Player Matchup

Set
Set
Jaflord
Set
Level 15
God Stats
0W - 3L
1,399 SR
Queue Stats
8W - 8L
1,414 Elo+
Solo
Cthulhu
Cthulhu
MouljaSoy
Cthulhu
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 4L
1,630 Elo+
Party 1
Olorun
Olorun
Reidan3979
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,450 Elo+
Solo
Charybdis
Charybdis
SlimeO
Charybdis
Level 28
God Stats
3W - 3L
1,604 SR
Queue Stats
41W - 50L
1,374 Elo+
Party 1
Odin
Odin
TheWolfy109
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,253 Elo+
Solo
Team Averages
Level 11
1,501 SR
1,424 Elo+

VS

Team Averages
Level 32
1,594 SR
1,514 Elo+
Sobek
Sobek
 
Sobek
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Edwin2raw
Baron Samedi
Level 7
God Stats
7W - 3L
1,741 SR
Queue Stats
25W - 13L
1,565 Elo+
Party 2
Apollo
Apollo
LegitAceJAM
Apollo
Level 103
God Stats
19W - 5L
1,727 SR
Queue Stats
202W - 157L
1,603 Elo+
Party 2
Bellona
Bellona
StURp99
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,493 Elo+
Solo
Susano
Susano
earthdragon1988
Susano
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 139L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
11
2 / 6 / 3
7,055
504
6,054
13,653
4,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
MouljaSoy
Cthulhu
6
0 / 10 / 0
5,157
368
3,794
13,584
6,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Reidan3979
Olorun
8
0 / 13 / 0
5,372
384
1,878
10,773
3,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
SlimeO
Charybdis
9
0 / 8 / 0
5,608
401
3,102
9,676
2,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
4 / 8 / 2
6,473
462
4,395
12,551
6,853
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 0 / 21
7,832
559
2,995
5,572
3,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
Edwin2raw
Baron Samedi
16
16 / 0 / 3
10,168
726
14,344
9,411
5,620
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
16
23 / 0 / 7
10,539
753
21,447
10,334
3,699
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
StURp99
Bellona
13
1 / 4 / 2
7,655
547
5,168
7,862
5,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 3 / 0
7,421
530
1,910
9,989
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
78
6
Kills
45
45
Deaths
7
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
21
12.5
W
Baron Samedi
Edwin2raw
Baron Samedi
16
0
3
17.5
L
Set
2
6
3
0.58
W
Apollo
23
0
7
26.5
L
Cthulhu
MouljaSoy
Cthulhu
0
10
0
0
L
Olorun
Reidan3979
Olorun
0
13
0
0
L
Charybdis
SlimeO
Charybdis
0
8
0
0
W
Bellona
StURp99
Bellona
1
4
2
0.5
L
4
8
2
0.63
W
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,223
Damage
45,864
60,237
Taken
43,168
24,491
Mitigated
21,674
6,228
Healing
20,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,995
317
0
1,454
5,572
3,351
84
1,567
4,005
7,285
0
W
Baron Samedi
Edwin2raw
Baron Samedi
14,344
2,616
779
7,140
9,411
5,620
0
2,454
6,957
67,269
0
L
Set
6,054
3,764
0
3,430
13,653
4,702
0
1,181
12,472
0
48,697
W
Apollo
21,447
15,954
0
4,736
10,334
3,699
2,729
2,097
8,237
0
93,420
L
Cthulhu
MouljaSoy
Cthulhu
3,794
867
0
656
13,584
6,880
0
3,819
9,765
12,421
0
L
Olorun
Reidan3979
Olorun
1,878
824
85
209
10,773
3,812
0
3,740
7,033
11,476
1,580
L
Charybdis
SlimeO
Charybdis
3,102
1,868
0
1,678
9,676
2,244
0
3,320
6,356
0
22,079
W
Bellona
StURp99
Bellona
5,168
1,957
0
1,977
7,862
5,809
1,385
395
7,467
0
27,389
L
4,395
1,536
0
170
12,551
6,853
0
5,279
7,272
3,823
11,349
W
1,910
319
0
4,558
9,989
3,195
0
118
9,871
0
34,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,665
Gold Earned
43,615
206
Minions Killed
391
0
Camps Cleared
0
1,163,184
Distance Traveled
1,268,975
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,832
559
6
0
0
279,009
6
W
Baron Samedi
10,168
726
97
7
0
295,399
0
L
Set
7,055
504
90
6
0
235,218
0
W
Apollo
10,539
753
147
11
0
272,402
1
L
Cthulhu
5,157
368
16
1
0
240,752
1
L
Olorun
5,372
384
31
2
0
212,085
0
L
Charybdis
5,608
401
47
3
0
236,092
4
W
Bellona
7,655
547
57
4
0
224,308
5
L
Odin
6,473
462
22
2
0
239,037
3
W
Susano
7,421
530
84
6
0
197,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role