Player Matchup

Persephone
Persephone
Masters
ByCrisBH
Persephone
Masters
Level 155
God Stats
16W - 12L
1,797 SR
Queue Stats
663W - 644L
2,435 MMR
Party 1
Cabrakan
Cabrakan
Diamond II
Dax Meliodas
Cabrakan
Diamond II
Level 155
God Stats
12W - 15L
1,600 SR
Queue Stats
590W - 591L
2,347 MMR
Solo
Heimdallr
Heimdallr
Masters
Ishyprx
Heimdallr
Masters
Level 152
God Stats
9W - 10L
1,627 SR
Queue Stats
128W - 118L
2,236 MMR
Party 1
Vamana
Vamana
Masters
NTS_ArimaMVP
Vamana
Masters
Level 128
God Stats
2W - 5L
1,550 SR
Queue Stats
791W - 784L
2,406 MMR
Solo
Fenrir
Fenrir
Diamond I
vV GUMO Vv
Fenrir
Diamond I
Level 160
God Stats
3W - 3L
1,646 SR
Queue Stats
62W - 38L
2,504 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,644 SR
2,385 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,658 SR
2,385 MMR
Chang'e
Chang'e
Diamond II
BySaLiNaaS
Chang'e
Diamond II
Level 157
God Stats
9W - 7L
1,687 SR
Queue Stats
66W - 56L
2,360 MMR
Solo
Guan Yu
Guan Yu
Diamond II
ExodialWalker
Guan Yu
Diamond II
Level 103
God Stats
7W - 5L
1,636 SR
Queue Stats
129W - 112L
2,418 MMR
Solo
Hou Yi
Hou Yi
Masters
II Prince II
Hou Yi
Masters
Level 158
God Stats
89W - 64L
1,673 SR
Queue Stats
1,035W - 1,031L
2,643 MMR
Solo
Cerberus
Cerberus
Platinum I
JukeboxHerooooo
Cerberus
Platinum I
Level 118
God Stats
3W - 3L
1,671 SR
Queue Stats
254W - 240L
2,004 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
Rycarros
Tsukuyomi
Diamond I
Level 156
God Stats
19W - 12L
1,622 SR
Queue Stats
184W - 153L
2,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ByCrisBH
Persephone
17
4 / 3 / 2
11,078
554
15,225
15,890
6,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
Dax Meliodas
Cabrakan
13
0 / 10 / 8
8,328
416
6,731
19,645
22,362
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Ishyprx
Heimdallr
19
1 / 5 / 4
11,280
564
6,504
14,518
5,428
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
19
3 / 5 / 0
12,145
607
13,663
22,308
16,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
vV GUMO Vv
Fenrir
15
4 / 7 / 5
9,920
496
7,690
21,215
12,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
TiamatGilgameshAthenaKaliSet

VS

Bans
Morgan Le FayApolloHeraOdinHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BySaLiNaaS
Chang'e
19
5 / 1 / 15
12,839
642
15,500
15,077
6,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
19
4 / 2 / 11
12,444
622
17,074
21,767
30,018
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
20
8 / 4 / 11
13,861
693
19,284
15,008
6,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
16
3 / 3 / 20
11,599
580
8,050
21,451
23,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Rycarros
Tsukuyomi
19
10 / 3 / 9
12,751
638
16,495
21,557
9,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
96
12
Kills
30
30
Deaths
13
19
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Persephone
ByCrisBH
Persephone
4
3
2
1.67
W
Chang'e
BySaLiNaaS
Chang'e
5
1
15
12.5
L
Cabrakan
Dax Meliodas
Cabrakan
0
10
8
0.4
W
Guan Yu
4
2
11
4.75
W
Hou Yi
8
4
11
3.38
L
Heimdallr
Ishyprx
Heimdallr
1
5
4
0.6
W
Cerberus
3
3
20
4.33
L
Vamana
3
5
0
0.6
W
Tsukuyomi
Rycarros
Tsukuyomi
10
3
9
4.83
L
Fenrir
vV GUMO Vv
Fenrir
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,813
Damage
76,403
93,576
Taken
94,860
63,305
Mitigated
74,880
20,122
Healing
53,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
ByCrisBH
Persephone
15,225
1,139
0
3,405
15,890
6,724
0
2,906
12,486
78,096
0
W
Chang'e
BySaLiNaaS
Chang'e
15,500
468
7,527
9,604
15,077
6,330
1,815
6,066
9,011
100,299
0
L
Cabrakan
Dax Meliodas
Cabrakan
6,731
1,032
0
956
19,645
22,362
0
7,952
11,147
29,336
0
W
Guan Yu
17,074
3,328
5,059
11,146
21,767
30,018
928
3,995
17,772
0
87,517
W
Hou Yi
19,284
12,022
0
4,238
15,008
6,133
3,812
2,795
12,213
0
110,108
L
Heimdallr
Ishyprx
Heimdallr
6,504
3,840
0
2,979
14,518
5,428
1,082
3,959
10,419
0
92,778
W
Cerberus
8,050
644
509
7,629
21,451
23,100
430
7,190
14,261
41,167
0
L
Vamana
13,663
9,020
0
7,831
22,308
16,040
0
4,553
16,548
0
88,985
W
Tsukuyomi
Rycarros
Tsukuyomi
16,495
4,583
0
7,861
21,557
9,299
1,798
5,282
16,275
0
86,610
L
Fenrir
vV GUMO Vv
Fenrir
7,690
1,416
0
4,951
21,215
12,751
0
3,463
17,509
428
53,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,751
Gold Earned
63,494
625
Minions Killed
683
0
Camps Cleared
0
1,817,591
Distance Traveled
2,005,562
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
11,078
554
144
7
0
389,712
5
W
Chang'e
12,839
642
180
9
0
425,901
4
L
Cabrakan
8,328
416
48
2
0
313,779
6
W
Guan Yu
12,444
622
160
8
0
417,817
4
W
Hou Yi
13,861
693
178
9
0
350,416
4
L
Heimdallr
11,280
564
169
8
0
354,725
7
W
Cerberus
11,599
580
49
2
0
371,732
11
L
Vamana
12,145
607
179
9
0
376,348
2
W
Tsukuyomi
12,751
638
116
6
0
439,696
2
L
Fenrir
9,920
496
85
4
0
383,027
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role