Player Matchup

Sol
Sol
 
Sol
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
HoyDormisTAPADO
Agni
Level 27
God Stats
1W - 2L
1,318 SR
Queue Stats
47W - 79L
1,340 Elo+
Party 3
Thanatos
Thanatos
Puraproteina
Thanatos
Level 18
God Stats
14W - 10L
1,523 SR
Queue Stats
25W - 32L
1,401 Elo+
Party 3
Cthulhu
Cthulhu
aluv123
Cthulhu
Level 84
God Stats
14W - 25L
1,350 SR
Queue Stats
53W - 90L
1,322 Elo+
Party 3
Danzaburou
Danzaburou
arielelchiky
Danzaburou
Level 49
God Stats
10W - 9L
1,484 SR
Queue Stats
32W - 54L
1,376 Elo+
Party 3
Team Averages
Level 39
1,435 SR
1,388 Elo+

VS

Team Averages
Level 78
1,587 SR
1,542 Elo+
Freya
Freya
Darnok218
Freya
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
158W - 85L
1,664 Elo+
Party 1
Danzaburou
Danzaburou
Jedazz
Danzaburou
Level 106
God Stats
8W - 2L
1,744 SR
Queue Stats
151W - 80L
1,668 Elo+
Party 1
Ymir
Ymir
RuffGhannor
Ymir
Level 83
God Stats
21W - 15L
1,588 SR
Queue Stats
362W - 388L
1,466 Elo+
Solo
Agni
Agni
Tu_Mama914
Agni
Level 31
God Stats
15W - 14L
1,460 SR
Queue Stats
280W - 267L
1,479 Elo+
Party 2
Osiris
Osiris
bautymastro77
Osiris
Level 121
God Stats
18W - 15L
1,641 SR
Queue Stats
393W - 399L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 5 / 0
6,994
437
7,245
13,185
5,776
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 7 / 1
6,638
415
7,165
12,770
4,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Puraproteina
Thanatos
13
5 / 8 / 2
8,635
540
5,378
12,547
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
aluv123
Cthulhu
13
3 / 5 / 4
8,335
521
5,341
10,251
7,547
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
arielelchiky
Danzaburou
13
3 / 6 / 3
8,038
502
9,188
11,847
3,883
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Darnok218
Freya
15
5 / 3 / 3
9,241
578
6,931
10,387
4,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Jedazz
Danzaburou
17
9 / 0 / 2
10,914
682
9,674
9,399
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 4 / 8
7,896
494
6,173
14,521
11,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
7 / 1 / 5
10,071
629
11,323
8,476
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 3 / 9
9,956
622
10,693
11,009
6,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
58
11
Kills
31
31
Deaths
11
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
0
0
W
Freya
Darnok218
Freya
5
3
3
2.17
L
0
7
1
0.07
W
Danzaburou
Jedazz
Danzaburou
9
0
2
10
L
Thanatos
Puraproteina
Thanatos
5
8
2
0.75
W
2
4
8
1.5
W
7
1
5
9.5
L
Cthulhu
aluv123
Cthulhu
3
5
4
1
L
Danzaburou
arielelchiky
Danzaburou
3
6
3
0.75
W
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,317
Damage
44,794
60,600
Taken
53,792
25,736
Mitigated
28,514
14,734
Healing
15,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,245
1,416
0
3,616
13,185
5,776
0
2,766
10,286
34,328
0
W
Freya
Darnok218
Freya
6,931
2,050
0
4,218
10,387
4,329
960
2,984
7,365
59,335
9,975
L
7,165
161
0
1,547
12,770
4,040
0
5,208
7,292
29,892
0
W
Danzaburou
Jedazz
Danzaburou
9,674
4,998
0
3,981
9,399
3,489
3,686
3,763
5,606
0
65,999
L
Thanatos
Puraproteina
Thanatos
5,378
1,351
0
5,974
12,547
4,490
0
3,667
8,613
0
32,775
W
6,173
831
0
3,489
14,521
11,589
66
5,150
9,093
26,271
0
W
11,323
711
104
2,225
8,476
2,765
0
2,654
5,448
61,245
0
L
Cthulhu
aluv123
Cthulhu
5,341
369
196
1,010
10,251
7,547
189
5,509
4,371
31,084
0
L
Danzaburou
arielelchiky
Danzaburou
9,188
4,126
0
2,391
11,847
3,883
575
5,426
6,222
0
55,948
W
10,693
4,994
0
1,974
11,009
6,342
0
4,372
6,356
0
61,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,640
Gold Earned
48,078
340
Minions Killed
485
0
Camps Cleared
0
1,490,270
Distance Traveled
1,532,754
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,994
437
80
5
0
286,977
0
W
Freya
9,241
578
105
7
0
292,468
2
L
Agni
6,638
415
56
4
0
267,915
1
W
Danzaburou
10,914
682
114
7
0
309,556
2
L
Thanatos
8,635
540
54
3
0
318,043
0
W
Ymir
7,896
494
35
2
0
300,031
1
W
Agni
10,071
629
121
8
0
278,921
4
L
Cthulhu
8,335
521
50
3
0
319,012
4
L
Danzaburou
8,038
502
100
6
0
298,323
4
W
Osiris
9,956
622
110
7
0
351,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role