Player Matchup

Cthulhu
Cthulhu
Francisco9846
Cthulhu
Level 28
God Stats
7W - 5L
1,638 SR
Queue Stats
89W - 79L
1,495 Elo+
Party 2
Hera
Hera
Loompi
Hera
Level 157
God Stats
2W - 1L
1,918 SR
Queue Stats
80W - 32L
1,773 Elo+
Party 2
Osiris
Osiris
MacabreSlinky70
Osiris
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,544 Elo+
Party 2
Team Averages
Level 68
1,685 SR
1,604 Elo+

VS

Team Averages
Level 34
1,551 SR
1,455 Elo+
Bellona
Bellona
BenignBrett
Bellona
Level 17
God Stats
1W - 2L
1,472 SR
Queue Stats
14W - 10L
1,402 Elo+
Party 1
Zeus
Zeus
GreatGoldenBaby
Zeus
Level 63
God Stats
0W - 1L
1,682 SR
Queue Stats
63W - 56L
1,520 Elo+
Party 1
Ymir
Ymir
KuyaTurls
Ymir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
8 / 3 / 14
11,486
766
10,779
14,191
15,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hera
Loompi
Hera
15
8 / 3 / 15
11,178
745
14,182
9,688
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
12 / 2 / 13
11,649
777
15,174
19,116
23,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BenignBrett
Bellona
12
3 / 8 / 5
9,934
662
9,716
18,275
10,151
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 9 / 2
11,525
768
10,404
10,949
3,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ymir
11
0 / 11 / 7
8,563
571
6,423
17,143
9,921
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
22
28
Kills
8
8
Deaths
28
42
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
BenignBrett
Bellona
3
8
5
0.69
W
Cthulhu
8
3
14
5
L
5
9
2
0.67
L
Ymir
0
11
7
0.32
W
Hera
Loompi
Hera
8
3
15
5.17
W
12
2
13
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,135
Damage
26,543
42,995
Taken
46,367
42,568
Mitigated
23,214
5,708
Healing
2,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BenignBrett
Bellona
9,716
3,124
0
1,442
18,275
10,151
0
10,016
7,603
0
22,344
W
Cthulhu
10,779
925
1,302
710
14,191
15,286
320
5,682
8,509
29,825
0
L
10,404
2,297
0
640
10,949
3,142
0
7,491
3,204
34,678
0
L
Ymir
6,423
1,803
0
240
17,143
9,921
0
11,289
5,286
16,159
0
W
Hera
Loompi
Hera
14,182
3,646
93
1,226
9,688
4,255
1,186
3,494
6,194
39,964
0
W
15,174
3,111
0
2,377
19,116
23,027
497
7,976
11,140
9,636
23,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,313
Gold Earned
30,022
127
Minions Killed
100
7
Camps Cleared
3
807,412
Distance Traveled
648,869
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,934
662
28
2
1
226,300
5
W
Cthulhu
11,486
766
38
3
0
275,854
0
L
Zeus
11,525
768
58
4
1
215,076
5
L
Ymir
8,563
571
14
1
1
207,493
4
W
Hera
11,178
745
49
3
4
243,221
2
W
Osiris
11,649
777
40
3
3
288,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role