Player Matchup

Gilgamesh
Gilgamesh
Hurpules12
Gilgamesh
Level 25
God Stats
2W - 3L
1,323 SR
Queue Stats
79W - 77L
1,367 Elo+
Party 1
Ra
Ra
NickLux08
Ra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 77L
1,349 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tee_Tees
Morgan Le Fay
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 78L
1,396 Elo+
Party 1
Merlin
Merlin
UndeadKratos24
Merlin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 31L
1,348 Elo+
Party 1
Hera
Hera
minusculemember
Hera
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 48L
1,319 Elo+
Party 1
Team Averages
Level 24
1,465 SR
1,356 Elo+

VS

Team Averages
Level 87
1,465 SR
1,398 Elo+
Medusa
Medusa
DeuceDog2
Medusa
Level 109
God Stats
0W - 2L
1,364 SR
Queue Stats
75W - 57L
1,422 Elo+
Solo
Odin
Odin
MexicanBuzzSaw4
Odin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 92L
1,348 Elo+
Solo
Freya
Freya
Mr_julka69
Freya
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 74L
1,406 Elo+
Solo
Ganesha
Ganesha
UnsaidAsh 066
Ganesha
Level 65
God Stats
2W - 5L
1,486 SR
Queue Stats
231W - 227L
1,389 Elo+
Solo
Yemoja
Yemoja
Zeklan
Yemoja
Level 88
God Stats
6W - 6L
1,477 SR
Queue Stats
395W - 405L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hurpules12
Gilgamesh
20
8 / 4 / 19
12,520
696
16,338
20,908
25,618
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 3 / 15
12,885
716
12,335
14,697
6,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Morgan Le Fay
Tee_Tees
Morgan Le Fay
20
5 / 3 / 24
12,708
706
24,780
14,264
6,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 1 / 22
12,959
720
20,490
9,405
3,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
7 / 5 / 16
12,024
668
19,591
13,760
4,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DeuceDog2
Medusa
18
5 / 9 / 5
12,188
677
17,861
18,066
10,340
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
4 / 7 / 12
11,990
666
13,115
22,808
18,209
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
19
6 / 7 / 6
11,803
656
10,101
21,420
16,560
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
18
0 / 8 / 9
10,449
581
10,874
20,642
30,360
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
Zeklan
Yemoja
20
1 / 2 / 11
11,561
642
9,322
21,233
19,981
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
59
33
Kills
16
16
Deaths
33
96
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Medusa
DeuceDog2
Medusa
5
9
5
0.83
W
Gilgamesh
Hurpules12
Gilgamesh
8
4
19
4.38
L
4
7
12
1.43
L
Freya
6
7
6
1.29
W
7
3
15
4.83
W
Morgan Le Fay
Tee_Tees
Morgan Le Fay
5
3
24
5.67
W
6
1
22
17
L
Ganesha
0
8
9
0.56
L
Yemoja
Zeklan
Yemoja
1
2
11
3.25
W
7
5
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,534
Damage
61,273
73,034
Taken
104,169
46,831
Mitigated
95,450
36,919
Healing
38,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DeuceDog2
Medusa
17,861
8,992
2,640
2,670
18,066
10,340
1,080
12,200
5,866
0
27,809
W
Gilgamesh
Hurpules12
Gilgamesh
16,338
2,927
2,478
3,616
20,908
25,618
602
6,197
14,711
0
25,699
L
13,115
2,337
2,044
1,598
22,808
18,209
1,088
17,290
5,518
0
26,208
L
Freya
10,101
2,919
1,823
6,419
21,420
16,560
1,053
14,628
6,792
30,770
0
W
12,335
2,460
12,947
6,441
14,697
6,281
1,244
5,034
9,663
31,628
0
W
Morgan Le Fay
Tee_Tees
Morgan Le Fay
24,780
2,515
1,639
3,215
14,264
6,231
1,471
7,215
7,049
40,982
0
W
20,490
1,371
1,707
1,234
9,405
3,998
1,446
4,186
5,219
50,022
0
L
Ganesha
10,874
622
2,243
1,769
20,642
30,360
45
17,228
3,414
32,818
0
L
Yemoja
Zeklan
Yemoja
9,322
699
8,650
8,665
21,233
19,981
348
15,850
5,383
23,705
0
W
19,591
5,623
1,544
2,098
13,760
4,703
1,833
7,665
6,095
37,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,096
Gold Earned
57,991
189
Minions Killed
146
0
Camps Cleared
0
1,580,418
Distance Traveled
1,396,965
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,188
677
31
2
0
223,936
0
W
Gilgamesh
12,520
696
11
1
0
335,893
0
L
Odin
11,990
666
25
1
0
309,850
0
L
Freya
11,803
656
45
3
0
282,943
0
W
Ra
12,885
716
54
3
0
305,630
0
W
Morgan Le Fay
12,708
706
37
2
0
314,251
0
W
Merlin
12,959
720
49
3
0
324,649
0
L
Ganesha
10,449
581
0
0
0
281,753
2
L
Yemoja
11,561
642
45
3
0
298,483
0
W
Hera
12,024
668
38
2
0
299,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role