Player Matchup

He Bo
He Bo
AlexSañudo
He Bo
Level 128
God Stats
1W - 1L
1,877 SR
Queue Stats
443W - 426L
1,554 Elo+
Party 2
Cu Chulainn
Cu Chulainn
B_R_O_O_K__
Cu Chulainn
Level 128
God Stats
15W - 11L
1,632 SR
Queue Stats
444W - 375L
1,601 Elo+
Party 2
Sol
Sol
CDN La bola
Sol
Level 34
God Stats
3W - 2L
1,753 SR
Queue Stats
151W - 97L
1,676 Elo+
Party 2
Ne Zha
Ne Zha
CarlosMG YT
Ne Zha
Level 103
God Stats
5W - 5L
1,567 SR
Queue Stats
299W - 267L
1,562 Elo+
Party 2
Bakasura
Bakasura
TiNo_58
Bakasura
Level 65
God Stats
0W - 4L
1,787 SR
Queue Stats
220W - 214L
1,435 Elo+
Party 2
Team Averages
Level 92
1,723 SR
1,566 Elo+

VS

Team Averages
Level 107
1,587 SR
1,538 Elo+
Medusa
Medusa
Cyan_Femur
Medusa
Level 86
God Stats
5W - 5L
1,575 SR
Queue Stats
40W - 46L
1,542 Elo+
Party 1
Ymir
Ymir
DiamondEyez510
Ymir
Level 160
God Stats
4W - 2L
1,588 SR
Queue Stats
103W - 116L
1,528 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LtJayP
Tsukuyomi
Level 124
God Stats
2W - 6L
1,374 SR
Queue Stats
132W - 121L
1,530 Elo+
Party 1
Pele
Pele
Rubber_Duckx
Pele
Level 13
God Stats
4W - 0L
1,821 SR
Queue Stats
20W - 8L
1,544 Elo+
Party 1
Agni
Agni
noobkilla925
Agni
Level 152
God Stats
4W - 0L
1,578 SR
Queue Stats
109W - 96L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
5,840
449
2,011
8,121
2,391
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
B_R_O_O_K__
Cu Chulainn
11
2 / 6 / 3
6,886
530
7,227
12,588
6,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
2 / 3 / 2
7,382
568
11,602
9,092
2,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ne Zha
9
0 / 8 / 3
6,126
471
2,197
12,889
5,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
TiNo_58
Bakasura
13
6 / 4 / 2
8,059
620
5,836
11,865
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cyan_Femur
Medusa
12
7 / 2 / 6
7,590
584
9,152
7,042
2,420
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 2 / 11
8,038
618
6,394
13,471
11,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
LtJayP
Tsukuyomi
12
2 / 4 / 7
7,165
551
5,235
10,434
3,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 3 / 2
8,216
632
10,951
10,941
4,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 0 / 0
8,374
644
8,805
3,026
1,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
11
Kills
26
26
Deaths
11
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Cu Chulainn
B_R_O_O_K__
Cu Chulainn
2
6
3
0.58
L
2
3
2
1
L
Ne Zha
0
8
3
0.19
W
Medusa
Cyan_Femur
Medusa
7
2
6
5
W
4
2
11
4.75
W
Tsukuyomi
LtJayP
Tsukuyomi
2
4
7
1.38
W
7
3
2
2.67
L
Bakasura
TiNo_58
Bakasura
6
4
2
1.75
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,873
Damage
40,537
54,555
Taken
44,914
21,154
Mitigated
23,070
14,738
Healing
15,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,011
0
59
1,126
8,121
2,391
0
4,255
3,616
21,160
0
L
Cu Chulainn
B_R_O_O_K__
Cu Chulainn
7,227
2,616
0
4,065
12,588
6,286
0
1,104
10,727
0
34,890
L
11,602
5,104
0
4,255
9,092
2,926
607
3,488
5,523
48,848
6,172
L
Ne Zha
2,197
464
152
2,669
12,889
5,569
0
3,916
8,886
0
17,040
W
Medusa
Cyan_Femur
Medusa
9,152
4,867
0
1,840
7,042
2,420
284
2,801
4,090
0
39,607
W
6,394
2,805
0
4,487
13,471
11,329
0
6,066
7,395
25,141
0
W
Tsukuyomi
LtJayP
Tsukuyomi
5,235
1,211
0
4,508
10,434
3,197
0
2,235
7,880
0
40,496
W
10,951
3,196
0
3,784
10,941
4,936
0
519
9,918
0
46,670
L
Bakasura
TiNo_58
Bakasura
5,836
4,217
0
2,412
11,865
3,982
0
2,020
9,634
0
34,766
W
8,805
425
0
449
3,026
1,188
598
707
2,319
53,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,293
Gold Earned
39,383
310
Minions Killed
372
0
Camps Cleared
0
1,190,679
Distance Traveled
1,275,411
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,840
449
33
3
0
229,759
0
L
Cu Chulainn
6,886
530
66
5
0
219,301
0
L
Sol
7,382
568
113
9
0
235,819
0
L
Ne Zha
6,126
471
18
1
0
238,032
2
W
Medusa
7,590
584
68
5
0
228,677
2
W
Ymir
8,038
618
28
2
0
245,670
4
W
Tsukuyomi
7,165
551
75
6
0
260,367
1
W
Pele
8,216
632
82
6
0
279,245
1
L
Bakasura
8,059
620
80
6
0
267,768
3
W
Agni
8,374
644
119
9
0
261,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role