Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
ItsmeMaaigoo
Fafnir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 28L
1,068 Elo+
Party 1
Ra
Ra
LOD Tiimor
Ra
Level 9
God Stats
1W - 3L
1,458 SR
Queue Stats
16W - 37L
1,128 Elo+
Party 1
Team Averages
Level 53
1,486 SR
1,232 Elo+

VS

Team Averages
Level 80
1,588 SR
1,394 Elo+
Khepri
Khepri
Dreeko6
Khepri
Level 126
God Stats
18W - 13L
1,513 SR
Queue Stats
297W - 341L
1,360 Elo+
Party 2
Danzaburou
Danzaburou
Gooben117
Danzaburou
Level 25
God Stats
60W - 61L
1,485 SR
Queue Stats
216W - 281L
1,338 Elo+
Party 2
Ra
Ra
xx pberk xx
Ra
Level 89
God Stats
5W - 4L
1,766 SR
Queue Stats
61W - 63L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 4 / 0
7,021
540
6,713
13,775
10,296
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fafnir
9
0 / 3 / 0
7,197
554
1,641
11,628
13,140
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 5 / 0
7,232
556
3,268
10,982
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Dreeko6
Khepri
13
2 / 0 / 9
9,666
744
3,563
5,972
7,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Gooben117
Danzaburou
12
3 / 0 / 9
9,238
711
9,450
6,634
2,935
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
7 / 0 / 5
10,129
779
14,002
8,181
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
12
12
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
4
0
0
W
Khepri
Dreeko6
Khepri
2
0
9
6.5
W
Danzaburou
Gooben117
Danzaburou
3
0
9
7.5
L
Fafnir
0
3
0
0
L
0
5
0
0
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,622
Damage
27,015
36,385
Taken
20,787
27,775
Mitigated
14,162
4,299
Healing
11,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,713
924
0
1,811
13,775
10,296
0
5,627
8,148
0
28,804
W
Khepri
Dreeko6
Khepri
3,563
274
165
1,583
5,972
7,213
172
906
4,891
10,702
0
W
Danzaburou
Gooben117
Danzaburou
9,450
4,240
0
2,305
6,634
2,935
1,151
1,051
5,509
0
25,334
L
Fafnir
1,641
463
0
212
11,628
13,140
0
5,803
5,825
5,610
0
L
3,268
324
288
1,988
10,982
4,339
0
6,443
4,539
23,312
0
W
14,002
1,806
2,435
4,826
8,181
4,014
1,131
2,880
5,060
71,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,450
Gold Earned
29,033
93
Minions Killed
161
1
Camps Cleared
11
648,406
Distance Traveled
765,107
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,021
540
28
2
1
260,831
2
W
Khepri
9,666
744
9
1
1
270,934
4
W
Danzaburou
9,238
711
29
2
1
242,452
1
L
Fafnir
7,197
554
11
1
0
214,899
4
L
Ra
7,232
556
54
4
0
172,676
0
W
Ra
10,129
779
123
9
9
251,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role