Player Matchup

Bakasura
Bakasura
FainterEel14714
Bakasura
Level 113
God Stats
5W - 2L
1,619 SR
Queue Stats
110W - 103L
1,493 Elo+
Party 3
Chaac
Chaac
TAVOGAMESB2YT
Chaac
Level 46
God Stats
2W - 1L
1,699 SR
Queue Stats
3W - 1L
1,745 Elo+
Party 3
Anubis
Anubis
c4m1l01230
Anubis
Level 63
God Stats
12W - 6L
1,477 SR
Queue Stats
64W - 78L
1,408 Elo+
Party 3
Ymir
Ymir
louceny
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
matejpc
Jing Wei
Level 154
God Stats
1W - 0L
1,764 SR
Queue Stats
13W - 10L
1,697 Elo+
Party 3
Team Averages
Level 79
1,612 SR
1,569 Elo+

VS

Team Averages
Level 70
1,493 SR
1,460 Elo+
Sol
Sol
 
Sol
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Exile Sage
Ra
Level 140
God Stats
11W - 6L
1,523 SR
Queue Stats
247W - 266L
1,353 Elo+
Solo
Xing Tian
Xing Tian
TheSaltySkeleton
Xing Tian
Level 36
God Stats
0W - 3L
1,306 SR
Queue Stats
153W - 122L
1,575 Elo+
Party 1
Nemesis
Nemesis
UnLuckyCharmZxZ
Nemesis
Level 42
God Stats
7W - 7L
1,500 SR
Queue Stats
216W - 247L
1,475 Elo+
Party 2
Gilgamesh
Gilgamesh
kpootedestroyer
Gilgamesh
Level 29
God Stats
0W - 1L
1,633 SR
Queue Stats
78W - 122L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
4 / 0 / 3
6,147
615
2,869
5,941
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
5 / 1 / 2
6,222
622
6,359
6,679
4,378
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
c4m1l01230
Anubis
10
1 / 1 / 3
5,829
583
2,414
4,496
2,154
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
louceny
Ymir
8
1 / 0 / 1
4,693
469
415
3,610
1,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
matejpc
Jing Wei
9
1 / 0 / 2
5,146
515
3,930
4,596
1,223
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 1 / 0
5,057
506
4,134
5,929
1,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 1 / 0
5,368
537
2,050
4,043
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
7
0 / 2 / 0
4,589
459
1,578
6,978
3,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
1 / 5 / 0
4,866
487
2,239
7,206
1,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
kpootedestroyer
Gilgamesh
9
0 / 3 / 1
4,884
488
1,812
5,697
2,644
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
1
2
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
L
0
1
0
0
W
Bakasura
4
0
3
5.5
W
5
1
2
6
L
Xing Tian
0
2
0
0
L
1
5
0
0.2
W
Anubis
c4m1l01230
Anubis
1
1
3
2.5
L
Gilgamesh
kpootedestroyer
Gilgamesh
0
3
1
0.17
W
Ymir
louceny
Ymir
1
0
1
1.5
W
Jing Wei
matejpc
Jing Wei
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,987
Damage
11,813
25,322
Taken
29,853
11,121
Mitigated
9,914
9,164
Healing
7,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,134
1,252
0
3,245
5,929
1,351
67
281
5,637
38,988
0
L
2,050
36
0
1,368
4,043
884
0
1,017
2,899
30,153
0
W
Bakasura
2,869
1,740
0
2,003
5,941
2,038
752
499
5,382
0
26,304
W
6,359
973
0
2,814
6,679
4,378
563
165
6,466
0
26,288
L
Xing Tian
1,578
131
0
690
6,978
3,443
0
432
6,546
7,393
0
L
2,239
1,341
0
591
7,206
1,592
0
529
6,317
0
20,281
W
Anubis
c4m1l01230
Anubis
2,414
219
0
2,830
4,496
2,154
345
1,469
2,871
31,477
0
L
Gilgamesh
kpootedestroyer
Gilgamesh
1,812
538
0
2,008
5,697
2,644
0
868
4,829
0
14,389
W
Ymir
louceny
Ymir
415
55
0
0
3,610
1,328
0
2,289
1,321
3,768
0
W
Jing Wei
matejpc
Jing Wei
3,930
2,984
0
1,517
4,596
1,223
0
3,167
1,429
0
31,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,037
Gold Earned
24,764
258
Minions Killed
232
0
Camps Cleared
0
967,336
Distance Traveled
932,516
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,057
506
72
7
0
166,979
2
L
Ra
5,368
537
71
7
0
207,190
7
W
Bakasura
6,147
615
70
7
0
245,393
3
W
Chaac
6,222
622
47
5
0
173,662
1
L
Xing Tian
4,589
459
9
1
0
197,137
2
L
Nemesis
4,866
487
45
5
0
183,080
3
W
Anubis
5,829
583
66
7
0
184,504
3
L
Gilgamesh
4,884
488
35
4
0
178,130
0
W
Ymir
4,693
469
10
1
0
169,133
0
W
Jing Wei
5,146
515
65
7
0
194,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role