,773
1
L
Osiris
3,499
583
28
5
0
133,713
1
W
Zhong Kui
4,589
765
40
7
0
92,838
0
W
Da Ji
4,112
685
36
6
0
125,559
2
W
Kuzenbo
3,860
643
13
2
0
118,622
3
L
Raijin
3,507
585
35
6
0
111,830
2
L
Serqet
3,465
578
19
3
0
129,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role