Player Matchup

Loki
Loki
 
Loki
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
SmiteProInMaking
Olorun
Level 100
God Stats
3W - 0L
1,680 SR
Queue Stats
484W - 154L
1,796 Elo+
Party 1
Achilles
Achilles
Sėan
Achilles
Level 119
God Stats
7W - 5L
1,663 SR
Queue Stats
268W - 155L
1,644 Elo+
Party 1
Team Averages
Level 106
1,614 SR
1,647 Elo+

VS

Team Averages
Level 93
1,584 SR
1,589 Elo+
Sobek
Sobek
Holigons
Sobek
Level 126
God Stats
1W - 1L
1,805 SR
Queue Stats
135W - 82L
1,665 Elo+
Solo
Rama
Rama
Lamplamb
Rama
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
366W - 373L
1,588 Elo+
Solo
Ah Puch
Ah Puch
Tingz
Ah Puch
Level 87
God Stats
2W - 7L
1,446 SR
Queue Stats
93W - 130L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
5 / 3 / 4
8,365
760
6,024
9,410
3,374
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 0 / 6
8,613
783
12,408
6,226
2,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Sėan
Achilles
13
2 / 0 / 8
8,432
767
6,644
7,768
6,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Holigons
Sobek
10
0 / 3 / 2
7,506
682
3,172
12,272
9,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
11
2 / 5 / 0
7,289
663
3,685
8,407
3,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Tingz
Ah Puch
10
1 / 3 / 1
7,189
654
5,542
6,177
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
11
Kills
3
3
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
3
4
2.33
L
Sobek
Holigons
Sobek
0
3
2
0.33
L
Rama
2
5
0
0.4
W
4
0
6
7
W
Achilles
Sėan
Achilles
2
0
8
6
L
Ah Puch
Tingz
Ah Puch
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,076
Damage
12,399
23,404
Taken
26,856
12,280
Mitigated
14,577
6,922
Healing
5,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,024
1,190
0
709
9,410
3,374
877
3,644
5,570
0
20,939
L
Sobek
Holigons
Sobek
3,172
111
0
2,841
12,272
9,034
0
5,318
6,485
9,261
0
L
Rama
3,685
2,358
0
1,043
8,407
3,398
0
3,610
4,576
0
22,078
W
12,408
5,549
727
2,387
6,226
2,679
1,964
2,327
3,789
36,925
5,000
W
Achilles
Sėan
Achilles
6,644
1,058
0
3,099
7,768
6,227
126
2,959
4,624
0
23,464
L
Ah Puch
Tingz
Ah Puch
5,542
149
0
1,998
6,177
2,145
0
2,173
3,869
21,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,410
Gold Earned
21,984
147
Minions Killed
113
8
Camps Cleared
2
674,209
Distance Traveled
626,901
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,365
760
32
3
3
191,077
3
L
Sobek
7,506
682
8
1
0
229,128
14
L
Rama
7,289
663
53
5
1
193,197
5
W
Olorun
8,613
783
82
7
2
220,979
2
W
Achilles
8,432
767
33
3
3
262,153
2
L
Ah Puch
7,189
654
52
5
1
204,576
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role