Player Matchup

Bastet
Bastet
DABSPERHOUR
Bastet
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 22L
1,637 Elo+
Party 1
Kukulkan
Kukulkan
HourlyDab
Kukulkan
Level 18
God Stats
2W - 6L
1,363 SR
Queue Stats
38W - 34L
1,499 Elo+
Party 1
Bacchus
Bacchus
net_renegade99
Bacchus
Level 29
God Stats
17W - 11L
1,766 SR
Queue Stats
155W - 142L
1,623 Elo+
Solo
Artio
Artio
rip_isis
Artio
Level 11
God Stats
8W - 3L
1,671 SR
Queue Stats
32W - 37L
1,528 Elo+
Solo
Apollo
Apollo
xDeadlyGangsta-
Apollo
Level 28
God Stats
3W - 5L
1,416 SR
Queue Stats
64W - 65L
1,495 Elo+
Solo
Team Averages
Level 18
1,543 SR
1,556 Elo+

VS

Team Averages
Level 20
1,549 SR
1,641 Elo+
Chronos
Chronos
BalerionAlmighty
Chronos
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 15L
1,878 Elo+
Solo
Artemis
Artemis
Kenzuke05
Artemis
Level 19
God Stats
6W - 1L
1,864 SR
Queue Stats
76W - 85L
1,479 Elo+
Solo
Chang'e
Chang'e
LooseGoose10468
Chang'e
Level 18
God Stats
5W - 6L
1,381 SR
Queue Stats
285W - 233L
1,616 Elo+
Solo
Amaterasu
Amaterasu
XExiledCarnageX
Amaterasu
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,678 Elo+
Solo
Charybdis
Charybdis
minty-knuckle4
Charybdis
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 70L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
3 / 6 / 4
9,031
502
8,389
14,765
5,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
HourlyDab
Kukulkan
14
2 / 8 / 0
9,321
518
7,986
13,132
5,203
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 7
9,389
522
11,450
14,048
13,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
rip_isis
Artio
17
2 / 3 / 0
10,072
560
6,647
16,369
13,902
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 3 / 3
8,394
466
6,545
11,760
4,333
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 0
12,888
716
15,891
16,398
6,534
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Artemis
Kenzuke05
Artemis
12
3 / 3 / 0
8,020
446
6,317
6,739
1,851
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 1 / 4
11,023
612
11,068
12,098
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
XExiledCarnageX
Amaterasu
15
1 / 1 / 10
9,381
521
6,463
15,085
8,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
minty-knuckle4
Charybdis
13
0 / 8 / 1
8,113
451
4,988
16,553
5,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
36
15
Kills
21
21
Deaths
16
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
13
3
0
4.33
L
Bastet
3
6
4
0.83
L
Kukulkan
HourlyDab
Kukulkan
2
8
0
0.25
W
Artemis
Kenzuke05
Artemis
3
3
0
1
W
4
1
4
6
W
Amaterasu
XExiledCarnageX
Amaterasu
1
1
10
6
W
Charybdis
minty-knuckle4
Charybdis
0
8
1
0.06
L
4
1
7
7.5
L
Artio
rip_isis
Artio
2
3
0
0.67
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,017
Damage
44,727
70,074
Taken
66,873
42,438
Mitigated
26,541
18,359
Healing
28,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,891
6,957
0
9,250
16,398
6,534
108
6,456
9,942
119,342
0
L
Bastet
8,389
2,458
0
1,115
14,765
5,085
117
5,655
9,110
0
52,895
L
Kukulkan
HourlyDab
Kukulkan
7,986
1,699
0
1,741
13,132
5,203
110
9,017
4,115
64,838
0
W
Artemis
Kenzuke05
Artemis
6,317
1,801
370
2,081
6,739
1,851
0
3,085
3,654
0
26,950
W
11,068
446
331
8,652
12,098
4,060
140
5,149
6,949
75,955
0
W
Amaterasu
XExiledCarnageX
Amaterasu
6,463
2,204
141
3,939
15,085
8,879
0
4,578
10,507
0
48,470
W
Charybdis
minty-knuckle4
Charybdis
4,988
3,544
0
3,378
16,553
5,217
579
6,815
9,738
0
46,146
L
11,450
842
266
5,211
14,048
13,915
0
2,488
11,560
37,753
0
L
Artio
rip_isis
Artio
6,647
478
125
6,056
16,369
13,902
0
9,125
7,244
76,694
0
L
6,545
1,945
0
3,845
11,760
4,333
465
1,010
10,750
0
54,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,207
Gold Earned
49,425
512
Minions Killed
558
0
Camps Cleared
0
1,707,480
Distance Traveled
1,723,137
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,888
716
202
11
0
320,882
0
L
Bastet
9,031
502
75
4
0
346,668
0
L
Kukulkan
9,321
518
135
8
0
305,207
3
W
Artemis
8,020
446
43
2
0
363,848
1
W
Chang'e
11,023
612
153
9
0
344,090
1
W
Amaterasu
9,381
521
75
4
0
409,417
1
W
Charybdis
8,113
451
85
5
0
284,900
1
L
Bacchus
9,389
522
45
3
0
338,665
4
L
Artio
10,072
560
163
9
0
369,163
3
L
Apollo
8,394
466
94
5
0
347,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role