Player Matchup

Tyr
Tyr
Diamond V
 
Tyr
Diamond V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum I
ElNegroSupport
Serqet
Platinum I
Level 159
God Stats
5W - 2L
1,779 SR
Queue Stats
243W - 254L
1,941 MMR
Party 1
Sol
Sol
Diamond V
Kordry
Sol
Diamond V
Level 48
God Stats
4W - 7L
1,595 SR
Queue Stats
79W - 73L
1,981 MMR
Solo
Artemis
Artemis
Diamond V
SirTopoide01
Artemis
Diamond V
Level 130
God Stats
3W - 1L
1,789 SR
Queue Stats
250W - 250L
2,036 MMR
Solo
Fenrir
Fenrir
Platinum II
iGaboGabo
Fenrir
Platinum II
Level 148
God Stats
0W - 1L
1,656 SR
Queue Stats
92W - 73L
1,956 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 117
1,664 SR
1,883 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,601 SR
1,817 MMR
He Bo
He Bo
Diamond V
 
He Bo
Diamond V
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Platinum II
 
Geb
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Diamond V
OnlyFansAsmitα
Hel
Diamond V
Level 157
God Stats
5W - 3L
1,500 SR
Queue Stats
43W - 20L
2,199 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum III
Vhelran
Tsukuyomi
Platinum III
Level 105
God Stats
11W - 4L
1,847 SR
Queue Stats
419W - 423L
1,861 MMR
Solo
Jing Wei
Jing Wei
Diamond V
mhamide
Jing Wei
Diamond V
Level 128
God Stats
18W - 16L
1,658 SR
Queue Stats
1,185W - 1,222L
2,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
5
0 / 3 / 0
3,534
505
1,171
4,039
1,587
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
2 / 0 / 0
4,283
612
1,623
2,866
688
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
Kordry
Sol
8
0 / 2 / 3
4,119
588
2,149
4,190
916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
SirTopoide01
Artemis
6
0 / 2 / 0
3,764
538
3,235
2,812
623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
iGaboGabo
Fenrir
7
2 / 1 / 1
4,518
645
2,587
4,625
1,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AthenaPersephoneOdinMorgan Le Fay

VS

Bans
SetCerberusThothArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
3 / 0 / 0
5,495
785
2,841
2,431
844
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Geb
 
Geb
7
0 / 0 / 0
4,245
606
668
4,308
1,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 2
4,764
681
2,865
3,433
879
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tsukuyomi
Vhelran
Tsukuyomi
8
3 / 2 / 0
4,686
669
2,601
4,747
1,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
mhamide
Jing Wei
8
1 / 1 / 0
4,516
645
1,237
3,809
666
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
4
Kills
8
8
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
3
0
0
W
He Bo
 
He Bo
3
0
0
3
W
Geb
 
Geb
0
0
0
0
L
2
0
0
2
L
Sol
Kordry
Sol
0
2
3
0.75
W
1
1
2
2
L
Artemis
SirTopoide01
Artemis
0
2
0
0
W
Tsukuyomi
Vhelran
Tsukuyomi
3
2
0
1.5
L
Fenrir
iGaboGabo
Fenrir
2
1
1
2.5
W
Jing Wei
mhamide
Jing Wei
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,765
Damage
10,212
18,532
Taken
18,728
5,062
Mitigated
5,053
4,987
Healing
9,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,171
105
0
1,365
4,039
1,587
0
2,841
1,198
0
8,126
W
He Bo
 
He Bo
2,841
276
0
1,692
2,431
844
4
0
2,431
26,314
0
W
Geb
 
Geb
668
131
0
1,598
4,308
1,541
0
112
4,196
11,315
0
L
1,623
287
60
689
2,866
688
0
580
2,276
0
8,596
L
Sol
Kordry
Sol
2,149
1,058
0
1,310
4,190
916
0
1,329
2,651
22,151
0
W
2,865
149
462
2,326
3,433
879
0
1,616
1,661
27,120
0
L
Artemis
SirTopoide01
Artemis
3,235
1,633
0
621
2,812
623
0
523
2,249
0
15,196
W
Tsukuyomi
Vhelran
Tsukuyomi
2,601
792
0
1,678
4,747
1,123
0
421
4,326
0
16,948
L
Fenrir
iGaboGabo
Fenrir
2,587
968
0
942
4,625
1,248
0
763
3,784
0
19,041
W
Jing Wei
mhamide
Jing Wei
1,237
785
0
1,341
3,809
666
0
0
3,809
0
20,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,218
Gold Earned
23,706
148
Minions Killed
247
0
Camps Cleared
0
650,154
Distance Traveled
709,883
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
3,534
505
21
3
0
111,334
1
W
He Bo
5,495
785
67
10
0
122,499
0
W
Geb
4,245
606
21
3
0
138,211
4
L
Serqet
4,283
612
18
3
0
165,000
2
L
Sol
4,119
588
33
5
0
132,116
3
W
Hel
4,764
681
61
9
0
165,667
2
L
Artemis
3,764
538
33
5
0
93,329
1
W
Tsukuyomi
4,686
669
40
6
0
147,288
1
L
Fenrir
4,518
645
43
6
0
148,375
2
W
Jing Wei
4,516
645
58
8
0
136,218
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role