Player Matchup

Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
PancakeNinja64
Hachiman
Level 143
God Stats
4W - 1L
1,980 SR
Queue Stats
75W - 35L
1,817 Elo+
Party 1
Merlin
Merlin
cutepringerZ
Merlin
Level 159
God Stats
4W - 2L
1,921 SR
Queue Stats
120W - 53L
1,826 Elo+
Party 1
Team Averages
Level 153
1,801 SR
1,714 Elo+

VS

Team Averages
Level 115
1,547 SR
1,743 Elo+
Vulcan
Vulcan
Clutchmeister69
Vulcan
Level 108
God Stats
11W - 11L
1,640 SR
Queue Stats
221W - 156L
1,741 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Obeytheefinesse
Ah Muzen Cab
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 123L
1,691 Elo+
Party 2
Gilgamesh
Gilgamesh
SaltyWarMachine
Gilgamesh
Level 78
God Stats
5W - 1L
1,500 SR
Queue Stats
22W - 7L
1,798 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 7 / 3
8,840
589
4,589
20,809
18,860
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
13
2 / 3 / 1
9,351
623
10,388
13,301
4,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
13
1 / 4 / 2
9,140
609
10,148
12,413
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 8
11,057
737
17,024
7,992
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Obeytheefinesse
Ah Muzen Cab
16
5 / 0 / 8
11,039
736
12,947
8,992
3,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
SaltyWarMachine
Gilgamesh
14
4 / 2 / 6
10,246
683
13,065
16,666
15,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
14
14
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
7
3
0.36
W
5
2
8
4.5
W
Ah Muzen Cab
Obeytheefinesse
Ah Muzen Cab
5
0
8
9
L
Hachiman
2
3
1
0.83
W
Gilgamesh
SaltyWarMachine
Gilgamesh
4
2
6
3.5
L
Merlin
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,125
Damage
43,036
46,523
Taken
33,650
26,836
Mitigated
21,903
6,575
Healing
11,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,589
267
90
411
20,809
18,860
0
9,081
11,231
11,353
0
W
17,024
4,080
66
2,718
7,992
3,118
583
4,473
3,519
53,239
0
W
Ah Muzen Cab
Obeytheefinesse
Ah Muzen Cab
12,947
3,492
0
3,936
8,992
3,772
2,592
5,027
3,965
0
56,483
L
Hachiman
10,388
7,154
0
3,911
13,301
4,072
0
4,262
8,688
0
40,491
W
Gilgamesh
SaltyWarMachine
Gilgamesh
13,065
2,457
0
4,782
16,666
15,013
104
5,898
10,768
0
33,460
L
Merlin
10,148
460
0
2,163
12,413
3,904
0
3,903
8,155
45,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,331
Gold Earned
32,342
211
Minions Killed
201
4
Camps Cleared
11
842,488
Distance Traveled
991,328
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,840
589
27
2
3
266,503
10
W
Vulcan
11,057
737
77
5
3
331,299
3
W
Ah Muzen Cab
11,039
736
88
6
3
327,104
1
L
Hachiman
9,351
623
89
6
0
288,658
3
W
Gilgamesh
10,246
683
36
2
5
332,925
4
L
Merlin
9,140
609
95
6
1
287,327
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role