Player Matchup

Ymir
Ymir
Cristophercohen
Ymir
Level 28
God Stats
3W - 4L
1,342 SR
Queue Stats
37W - 53L
1,327 Elo+
Party 3
Zhong Kui
Zhong Kui
G4BRI3LRN
Zhong Kui
Level 86
God Stats
7W - 8L
1,404 SR
Queue Stats
201W - 240L
1,392 Elo+
Party 2
Fenrir
Fenrir
IS-DARK-SAD-IS
Fenrir
Level 59
God Stats
30W - 25L
1,558 SR
Queue Stats
185W - 254L
1,347 Elo+
Party 3
Rama
Rama
leogamer07
Rama
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 45L
1,366 Elo+
Party 2
Ra
Ra
yTanjiro-_-
Ra
Level 56
God Stats
13W - 23L
1,399 SR
Queue Stats
153W - 218L
1,347 Elo+
Party 3
Team Averages
Level 55
1,441 SR
1,356 Elo+

VS

Team Averages
Level 73
1,393 SR
1,381 Elo+
Cupid
Cupid
 
Cupid
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
ACzDC
Merlin
Level 123
God Stats
0W - 2L
1,121 SR
Queue Stats
312W - 404L
1,369 Elo+
Party 1
King Arthur
King Arthur
Hashiyro
King Arthur
Level 30
God Stats
1W - 4L
1,511 SR
Queue Stats
355W - 400L
1,458 Elo+
Party 1
Yemoja
Yemoja
PowderDip
Yemoja
Level 48
God Stats
18W - 36L
1,398 SR
Queue Stats
36W - 76L
1,203 Elo+
Solo
Cabrakan
Cabrakan
XZ_Beowulf
Cabrakan
Level 80
God Stats
67W - 67L
1,436 SR
Queue Stats
154W - 204L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 8
8,294
488
4,405
14,170
13,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
G4BRI3LRN
Zhong Kui
15
8 / 1 / 7
9,730
572
11,401
10,874
11,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 0 / 8
9,045
532
5,572
7,447
2,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 9
7,448
438
4,335
8,230
2,917
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 1 / 9
10,001
588
9,081
9,651
4,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
3 / 6 / 3
7,173
422
8,959
11,182
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Merlin
ACzDC
Merlin
13
2 / 4 / 4
7,987
470
10,277
7,691
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Hashiyro
King Arthur
12
1 / 5 / 1
7,574
446
3,130
14,211
9,092
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
PowderDip
Yemoja
13
0 / 2 / 0
7,175
422
2,513
6,736
3,024
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cabrakan
XZ_Beowulf
Cabrakan
13
2 / 8 / 3
7,966
469
5,848
11,889
6,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
24
Kills
8
8
Deaths
25
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
3
6
3
0.75
L
Merlin
ACzDC
Merlin
2
4
4
1
W
2
2
8
3
W
Zhong Kui
G4BRI3LRN
Zhong Kui
8
1
7
11.5
L
King Arthur
Hashiyro
King Arthur
1
5
1
0.3
W
7
0
8
11
L
Yemoja
PowderDip
Yemoja
0
2
0
0
L
Cabrakan
XZ_Beowulf
Cabrakan
2
8
3
0.44
W
2
4
9
1.63
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,794
Damage
30,727
50,372
Taken
51,709
35,468
Mitigated
25,025
19,997
Healing
6,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
8,959
2,912
192
1,704
11,182
3,871
14
8,417
2,585
0
30,250
L
Merlin
ACzDC
Merlin
10,277
253
0
576
7,691
2,458
0
3,342
4,117
48,974
0
W
4,405
599
0
3,272
14,170
13,723
138
4,384
9,676
29,641
0
W
Zhong Kui
G4BRI3LRN
Zhong Kui
11,401
1,282
0
3,437
10,874
11,927
605
3,641
7,027
49,940
0
L
King Arthur
Hashiyro
King Arthur
3,130
456
0
2,730
14,211
9,092
0
4,888
9,323
0
38,314
W
5,572
819
0
2,952
7,447
2,635
1,496
1,260
6,175
0
38,674
L
Yemoja
PowderDip
Yemoja
2,513
227
405
82
6,736
3,024
405
3,066
3,438
32,879
0
L
Cabrakan
XZ_Beowulf
Cabrakan
5,848
603
0
428
11,889
6,580
566
4,469
7,359
46,131
0
W
4,335
3,592
0
1,585
8,230
2,917
1,573
4,192
3,856
0
29,795
W
9,081
520
3,628
5,123
9,651
4,266
560
4,607
5,000
62,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,518
Gold Earned
37,875
381
Minions Killed
364
0
Camps Cleared
0
1,608,635
Distance Traveled
1,431,998
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,173
422
64
4
0
271,969
2
L
Merlin
7,987
470
72
4
0
296,120
6
W
Ymir
8,294
488
34
2
0
308,119
4
W
Zhong Kui
9,730
572
90
5
0
302,772
6
L
King Arthur
7,574
446
68
4
0
310,482
0
W
Fenrir
9,045
532
67
4
0
382,460
0
L
Yemoja
7,175
422
63
4
0
278,306
0
L
Cabrakan
7,966
469
97
6
0
275,121
0
W
Rama
7,448
438
54
3
0
273,550
3
W
Ra
10,001
588
136
8
0
341,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role