Player Matchup

Janus
Janus
 
Janus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Nordic666
Hun Batz
Level 142
God Stats
2W - 1L
1,750 SR
Queue Stats
10W - 4L
1,819 Elo+
Party 1
Heimdallr
Heimdallr
YouAreAllMuted
Heimdallr
Level 123
God Stats
218W - 140L
1,765 SR
Queue Stats
395W - 281L
1,767 Elo+
Party 1
Sylvanus
Sylvanus
almondlad
Sylvanus
Level 48
God Stats
18W - 1L
2,062 SR
Queue Stats
72W - 5L
2,048 Elo+
Party 1
Team Averages
Level 117
1,716 SR
1,727 Elo+

VS

Team Averages
Level 88
1,615 SR
1,587 Elo+
Tiamat
Tiamat
Bretticans
Tiamat
Level 35
God Stats
2W - 6L
1,481 SR
Queue Stats
33W - 29L
1,509 Elo+
Party 2
Cabrakan
Cabrakan
Brutal_potato69
Cabrakan
Level 128
God Stats
4W - 5L
1,683 SR
Queue Stats
233W - 174L
1,668 Elo+
Party 3
Ymir
Ymir
JSaltee
Ymir
Level 43
God Stats
7W - 10L
1,461 SR
Queue Stats
311W - 227L
1,666 Elo+
Party 3
Heimdallr
Heimdallr
LoveBite
Heimdallr
Level 127
God Stats
69W - 51L
1,593 SR
Queue Stats
139W - 127L
1,527 Elo+
Party 2
Gilgamesh
Gilgamesh
cice59
Gilgamesh
Level 107
God Stats
24W - 6L
1,857 SR
Queue Stats
109W - 94L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
7 / 3 / 4
8,835
589
10,085
7,691
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
4
0 / 1 / 0
5,192
346
0
804
71
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
Nordic666
Hun Batz
14
2 / 2 / 7
8,364
558
5,494
7,664
3,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
YouAreAllMuted
Heimdallr
17
12 / 1 / 4
10,466
698
16,314
11,265
5,045
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
almondlad
Sylvanus
13
0 / 5 / 6
7,772
518
7,351
10,937
9,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bretticans
Tiamat
10
0 / 6 / 2
6,330
422
3,315
9,666
3,515
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
13
2 / 6 / 3
7,975
532
4,350
13,152
7,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
JSaltee
Ymir
15
4 / 4 / 0
8,908
594
6,990
9,905
10,708
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
LoveBite
Heimdallr
12
1 / 2 / 5
7,516
501
3,428
8,821
2,811
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
cice59
Gilgamesh
10
5 / 3 / 1
7,559
504
6,403
15,856
11,622
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
21
Kills
12
12
Deaths
21
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
3
4
3
W
Medusa
 
Medusa
0
1
0
0
L
Tiamat
Bretticans
Tiamat
0
6
2
0.17
L
Cabrakan
2
6
3
0.58
L
Ymir
JSaltee
Ymir
4
4
0
1
L
Heimdallr
LoveBite
Heimdallr
1
2
5
1.75
W
Hun Batz
Nordic666
Hun Batz
2
2
7
2.75
W
Heimdallr
YouAreAllMuted
Heimdallr
12
1
4
14
W
Sylvanus
almondlad
Sylvanus
0
5
6
0.6
L
Gilgamesh
cice59
Gilgamesh
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,244
Damage
24,486
38,361
Taken
57,400
20,334
Mitigated
36,393
12,332
Healing
15,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,085
1,345
0
2,726
7,691
2,597
0
3,952
3,739
50,840
0
W
Medusa
 
Medusa
0
0
0
155
804
71
0
0
804
0
993
L
Tiamat
Bretticans
Tiamat
3,315
513
0
2,466
9,666
3,515
235
2,948
6,527
26,999
0
L
Cabrakan
4,350
666
0
4,726
13,152
7,737
294
4,189
8,608
41,120
0
L
Ymir
JSaltee
Ymir
6,990
1,868
0
3,691
9,905
10,708
1,567
781
9,112
50,569
0
L
Heimdallr
LoveBite
Heimdallr
3,428
1,963
0
3,074
8,821
2,811
781
2,526
6,281
0
45,672
W
Hun Batz
Nordic666
Hun Batz
5,494
1,239
0
971
7,664
3,160
0
3,777
3,887
0
51,995
W
Heimdallr
YouAreAllMuted
Heimdallr
16,314
7,904
0
3,709
11,265
5,045
6,804
5,590
5,675
0
74,322
W
Sylvanus
almondlad
Sylvanus
7,351
1,724
1,059
3,712
10,937
9,461
761
1,475
9,462
25,672
8,626
L
Gilgamesh
cice59
Gilgamesh
6,403
1,547
0
1,766
15,856
11,622
232
5,532
10,188
0
22,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,629
Gold Earned
38,288
360
Minions Killed
333
0
Camps Cleared
0
1,198,305
Distance Traveled
1,488,388
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,835
589
91
6
0
304,755
7
W
Medusa
5,192
346
3
0
0
32,596
0
L
Tiamat
6,330
422
51
3
0
251,378
0
L
Cabrakan
7,975
532
80
5
0
343,130
4
L
Ymir
8,908
594
86
6
0
325,384
3
L
Heimdallr
7,516
501
92
6
0
281,106
1
W
Hun Batz
8,364
558
81
5
0
301,650
7
W
Heimdallr
10,466
698
127
8
0
265,609
6
W
Sylvanus
7,772
518
58
4
0
293,695
2
L
Gilgamesh
7,559
504
24
2
0
287,390
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role