Player Matchup

Vulcan
Vulcan
Clutchmeister69
Vulcan
Level 108
God Stats
11W - 11L
1,692 SR
Queue Stats
221W - 156L
1,750 Elo+
Solo
Fafnir
Fafnir
StealthNinija
Fafnir
Level 160
God Stats
1W - 1L
1,830 SR
Queue Stats
275W - 155L
1,951 Elo+
Party 1
Danzaburou
Danzaburou
StealthShinonobi
Danzaburou
Level 128
God Stats
8W - 6L
1,725 SR
Queue Stats
185W - 97L
1,921 Elo+
Party 1
Team Averages
Level 132
1,749 SR
1,874 Elo+

VS

Team Averages
Level 108
1,735 SR
1,756 Elo+
Ymir
Ymir
LudicrousLokia
Ymir
Level 88
God Stats
15W - 13L
1,655 SR
Queue Stats
397W - 377L
1,752 Elo+
Solo
Olorun
Olorun
Obeytheefinesse
Olorun
Level 159
God Stats
4W - 0L
1,804 SR
Queue Stats
268W - 123L
1,701 Elo+
Party 2
Odin
Odin
SaltyWarMachine
Odin
Level 78
God Stats
3W - 0L
1,745 SR
Queue Stats
22W - 7L
1,814 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
7,063
642
12,777
5,508
2,007
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 2
7,135
649
3,882
11,786
12,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
StealthShinonobi
Danzaburou
10
1 / 5 / 1
6,894
627
8,606
8,926
3,525
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 9
8,185
744
7,037
15,518
12,464
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

13
6 / 0 / 5
8,664
788
9,766
5,081
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 8
7,857
714
6,258
12,343
7,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
12
12
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
3
1
9
7.5
W
6
0
5
8.5
W
3
1
8
7
L
0
4
2
0.25
L
Danzaburou
StealthShinonobi
Danzaburou
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,265
Damage
23,061
26,220
Taken
32,942
17,768
Mitigated
22,185
3,942
Healing
11,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,777
3,133
0
657
5,508
2,007
0
3,097
2,284
33,015
0
W
7,037
1,986
330
5,153
15,518
12,464
108
7,129
8,389
20,578
0
W
9,766
4,404
168
3,008
5,081
2,057
1,321
3,769
1,312
37,733
3,850
W
6,258
1,227
0
2,864
12,343
7,664
134
5,973
6,370
0
21,738
L
3,882
858
0
1,582
11,786
12,236
0
7,073
4,245
4,864
0
L
Danzaburou
StealthShinonobi
Danzaburou
8,606
4,171
0
1,703
8,926
3,525
0
5,931
2,775
0
27,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,092
Gold Earned
24,706
111
Minions Killed
140
3
Camps Cleared
7
586,779
Distance Traveled
674,021
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,063
642
59
5
2
198,836
0
W
Ymir
8,185
744
31
3
1
228,426
5
W
Olorun
8,664
788
73
7
4
219,584
2
W
Odin
7,857
714
36
3
2
226,011
2
L
Fafnir
7,135
649
5
0
0
207,407
8
L
Danzaburou
6,894
627
47
4
1
180,536
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role