Player Matchup

Ymir
Ymir
DeadpooI
Ymir
Level 29
God Stats
11W - 6L
1,919 SR
Queue Stats
263W - 235L
1,586 Elo+
Party 2
Arachne
Arachne
LifeByZach
Arachne
Level 10
God Stats
1W - 1L
1,468 SR
Queue Stats
2W - 3L
1,470 Elo+
Solo
Apollo
Apollo
Ragzmuena
Apollo
Level 29
God Stats
18W - 17L
1,579 SR
Queue Stats
279W - 249L
1,556 Elo+
Party 2
Vulcan
Vulcan
ShadowLord1942
Vulcan
Level 31
God Stats
12W - 14L
1,487 SR
Queue Stats
254W - 261L
1,482 Elo+
Party 2
Scylla
Scylla
tsmregold
Scylla
Level 27
God Stats
0W - 2L
1,212 SR
Queue Stats
116W - 125L
1,468 Elo+
Solo
Team Averages
Level 25
1,533 SR
1,512 Elo+

VS

Team Averages
Level 40
1,600 SR
1,600 Elo+
Neith
Neith
Cebbyy
Neith
Level 9
God Stats
2W - 0L
1,752 SR
Queue Stats
8W - 19L
1,387 Elo+
Solo
Mulan
Mulan
MommyHermes4Life
Mulan
Level 6
God Stats
2W - 0L
1,290 SR
Queue Stats
6W - 2L
1,838 Elo+
Party 3
Ymir
Ymir
OK_W_-
Ymir
Level 85
God Stats
15W - 6L
1,761 SR
Queue Stats
472W - 404L
1,577 Elo+
Party 3
Tiamat
Tiamat
SPITE_CULTT
Tiamat
Level 11
God Stats
3W - 3L
1,500 SR
Queue Stats
25W - 24L
1,600 Elo+
Party 1
Set
Set
nooooooou
Set
Level 89
God Stats
3W - 0L
1,699 SR
Queue Stats
40W - 37L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 4 / 5
8,552
450
5,366
15,117
17,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
LifeByZach
Arachne
14
3 / 7 / 3
9,101
479
8,195
17,923
7,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
Ragzmuena
Apollo
15
4 / 4 / 4
9,463
498
11,732
14,109
5,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 4 / 0
9,079
478
6,100
8,568
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Scylla
tsmregold
Scylla
17
2 / 4 / 0
9,864
519
8,971
13,707
13,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cebbyy
Neith
14
2 / 5 / 4
9,379
494
8,002
10,455
3,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
7 / 0 / 3
12,136
639
13,463
17,197
14,028
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
OK_W_-
Ymir
16
7 / 2 / 9
10,895
573
9,987
19,082
19,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
17
2 / 2 / 7
10,698
563
9,743
10,262
5,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
5 / 3 / 3
10,464
551
9,622
13,860
6,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
12
Kills
23
23
Deaths
12
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
Cebbyy
Neith
2
5
4
0.8
L
Ymir
1
4
5
0.88
L
Arachne
LifeByZach
Arachne
3
7
3
0.64
W
7
0
3
8.5
W
Ymir
OK_W_-
Ymir
7
2
9
5.75
L
Apollo
Ragzmuena
Apollo
4
4
4
1.5
W
Tiamat
2
2
7
2.75
L
2
4
0
0.5
W
5
3
3
2.17
L
Scylla
tsmregold
Scylla
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,364
Damage
50,817
69,424
Taken
70,856
46,681
Mitigated
50,018
18,229
Healing
21,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Cebbyy
Neith
8,002
2,758
0
1,686
10,455
3,556
546
3,655
6,766
0
41,322
L
Ymir
5,366
1,662
0
1,842
15,117
17,008
0
4,952
10,165
19,756
0
L
Arachne
LifeByZach
Arachne
8,195
5,889
256
6,031
17,923
7,368
120
7,618
10,305
0
48,587
W
13,463
2,496
0
9,584
17,197
14,028
1,129
4,961
12,184
0
87,216
W
Ymir
OK_W_-
Ymir
9,987
1,627
544
4,043
19,082
19,903
264
4,148
14,864
43,025
0
L
Apollo
Ragzmuena
Apollo
11,732
6,118
0
5,245
14,109
5,775
880
4,073
10,036
0
75,681
W
Tiamat
9,743
874
0
4,747
10,262
5,819
0
4,207
5,884
75,588
0
L
6,100
1,396
0
1,309
8,568
3,214
0
1,738
6,830
48,843
0
W
9,622
4,480
0
696
13,860
6,712
506
3,037
10,721
0
86,222
L
Scylla
tsmregold
Scylla
8,971
462
72
3,474
13,707
13,316
0
1,349
12,358
65,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,059
Gold Earned
53,572
474
Minions Killed
591
0
Camps Cleared
0
1,746,850
Distance Traveled
1,783,997
32
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,379
494
95
5
0
282,415
1
L
Ymir
8,552
450
34
2
0
322,889
8
L
Arachne
9,101
479
75
4
0
381,949
1
W
Mulan
12,136
639
176
9
0
395,603
4
W
Ymir
10,895
573
63
3
0
337,923
4
L
Apollo
9,463
498
120
6
0
329,943
3
W
Tiamat
10,698
563
132
7
0
386,298
4
L
Vulcan
9,079
478
108
6
0
369,834
4
W
Set
10,464
551
125
7
0
381,758
0
L
Scylla
9,864
519
137
7
0
342,235
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role