Player Matchup

Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Asylumsito
Ra
Level 129
God Stats
2W - 0L
1,660 SR
Queue Stats
44W - 16L
1,717 Elo+
Party 1
Olorun
Olorun
thepromisseboy
Olorun
Level 29
God Stats
1W - 0L
1,897 SR
Queue Stats
58W - 19L
1,740 Elo+
Party 1
Team Averages
Level 106
1,686 SR
1,652 Elo+

VS

Team Averages
Level 68
1,500 SR
1,407 Elo+
Vulcan
Vulcan
 
Vulcan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Junpiter
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
2 / 2 / 5
7,501
750
3,743
4,527
1,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 2 / 7
8,175
818
6,630
7,336
2,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 2 / 6
8,392
839
9,320
11,771
4,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
3 / 6 / 2
7,650
765
6,130
8,355
4,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
 
Danzaburou
10
1 / 5 / 4
6,931
693
3,863
8,870
4,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Junpiter
Yemoja
11
1 / 1 / 5
7,031
703
3,920
6,286
6,000
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
12
Kills
5
6
Deaths
12
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
2
2
5
2.25
L
Vulcan
 
Vulcan
3
6
2
0.67
L
Danzaburou
 
Danzaburou
1
5
4
0.6
W
5
2
7
4.25
L
Yemoja
Junpiter
Yemoja
1
1
5
3.5
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,693
Damage
13,913
23,634
Taken
23,511
8,477
Mitigated
14,641
10,199
Healing
2,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
3,743
1,065
0
595
4,527
1,709
672
2,176
2,351
0
19,719
L
Vulcan
 
Vulcan
6,130
1,904
0
30
8,355
4,047
0
5,496
2,859
37,606
0
L
Danzaburou
 
Danzaburou
3,863
719
0
431
8,870
4,594
0
6,261
2,609
0
11,092
W
6,630
602
1,350
2,498
7,336
2,551
557
3,570
3,766
29,015
0
L
Yemoja
Junpiter
Yemoja
3,920
431
938
697
6,286
6,000
0
4,420
1,866
10,600
0
W
9,320
5,362
646
5,110
11,771
4,217
1,612
4,890
6,881
29,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,068
Gold Earned
21,612
130
Minions Killed
92
6
Camps Cleared
4
552,613
Distance Traveled
553,214
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,501
750
36
4
2
197,058
1
L
Vulcan
7,650
765
52
5
3
175,900
4
L
Danzaburou
6,931
693
22
2
1
182,715
1
W
Ra
8,175
818
48
5
2
187,109
1
L
Yemoja
7,031
703
18
2
0
194,599
0
W
Olorun
8,392
839
46
5
2
168,446
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role