Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
TooFatforCat
Hera
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,605 Elo+
Party 2
Cthulhu
Cthulhu
TooSmallforCat
Cthulhu
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 19L
1,763 Elo+
Party 2
Jormungandr
Jormungandr
Verpisen
Jormungandr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,662 Elo+
Party 1
Anhur
Anhur
moisesca123
Anhur
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,594 Elo+
Party 1
Team Averages
Level 32
1,500 SR
1,625 Elo+

VS

Team Averages
Level 18
1,477 SR
1,604 Elo+
Chaac
Chaac
CovidIsAHoax
Chaac
Level 29
God Stats
6W - 4L
1,240 SR
Queue Stats
315W - 337L
1,653 Elo+
Solo
Nemesis
Nemesis
EXODUSSPH
Nemesis
Level 6
God Stats
0W - 1L
1,287 SR
Queue Stats
2W - 3L
1,567 Elo+
Solo
Bakasura
Bakasura
Repaphotic
Bakasura
Level 24
God Stats
4W - 4L
1,781 SR
Queue Stats
72W - 57L
1,508 Elo+
Solo
Izanami
Izanami
Robbyoli
Izanami
Level 27
God Stats
7W - 14L
1,236 SR
Queue Stats
210W - 227L
1,550 Elo+
Solo
Ah Puch
Ah Puch
Superpuch
Ah Puch
Level 5
God Stats
8W - 3L
1,843 SR
Queue Stats
44W - 25L
1,742 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 3 / 1
8,242
589
4,399
11,390
4,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 1 / 2
7,567
541
2,857
6,289
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 2
7,960
569
7,748
11,023
8,770
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
Verpisen
Jormungandr
10
0 / 2 / 3
6,224
445
2,353
8,788
7,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 5 / 2
6,378
456
6,284
10,076
3,589
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 1
8,921
637
6,789
6,956
3,654
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Nemesis
EXODUSSPH
Nemesis
5
0 / 6 / 1
5,171
369
57
6,252
1,638
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
Repaphotic
Bakasura
12
4 / 4 / 0
7,308
522
6,423
9,003
2,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Izanami
Robbyoli
Izanami
13
3 / 0 / 3
7,652
547
4,559
6,468
1,482
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Superpuch
Ah Puch
16
2 / 2 / 0
9,146
653
9,218
10,896
4,211
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
10
Kills
12
12
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
3
1
2.5
L
3
1
1
3.5
L
Nemesis
EXODUSSPH
Nemesis
0
6
1
0.08
L
Bakasura
Repaphotic
Bakasura
4
4
0
1
L
Izanami
Robbyoli
Izanami
3
0
3
4.5
L
Ah Puch
Superpuch
Ah Puch
2
2
0
1
W
1
1
2
2
W
1
1
2
2
W
Jormungandr
Verpisen
Jormungandr
0
2
3
0.75
W
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,641
Damage
27,046
47,566
Taken
39,575
27,535
Mitigated
13,952
10,938
Healing
12,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,399
1,833
0
3,943
11,390
4,788
0
1,900
9,490
0
43,975
L
6,789
1,378
0
3,361
6,956
3,654
0
1,709
5,174
0
60,919
L
Nemesis
EXODUSSPH
Nemesis
57
0
0
172
6,252
1,638
42
666
5,586
0
9,459
L
Bakasura
Repaphotic
Bakasura
6,423
4,138
0
2,394
9,003
2,967
0
2,126
6,786
0
32,966
L
Izanami
Robbyoli
Izanami
4,559
1,894
0
1,322
6,468
1,482
0
1,095
5,373
0
43,969
L
Ah Puch
Superpuch
Ah Puch
9,218
1,297
0
5,712
10,896
4,211
226
7,261
3,635
72,342
0
W
2,857
630
0
1,556
6,289
3,033
0
0
6,289
51,707
0
W
7,748
1,529
0
3,556
11,023
8,770
0
7,318
3,695
54,954
0
W
Jormungandr
Verpisen
Jormungandr
2,353
597
0
0
8,788
7,355
153
0
7,963
21,472
0
W
6,284
3,096
0
1,883
10,076
3,589
734
0
9,688
0
47,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,371
Gold Earned
38,198
443
Minions Killed
438
0
Camps Cleared
0
1,409,556
Distance Traveled
1,406,633
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,242
589
83
6
0
314,206
5
L
Chaac
8,921
637
121
9
0
295,362
6
L
Nemesis
5,171
369
16
1
0
238,161
0
L
Bakasura
7,308
522
67
5
0
324,486
0
L
Izanami
7,652
547
92
7
0
276,461
6
L
Ah Puch
9,146
653
142
10
0
272,163
6
W
Hera
7,567
541
107
8
0
291,892
6
W
Cthulhu
7,960
569
132
9
0
300,704
3
W
Jormungandr
6,224
445
45
3
0
260,571
1
W
Anhur
6,378
456
76
5
0
242,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role