Player Matchup

Horus
Horus
FernandoMain
Horus
Level 18
God Stats
2W - 3L
1,687 SR
Queue Stats
120W - 115L
1,456 Elo+
Party 1
Fenrir
Fenrir
MidniteSnak
Fenrir
Level 26
God Stats
9W - 7L
1,607 SR
Queue Stats
101W - 90L
1,438 Elo+
Party 1
Hera
Hera
NerdyPeacuuck
Hera
Level 9
God Stats
8W - 7L
1,673 SR
Queue Stats
54W - 50L
1,440 Elo+
Party 1
Izanami
Izanami
PublicRelation
Izanami
Level 29
God Stats
7W - 2L
1,927 SR
Queue Stats
105W - 96L
1,476 Elo+
Party 1
Gilgamesh
Gilgamesh
SirShaneW
Gilgamesh
Level 29
God Stats
2W - 1L
1,574 SR
Queue Stats
20W - 27L
1,327 Elo+
Solo
Team Averages
Level 22
1,693 SR
1,427 Elo+

VS

Team Averages
Level 13
1,436 SR
1,464 Elo+
Thor
Thor
Anguilacustica
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 2
Izanami
Izanami
FluxFire51
Izanami
Level 18
God Stats
5W - 6L
1,416 SR
Queue Stats
5W - 6L
1,408 Elo+
Solo
Ymir
Ymir
Muller935
Ymir
Level 17
God Stats
1W - 5L
1,262 SR
Queue Stats
164W - 156L
1,494 Elo+
Party 2
Bakasura
Bakasura
bolat9696
Bakasura
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Solo
King Arthur
King Arthur
caspar9
King Arthur
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 2L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 10
8,034
473
5,845
12,069
10,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
14
11 / 5 / 1
9,944
585
10,347
13,225
5,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 5
8,060
474
4,435
5,640
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
10 / 4 / 3
9,347
550
14,286
12,006
4,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
SirShaneW
Gilgamesh
15
0 / 4 / 7
9,365
551
5,940
11,737
6,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 4
8,197
482
7,590
11,992
4,779
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
FluxFire51
Izanami
8
2 / 6 / 0
6,324
372
3,879
6,023
1,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
13
4 / 3 / 7
8,756
515
9,421
14,687
11,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
bolat9696
Bakasura
11
1 / 5 / 2
7,081
417
1,373
10,176
3,027
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
caspar9
King Arthur
14
4 / 4 / 2
7,830
461
6,193
13,705
11,970
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
23
Kills
15
15
Deaths
24
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
6
4
1
W
2
0
10
7
L
Izanami
FluxFire51
Izanami
2
6
0
0.33
W
Fenrir
11
5
1
2.3
L
Ymir
4
3
7
2.5
W
0
2
5
1.25
W
10
4
3
2.88
W
Gilgamesh
SirShaneW
Gilgamesh
0
4
7
0.88
L
Bakasura
bolat9696
Bakasura
1
5
2
0.4
L
King Arthur
caspar9
King Arthur
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,853
Damage
28,456
54,677
Taken
56,583
30,081
Mitigated
32,713
14,621
Healing
7,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,590
2,163
0
760
11,992
4,779
0
1,903
10,089
0
31,663
W
5,845
2,245
1,190
4,003
12,069
10,018
46
1,425
10,564
0
13,954
L
Izanami
FluxFire51
Izanami
3,879
3,544
0
589
6,023
1,263
439
381
5,620
0
19,579
W
Fenrir
10,347
5,655
0
4,070
13,225
5,827
0
2,635
10,525
0
55,651
L
Ymir
9,421
1,593
0
971
14,687
11,674
0
1,679
12,921
31,593
0
W
4,435
1,586
0
628
5,640
3,403
923
1,530
4,110
29,054
0
W
14,286
10,491
0
2,161
12,006
4,228
1,751
4,110
7,896
0
59,522
W
Gilgamesh
SirShaneW
Gilgamesh
5,940
1,091
0
2,569
11,737
6,605
1,589
478
11,259
0
61,676
L
Bakasura
bolat9696
Bakasura
1,373
888
0
2,509
10,176
3,027
0
101
10,075
0
25,109
L
King Arthur
caspar9
King Arthur
6,193
880
0
2,555
13,705
11,970
0
371
13,334
0
28,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,750
Gold Earned
38,188
330
Minions Killed
234
0
Camps Cleared
0
1,547,529
Distance Traveled
1,377,333
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,197
482
47
3
0
297,391
3
W
Horus
8,034
473
18
1
0
340,951
0
L
Izanami
6,324
372
40
2
0
169,770
0
W
Fenrir
9,944
585
72
4
0
345,038
1
L
Ymir
8,756
515
46
3
0
295,826
1
W
Hera
8,060
474
46
3
0
284,952
0
W
Izanami
9,347
550
88
5
0
276,324
0
W
Gilgamesh
9,365
551
106
6
0
300,264
0
L
Bakasura
7,081
417
54
3
0
303,478
1
L
King Arthur
7,830
461
47
3
0
310,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role