Player Matchup

Ymir
Ymir
CanceroursSmurf
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 22L
1,742 Elo+
Party 3
Serqet
Serqet
CrustGod420
Serqet
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,742 Elo+
Party 3
Poseidon
Poseidon
DrinkCheese9177
Poseidon
Level 33
God Stats
1W - 0L
1,617 SR
Queue Stats
75W - 62L
1,664 Elo+
Party 1
Janus
Janus
Ghost UE4570
Janus
Level 7
God Stats
6W - 3L
1,564 SR
Queue Stats
13W - 4L
1,718 Elo+
Solo
Bellona
Bellona
Shatter Me2645
Bellona
Level 24
God Stats
2W - 0L
1,964 SR
Queue Stats
17W - 9L
1,667 Elo+
Party 1
Team Averages
Level 16
1,629 SR
1,707 Elo+

VS

Team Averages
Level 20
1,654 SR
1,626 Elo+
Tiamat
Tiamat
FrostFireMG
Tiamat
Level 28
God Stats
13W - 13L
1,611 SR
Queue Stats
81W - 83L
1,588 Elo+
Party 2
Nemesis
Nemesis
Law_Smash
Nemesis
Level 3
God Stats
1W - 1L
1,721 SR
Queue Stats
6W - 5L
1,693 Elo+
Solo
Neith
Neith
TrentCosmic
Neith
Level 29
God Stats
4W - 6L
1,591 SR
Queue Stats
203W - 167L
1,653 Elo+
Party 2
Aphrodite
Aphrodite
sabres_own
Aphrodite
Level 26
God Stats
2W - 3L
1,848 SR
Queue Stats
61W - 35L
1,616 Elo+
Solo
Chaac
Chaac
twitchy-cent2
Chaac
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 11L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 3
10,212
511
7,824
15,159
12,268
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
18
4 / 4 / 4
10,737
537
8,643
15,379
6,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Poseidon
19
6 / 4 / 7
11,709
585
13,840
15,275
5,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
6 / 4 / 3
11,083
554
14,878
11,419
4,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 2 / 5
9,804
490
8,901
15,878
14,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
2 / 5 / 2
10,302
515
8,508
15,105
9,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Law_Smash
Nemesis
12
5 / 2 / 0
8,889
444
4,820
6,936
2,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 6 / 0
10,740
537
16,138
16,127
5,537
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
sabres_own
Aphrodite
15
1 / 5 / 7
9,720
486
6,341
19,527
12,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

16
1 / 4 / 2
9,899
495
8,832
16,652
12,711
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
22
Kills
17
17
Deaths
22
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
W
Serqet
4
4
4
1.5
W
Poseidon
6
4
7
2.38
L
Tiamat
2
5
2
0.6
W
6
4
3
1.88
L
Nemesis
Law_Smash
Nemesis
5
2
0
2.5
W
4
2
5
3.25
L
8
6
0
1.33
L
Aphrodite
sabres_own
Aphrodite
1
5
7
0.9
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,086
Damage
44,639
73,110
Taken
74,347
43,169
Mitigated
43,530
21,710
Healing
25,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,824
1,915
0
4,648
15,159
12,268
0
1,832
13,327
65,976
0
W
Serqet
8,643
1,529
0
6,370
15,379
6,480
0
1,737
13,642
0
72,764
W
Poseidon
13,840
3,231
0
6,724
15,275
5,293
964
2,464
12,811
92,503
0
L
Tiamat
8,508
534
170
4,541
15,105
9,455
153
7,661
7,395
67,102
0
W
14,878
1,384
0
283
11,419
4,593
457
5,172
6,247
78,288
0
L
Nemesis
Law_Smash
Nemesis
4,820
2,094
0
2,056
6,936
2,839
0
1,867
5,026
0
46,344
W
8,901
1,358
0
3,685
15,878
14,535
0
3,960
11,918
0
46,095
L
16,138
9,804
0
3,799
16,127
5,537
603
6,425
8,736
0
86,444
L
Aphrodite
sabres_own
Aphrodite
6,341
833
2,921
7,842
19,527
12,988
636
12,013
7,284
46,194
0
L
8,832
1,918
0
3,964
16,652
12,711
0
7,727
7,788
0
64,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,545
Gold Earned
49,550
654
Minions Killed
582
0
Camps Cleared
0
1,893,373
Distance Traveled
1,661,400
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,212
511
138
7
0
344,646
0
W
Serqet
10,737
537
121
6
0
410,004
4
W
Poseidon
11,709
585
157
8
0
345,169
3
L
Tiamat
10,302
515
131
7
0
369,328
8
W
Janus
11,083
554
166
8
0
408,049
8
L
Nemesis
8,889
444
88
4
0
269,924
0
W
Bellona
9,804
490
72
4
0
385,505
1
L
Neith
10,740
537
154
8
0
322,574
4
L
Aphrodite
9,720
486
81
4
0
338,713
2
L
Chaac
9,899
495
128
6
0
360,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role