Player Matchup

Sobek
Sobek
Silver IV
Idontknow987487
Sobek
Silver IV
Level 77
God Stats
0W - 1L
1,623 SR
Queue Stats
14W - 34L
1,123 MMR
Party 1
Nike
Nike
Bronze III
Itsjustme987399
Nike
Bronze III
Level 34
God Stats
0W - 2L
1,492 SR
Queue Stats
5W - 19L
1,102 MMR
Party 1
Ra
Ra
Silver V
whoareyou987
Ra
Silver V
Level 145
God Stats
1W - 2L
1,472 SR
Queue Stats
20W - 44L
908 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 85
1,529 SR
1,044 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,638 SR
1,036 MMR
Medusa
Medusa
Silver II
BLACKBLAD3200
Medusa
Silver II
Level 130
God Stats
3W - 0L
1,687 SR
Queue Stats
52W - 73L
1,040 MMR
Party 2
Ah Puch
Ah Puch
Silver II
Vivid Shrimpi
Ah Puch
Silver II
Level 79
God Stats
3W - 1L
1,682 SR
Queue Stats
125W - 145L
1,029 MMR
Solo
Athena
Athena
Silver II
WilledKnight145
Athena
Silver II
Level 118
God Stats
15W - 13L
1,544 SR
Queue Stats
52W - 73L
1,040 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
7,753
705
3,514
16,357
12,821
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 8 / 2
7,399
673
1,980
12,804
8,300
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 8 / 3
6,823
620
3,944
9,509
2,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ZeusAnubisBacchusCabrakanKumbhakarna

VS

Bans
GilgameshHadesMorgan Le FayNeithAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
12 / 3 / 8
9,924
902
10,234
7,311
3,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
14
11 / 1 / 12
10,291
936
18,941
9,097
4,239
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 19
8,496
772
4,588
10,102
10,033
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
63
3
Kills
24
24
Deaths
4
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
12
3
8
5.33
L
2
8
1
0.31
L
1
8
2
0.25
W
Ah Puch
11
1
12
17
W
1
0
19
10.5
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,438
Damage
33,763
38,670
Taken
26,510
23,947
Mitigated
17,475
2,749
Healing
8,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,234
4,260
0
1,496
7,311
3,203
2,058
2,000
5,311
0
33,631
L
3,514
493
0
1,167
16,357
12,821
0
10,470
5,887
8,685
0
L
1,980
323
0
0
12,804
8,300
0
5,604
7,200
0
8,354
W
Ah Puch
18,941
530
0
5,777
9,097
4,239
0
2,586
6,511
56,080
0
W
4,588
915
0
818
10,102
10,033
436
3,388
6,714
8,458
0
L
3,944
351
1,082
500
9,509
2,826
0
7,455
2,054
27,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,975
Gold Earned
28,711
85
Minions Killed
132
0
Camps Cleared
9
518,036
Distance Traveled
680,435
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,924
902
43
4
6
204,059
2
L
Sobek
7,753
705
12
1
0
184,048
1
L
Nike
7,399
673
28
3
0
171,264
1
W
Ah Puch
10,291
936
81
7
2
231,189
4
W
Athena
8,496
772
8
1
1
245,187
0
L
Ra
6,823
620
45
4
0
162,724
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role