Player Matchup

Da Ji
Da Ji
JustLurk
Da Ji
Level 104
God Stats
36W - 29L
1,664 SR
Queue Stats
520W - 479L
1,517 Elo+
Party 2
Hera
Hera
UnholyQuantum
Hera
Level 47
God Stats
41W - 52L
1,465 SR
Queue Stats
315W - 329L
1,489 Elo+
Party 2
Merlin
Merlin
a1stm8Finneh
Merlin
Level 45
God Stats
6W - 8L
1,405 SR
Queue Stats
158W - 125L
1,546 Elo+
Party 2
Cernunnos
Cernunnos
dhairston11
Cernunnos
Level 67
God Stats
9W - 11L
1,333 SR
Queue Stats
83W - 91L
1,429 Elo+
Party 3
Khepri
Khepri
uD_SpookSpook
Khepri
Level 68
God Stats
6W - 1L
1,783 SR
Queue Stats
83W - 92L
1,420 Elo+
Party 3
Team Averages
Level 66
1,530 SR
1,480 Elo+

VS

Team Averages
Level 48
1,480 SR
1,392 Elo+
Scylla
Scylla
DevnH
Scylla
Level 57
God Stats
8W - 14L
1,440 SR
Queue Stats
285W - 281L
1,399 Elo+
Party 4
Bacchus
Bacchus
EdgySaint
Bacchus
Level 35
God Stats
31W - 26L
1,522 SR
Queue Stats
326W - 372L
1,434 Elo+
Party 1
Ra
Ra
JJh1338
Ra
Level 12
God Stats
25W - 41L
1,333 SR
Queue Stats
31W - 46L
1,354 Elo+
Party 4
Charybdis
Charybdis
LunarEclipse654
Charybdis
Level 73
God Stats
39W - 42L
1,455 SR
Queue Stats
658W - 738L
1,393 Elo+
Party 1
Achilles
Achilles
WorthiestNIC
Achilles
Level 62
God Stats
8W - 5L
1,651 SR
Queue Stats
269W - 318L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JustLurk
Da Ji
17
10 / 2 / 4
10,530
1,053
16,827
6,892
3,275
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 0 / 10
10,071
1,007
14,158
4,875
2,062
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
16
1 / 1 / 10
9,439
944
14,609
3,759
1,537
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
dhairston11
Cernunnos
16
2 / 1 / 5
9,928
993
6,791
8,194
3,098
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 1 / 10
9,350
935
4,418
6,405
7,016
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

249

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DevnH
Scylla
16
0 / 2 / 5
9,546
955
9,354
8,742
2,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
EdgySaint
Bacchus
15
1 / 2 / 3
9,089
909
7,206
13,019
23,208
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 11 / 4
8,724
872
3,341
17,481
7,047
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
LunarEclipse654
Charybdis
15
1 / 0 / 2
9,233
923
2,807
8,758
2,619
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
WorthiestNIC
Achilles
16
3 / 2 / 2
10,020
1,002
5,502
11,035
9,908
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
17
Kills
5
5
Deaths
17
39
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Scylla
DevnH
Scylla
0
2
5
1.25
L
Bacchus
EdgySaint
Bacchus
1
2
3
1.25
L
0
11
4
0.18
W
Da Ji
JustLurk
Da Ji
10
2
4
6
L
Charybdis
LunarEclipse654
Charybdis
1
0
2
2
W
4
0
10
9
L
Achilles
WorthiestNIC
Achilles
3
2
2
2
W
Merlin
1
1
10
6
W
Cernunnos
dhairston11
Cernunnos
2
1
5
4.5
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,803
Damage
28,210
30,125
Taken
59,035
16,988
Mitigated
45,423
2,466
Healing
2,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
DevnH
Scylla
9,354
57
141
924
8,742
2,641
0
5,372
3,370
44,541
0
L
Bacchus
EdgySaint
Bacchus
7,206
810
0
0
13,019
23,208
0
7,552
5,467
12,384
0
L
3,341
102
214
600
17,481
7,047
0
8,395
9,086
11,862
0
W
Da Ji
JustLurk
Da Ji
16,827
5,474
0
0
6,892
3,275
0
3,386
3,407
0
20,061
L
Charybdis
LunarEclipse654
Charybdis
2,807
1,751
0
736
8,758
2,619
0
4,784
3,974
0
31,831
W
14,158
4,011
197
146
4,875
2,062
0
3,376
1,389
31,466
0
L
Achilles
WorthiestNIC
Achilles
5,502
757
0
107
11,035
9,908
0
7,082
3,953
0
14,584
W
Merlin
14,609
531
140
83
3,759
1,537
0
1,951
1,688
34,368
0
W
Cernunnos
dhairston11
Cernunnos
6,791
3,144
376
1,524
8,194
3,098
0
5,364
2,597
0
33,239
W
4,418
38
0
0
6,405
7,016
0
4,980
1,143
18,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,318
Gold Earned
46,612
183
Minions Killed
206
8
Camps Cleared
3
971,272
Distance Traveled
1,007,937
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,546
955
94
9
0
212,868
2
L
Bacchus
9,089
909
14
1
0
205,930
0
L
Ra
8,724
872
21
2
0
175,976
0
W
Da Ji
10,530
1,053
3
0
2
199,264
0
L
Charybdis
9,233
923
64
6
2
194,926
0
W
Hera
10,071
1,007
42
4
1
204,221
4
L
Achilles
10,020
1,002
13
1
1
218,237
0
W
Merlin
9,439
944
48
5
0
181,788
1
W
Cernunnos
9,928
993
69
7
4
171,873
0
W
Khepri
9,350
935
21
2
1
214,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role