Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
CarlosDangerous
Thor
Level 58
God Stats
2W - 5L
1,414 SR
Queue Stats
5W - 10L
1,327 Elo+
Party 1
Athena
Athena
ComicalCosme
Athena
Level 101
God Stats
4W - 17L
1,312 SR
Queue Stats
228W - 330L
1,326 Elo+
Party 4
Nu Wa
Nu Wa
OpTiC_Bomar
Nu Wa
Level 106
God Stats
80W - 80L
1,417 SR
Queue Stats
445W - 600L
1,292 Elo+
Party 4
Rama
Rama
Vague1n
Rama
Level 109
God Stats
2W - 3L
1,365 SR
Queue Stats
240W - 279L
1,399 Elo+
Party 4
Team Averages
Level 97
1,402 SR
1,369 Elo+

VS

Team Averages
Level 95
1,508 SR
1,392 Elo+
Cthulhu
Cthulhu
Andfa1702
Cthulhu
Level 59
God Stats
1W - 1L
1,644 SR
Queue Stats
109W - 144L
1,383 Elo+
Solo
Athena
Athena
ParkoParkoParko
Athena
Level 78
God Stats
62W - 94L
1,412 SR
Queue Stats
461W - 591L
1,396 Elo+
Party 3
Ullr
Ullr
Robespierre1226
Ullr
Level 81
God Stats
2W - 5L
1,436 SR
Queue Stats
469W - 614L
1,396 Elo+
Party 3
Baba Yaga
Baba Yaga
SSLUDGE
Baba Yaga
Level 153
God Stats
16W - 18L
1,400 SR
Queue Stats
212W - 206L
1,411 Elo+
Party 2
Da Ji
Da Ji
Spac3Cas3
Da Ji
Level 102
God Stats
9W - 9L
1,646 SR
Queue Stats
142W - 140L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 0 / 0
8,397
560
6,256
10,191
8,692
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
4 / 0 / 6
8,154
544
4,839
8,045
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
13
2 / 0 / 6
8,023
535
3,765
6,499
4,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
6 / 1 / 4
8,558
571
6,070
4,407
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Vague1n
Rama
15
6 / 0 / 5
8,667
578
8,749
7,913
2,703
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Andfa1702
Cthulhu
12
0 / 3 / 0
7,258
484
5,895
10,064
7,291
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 4 / 0
5,701
380
2,592
11,830
6,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 6 / 0
6,488
433
4,668
9,929
2,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baba Yaga
SSLUDGE
Baba Yaga
12
1 / 5 / 0
7,240
483
4,087
8,141
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Spac3Cas3
Da Ji
11
0 / 4 / 1
6,705
447
2,331
11,262
3,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
22
Kills
1
1
Deaths
22
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
0
4
L
Cthulhu
Andfa1702
Cthulhu
0
3
0
0
W
4
0
6
7
W
Athena
2
0
6
5
W
6
1
4
8
L
0
4
0
0
L
0
6
0
0
L
Baba Yaga
SSLUDGE
Baba Yaga
1
5
0
0.2
L
Da Ji
Spac3Cas3
Da Ji
0
4
1
0.13
W
Rama
Vague1n
Rama
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,679
Damage
19,573
37,055
Taken
51,226
20,004
Mitigated
22,410
10,853
Healing
13,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,256
1,130
0
3,522
10,191
8,692
390
4,521
4,534
0
47,939
L
Cthulhu
Andfa1702
Cthulhu
5,895
457
0
3,821
10,064
7,291
0
274
9,766
40,645
0
W
4,839
1,032
0
1,412
8,045
2,633
1,548
2,053
5,904
0
46,701
W
Athena
3,765
905
228
1,089
6,499
4,494
0
1,187
5,072
34,800
0
W
6,070
1,509
0
1,099
4,407
1,482
2,094
2,799
1,608
44,528
0
L
2,592
564
470
1,920
11,830
6,202
187
3,137
8,620
20,658
0
L
4,668
2,383
0
1,694
9,929
2,926
260
2,139
7,728
0
39,584
L
Baba Yaga
SSLUDGE
Baba Yaga
4,087
134
0
1,173
8,141
2,341
556
2,310
5,670
47,334
0
L
Da Ji
Spac3Cas3
Da Ji
2,331
231
111
4,372
11,262
3,650
0
1,557
9,607
0
39,441
W
Rama
Vague1n
Rama
8,749
5,972
0
3,503
7,913
2,703
568
624
7,132
0
56,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,799
Gold Earned
33,392
420
Minions Killed
391
0
Camps Cleared
0
1,422,086
Distance Traveled
1,309,806
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,397
560
83
6
0
299,480
0
L
Cthulhu
7,258
484
87
6
0
282,258
0
W
Thor
8,154
544
80
5
0
300,432
0
W
Athena
8,023
535
63
4
0
264,254
5
W
Nu Wa
8,558
571
85
6
0
293,614
4
L
Athena
5,701
380
44
3
0
274,931
4
L
Ullr
6,488
433
91
6
0
236,173
5
L
Baba Yaga
7,240
483
94
6
0
269,867
1
L
Da Ji
6,705
447
75
5
0
246,577
4
W
Rama
8,667
578
109
7
0
264,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role