Player Matchup

Olorun
Olorun
IneedOxytocin
Olorun
Level 25
God Stats
4W - 0L
1,924 SR
Queue Stats
74W - 39L
1,755 Elo+
Party 3
Artemis
Artemis
KylianMbape
Artemis
Level 23
God Stats
3W - 0L
1,836 SR
Queue Stats
29W - 15L
1,769 Elo+
Party 3
Neith
Neith
SinisterGoat
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 32L
1,626 Elo+
Solo
Anhur
Anhur
fliptheduck
Anhur
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
171W - 98L
1,794 Elo+
Party 2
Baron Samedi
Baron Samedi
user1431573sadaf
Baron Samedi
Level 34
God Stats
3W - 0L
2,005 SR
Queue Stats
77W - 13L
1,930 Elo+
Party 2
Team Averages
Level 25
1,753 SR
1,775 Elo+

VS

Team Averages
Level 49
1,642 SR
1,740 Elo+
Tiamat
Tiamat
JimlyBeamin
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 7L
1,866 Elo+
Party 1
Janus
Janus
MerryBot
Janus
Level 105
God Stats
20W - 14L
1,604 SR
Queue Stats
394W - 339L
1,639 Elo+
Party 1
Anhur
Anhur
TheSithLords
Anhur
Level 6
God Stats
0W - 1L
1,769 SR
Queue Stats
10W - 2L
1,871 Elo+
Party 1
Achilles
Achilles
grandblond55
Achilles
Level 24
God Stats
4W - 3L
1,624 SR
Queue Stats
79W - 55L
1,679 Elo+
Solo
Cerberus
Cerberus
howdem
Cerberus
Level 108
God Stats
8W - 7L
1,715 SR
Queue Stats
110W - 88L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 5
13,329
702
20,129
16,382
7,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
KylianMbape
Artemis
15
1 / 5 / 7
10,478
551
10,409
14,410
4,320
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
4 / 3 / 4
11,648
613
9,956
12,660
4,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
15 / 0 / 12
13,337
702
26,555
18,618
8,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
user1431573sadaf
Baron Samedi
20
9 / 0 / 10
14,209
748
24,736
14,335
7,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
4 / 6 / 3
8,819
464
11,860
21,985
11,260
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
MerryBot
Janus
17
2 / 6 / 5
10,314
543
8,470
14,319
4,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 8 / 5
8,619
454
9,464
24,560
14,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
grandblond55
Achilles
12
1 / 12 / 3
7,808
411
5,609
22,334
8,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
howdem
Cerberus
14
0 / 5 / 3
8,142
429
5,184
21,759
18,514
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
29
37
Kills
10
10
Deaths
37
38
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
2
5
5.25
L
Tiamat
4
6
3
0.92
W
Artemis
KylianMbape
Artemis
1
5
7
0.9
L
Janus
MerryBot
Janus
2
6
5
0.75
W
4
3
4
2
L
3
8
5
0.69
W
15
0
12
21
L
Achilles
grandblond55
Achilles
1
12
3
0.21
L
Cerberus
howdem
Cerberus
0
5
3
0.3
W
Baron Samedi
user1431573sadaf
Baron Samedi
9
0
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,785
Damage
40,587
76,405
Taken
104,957
31,713
Mitigated
56,562
41,072
Healing
17,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,129
8,794
424
9,707
16,382
7,530
5,023
5,909
10,349
101,093
8,440
L
Tiamat
11,860
1,030
0
6,618
21,985
11,260
200
5,543
16,351
54,884
0
W
Artemis
KylianMbape
Artemis
10,409
4,621
0
4,139
14,410
4,320
1,606
4,926
8,997
0
68,186
L
Janus
MerryBot
Janus
8,470
286
0
549
14,319
4,459
0
7,260
6,828
74,591
0
W
9,956
3,841
0
3,732
12,660
4,225
3,538
6,738
5,822
0
72,906
L
9,464
3,758
0
2,666
24,560
14,066
322
7,086
17,275
0
37,747
W
26,555
16,322
0
11,473
18,618
8,077
985
5,052
13,219
0
105,771
L
Achilles
grandblond55
Achilles
5,609
1,077
0
2,349
22,334
8,263
0
9,879
12,246
0
34,769
L
Cerberus
howdem
Cerberus
5,184
286
0
5,697
21,759
18,514
0
12,507
9,042
47,206
0
W
Baron Samedi
user1431573sadaf
Baron Samedi
24,736
1,929
2,148
9,449
14,335
7,561
2,368
4,236
9,845
119,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,001
Gold Earned
43,702
689
Minions Killed
499
0
Camps Cleared
0
1,784,552
Distance Traveled
1,742,076
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,329
702
156
8
0
335,601
7
L
Tiamat
8,819
464
103
5
0
334,020
2
W
Artemis
10,478
551
97
5
0
339,707
1
L
Janus
10,314
543
166
9
0
393,885
1
W
Neith
11,648
613
122
6
0
327,214
2
L
Anhur
8,619
454
61
3
0
320,945
4
W
Anhur
13,337
702
117
6
0
399,389
2
L
Achilles
7,808
411
62
3
0
361,550
3
L
Cerberus
8,142
429
107
6
0
331,676
3
W
Baron Samedi
14,209
748
197
10
0
382,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role