Player Matchup

Kali
Kali
Glanulado
Kali
Level 25
God Stats
38W - 15L
1,775 SR
Queue Stats
163W - 116L
1,616 Elo+
Solo
Chang'e
Chang'e
LaCalesitajunior
Chang'e
Level 26
God Stats
2W - 0L
1,696 SR
Queue Stats
103W - 76L
1,587 Elo+
Solo
Anhur
Anhur
MYPHOPIA
Anhur
Level 27
God Stats
3W - 3L
1,653 SR
Queue Stats
21W - 15L
1,634 Elo+
Solo
Sol
Sol
Soloqueue28485
Sol
Level 8
God Stats
1W - 0L
1,222 SR
Queue Stats
5W - 4L
1,460 Elo+
Solo
Athena
Athena
sakentros
Athena
Level 28
God Stats
32W - 30L
1,599 SR
Queue Stats
106W - 98L
1,526 Elo+
Solo
Team Averages
Level 23
1,589 SR
1,564 Elo+

VS

Team Averages
Level 18
1,412 SR
1,530 Elo+
Thor
Thor
 
Thor
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
A_Queimada
Charybdis
Level 10
God Stats
15W - 18L
1,499 SR
Queue Stats
121W - 113L
1,535 Elo+
Solo
Anhur
Anhur
DiegoMαrαdonα
Anhur
Level 17
God Stats
0W - 2L
1,271 SR
Queue Stats
36W - 17L
1,652 Elo+
Party 1
Freya
Freya
Julío69
Freya
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 73L
1,558 Elo+
Party 1
Fenrir
Fenrir
Peehbalzano
Fenrir
Level 8
God Stats
2W - 4L
1,291 SR
Queue Stats
9W - 18L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
10 / 1 / 5
7,989
726
8,546
9,641
5,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 3
6,713
610
4,783
6,865
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
MYPHOPIA
Anhur
12
6 / 0 / 4
7,031
639
5,904
5,044
1,565
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 4 / 3
6,328
575
4,483
7,964
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
sakentros
Athena
9
4 / 0 / 10
6,302
573
4,738
5,926
4,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
2 / 7 / 0
5,458
496
4,308
9,546
3,150
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
A_Queimada
Charybdis
8
0 / 4 / 0
4,928
448
948
6,920
1,406
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 3 / 3
5,962
542
3,289
6,160
2,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
Julío69
Freya
12
4 / 3 / 0
6,495
590
8,085
9,636
3,819
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
7
1 / 8 / 1
4,796
436
2,210
9,053
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
25
Kills
8
8
Deaths
25
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
7
0
0.29
L
Charybdis
A_Queimada
Charybdis
0
4
0
0
L
1
3
3
0.83
W
Kali
10
1
5
12.5
L
Freya
Julío69
Freya
4
3
0
1.33
W
2
3
3
1.17
W
Anhur
MYPHOPIA
Anhur
6
0
4
8
L
Fenrir
1
8
1
0.19
W
3
4
3
1.13
W
Athena
sakentros
Athena
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,454
Damage
18,840
35,440
Taken
41,315
15,644
Mitigated
13,310
15,727
Healing
11,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,308
900
0
2,506
9,546
3,150
0
2,290
7,214
0
26,919
L
Charybdis
A_Queimada
Charybdis
948
616
0
1,701
6,920
1,406
0
1,377
5,543
0
23,661
L
3,289
923
0
1,486
6,160
2,352
651
2,403
3,757
0
29,934
W
Kali
8,546
5,111
0
5,609
9,641
5,346
468
1,931
7,710
0
36,091
L
Freya
Julío69
Freya
8,085
2,682
0
5,174
9,636
3,819
0
5,300
4,058
38,338
0
W
4,783
416
394
2,983
6,865
2,332
0
4,236
2,629
32,345
0
W
Anhur
MYPHOPIA
Anhur
5,904
3,771
0
2,254
5,044
1,565
533
0
5,044
0
40,686
L
Fenrir
2,210
714
0
406
9,053
2,583
0
2,254
6,739
0
12,946
W
4,483
1,261
0
3,077
7,964
1,850
1,266
1,422
6,542
31,759
0
W
Athena
sakentros
Athena
4,738
1,643
0
1,410
5,926
4,551
229
496
5,430
15,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,363
Gold Earned
27,639
303
Minions Killed
259
0
Camps Cleared
0
1,040,342
Distance Traveled
928,280
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,458
496
47
4
0
191,377
4
L
Charybdis
4,928
448
53
5
0
173,857
0
L
Anhur
5,962
542
65
6
0
178,210
3
W
Kali
7,989
726
60
5
0
220,353
1
L
Freya
6,495
590
68
6
0
188,780
2
W
Chang'e
6,713
610
80
7
0
208,437
1
W
Anhur
7,031
639
68
6
0
201,620
5
L
Fenrir
4,796
436
26
2
0
196,056
0
W
Sol
6,328
575
69
6
0
176,565
3
W
Athena
6,302
573
26
2
0
233,367
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role