Player Matchup

Ra
Ra
DrumDealer
Ra
Level 44
God Stats
14W - 16L
1,488 SR
Queue Stats
56W - 61L
1,495 Elo+
Party 2
Izanami
Izanami
ItsColbs
Izanami
Level 22
God Stats
3W - 7L
1,607 SR
Queue Stats
16W - 24L
1,419 Elo+
Party 1
Arachne
Arachne
K00LA1DCRUSH
Arachne
Level 49
God Stats
10W - 11L
1,555 SR
Queue Stats
260W - 269L
1,440 Elo+
Party 1
Hercules
Hercules
WhipNSip
Hercules
Level 50
God Stats
4W - 3L
1,442 SR
Queue Stats
123W - 148L
1,467 Elo+
Party 2
Odin
Odin
gmoney98
Odin
Level 69
God Stats
14W - 13L
1,583 SR
Queue Stats
158W - 175L
1,502 Elo+
Party 2
Team Averages
Level 47
1,535 SR
1,465 Elo+

VS

Team Averages
Level 59
1,456 SR
1,434 Elo+
Danzaburou
Danzaburou
MDJIM8120
Danzaburou
Level 34
God Stats
11W - 22L
1,410 SR
Queue Stats
87W - 119L
1,328 Elo+
Party 3
Janus
Janus
MattyIce1724
Janus
Level 123
God Stats
8W - 12L
1,452 SR
Queue Stats
413W - 407L
1,508 Elo+
Party 3
Sobek
Sobek
NoHandzz
Sobek
Level 29
God Stats
28W - 24L
1,578 SR
Queue Stats
140W - 159L
1,477 Elo+
Party 3
Mulan
Mulan
denunciadopapu23
Mulan
Level 49
God Stats
1W - 2L
1,327 SR
Queue Stats
12W - 22L
1,351 Elo+
Solo
Fenrir
Fenrir
leoadonis18
Fenrir
Level 58
God Stats
1W - 2L
1,510 SR
Queue Stats
206W - 217L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 0
8,432
562
3,164
4,835
1,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ItsColbs
Izanami
12
3 / 2 / 4
7,359
491
6,180
7,441
2,305
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
K00LA1DCRUSH
Arachne
14
5 / 3 / 3
8,338
556
7,045
9,560
4,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
WhipNSip
Hercules
11
1 / 1 / 8
7,347
490
5,974
10,591
7,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
15
2 / 2 / 1
8,661
577
9,331
8,399
5,346
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MDJIM8120
Danzaburou
10
1 / 5 / 1
6,652
443
7,240
9,306
2,885
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
0 / 1 / 0
8,210
547
4,139
5,410
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
NoHandzz
Sobek
10
1 / 3 / 3
6,417
428
3,632
11,690
6,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 3 / 0
7,153
477
5,847
13,110
9,325
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
13
4 / 0 / 0
7,699
513
3,585
9,896
3,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
12
Kills
8
8
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Izanami
ItsColbs
Izanami
3
2
4
2.5
W
Arachne
K00LA1DCRUSH
Arachne
5
3
3
2.17
L
Danzaburou
MDJIM8120
Danzaburou
1
5
1
0.3
L
0
1
0
0
L
Sobek
NoHandzz
Sobek
1
3
3
0.83
W
Hercules
WhipNSip
Hercules
1
1
8
5
L
2
3
0
0.67
W
Odin
2
2
1
1.25
L
Fenrir
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,694
Damage
24,443
40,826
Taken
49,412
21,288
Mitigated
24,398
13,569
Healing
14,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,164
372
181
2,681
4,835
1,650
375
2,873
1,754
60,209
0
W
Izanami
ItsColbs
Izanami
6,180
4,368
0
1,944
7,441
2,305
758
1,640
5,797
0
46,880
W
Arachne
K00LA1DCRUSH
Arachne
7,045
5,157
0
3,164
9,560
4,160
0
1,307
8,199
0
51,336
L
Danzaburou
MDJIM8120
Danzaburou
7,240
3,305
0
3,324
9,306
2,885
26
99
9,207
0
38,105
L
4,139
83
0
1,213
5,410
1,569
0
2,823
2,587
62,211
0
L
Sobek
NoHandzz
Sobek
3,632
584
0
2,916
11,690
6,974
0
168
11,522
16,190
0
W
Hercules
WhipNSip
Hercules
5,974
1,760
0
3,518
10,591
7,827
66
1,685
8,906
0
23,012
L
5,847
1,178
0
2,757
13,110
9,325
270
1,763
10,994
0
35,369
W
Odin
9,331
2,292
0
2,081
8,399
5,346
24
0
8,399
8,940
41,468
L
Fenrir
3,585
908
0
4,230
9,896
3,645
0
686
9,210
0
47,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,137
Gold Earned
36,131
452
Minions Killed
406
0
Camps Cleared
0
1,572,258
Distance Traveled
1,400,483
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,432
562
121
8
0
318,843
0
W
Izanami
7,359
491
96
6
0
299,938
5
W
Arachne
8,338
556
86
6
0
319,709
4
L
Danzaburou
6,652
443
82
5
0
259,886
5
L
Janus
8,210
547
145
10
0
311,487
8
L
Sobek
6,417
428
9
1
0
293,458
6
W
Hercules
7,347
490
38
3
0
320,451
3
L
Mulan
7,153
477
73
5
0
220,690
4
W
Odin
8,661
577
111
7
0
313,317
0
L
Fenrir
7,699
513
97
6
0
314,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role