Player Matchup

Scylla
Scylla
 
Scylla
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Adreera_Delas
Mercury
Level 65
God Stats
3W - 5L
1,307 SR
Queue Stats
160W - 161L
1,498 Elo+
Party 2
Agni
Agni
AlBuQuEqUeSaMuEl
Agni
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 108L
1,479 Elo+
Solo
Sobek
Sobek
Kagabriel1381
Sobek
Level 66
God Stats
3W - 9L
1,312 SR
Queue Stats
223W - 259L
1,423 Elo+
Solo
Kukulkan
Kukulkan
KidPoolXX
Kukulkan
Level 63
God Stats
1W - 2L
1,354 SR
Queue Stats
158W - 170L
1,488 Elo+
Party 2
Team Averages
Level 75
1,395 SR
1,478 Elo+

VS

Team Averages
Level 93
1,484 SR
1,409 Elo+
Izanami
Izanami
EL_IVOX
Izanami
Level 78
God Stats
6W - 5L
1,516 SR
Queue Stats
214W - 262L
1,406 Elo+
Party 3
Jormungandr
Jormungandr
El_Mismisimo_XXI
Jormungandr
Level 67
God Stats
154W - 167L
1,457 SR
Queue Stats
193W - 233L
1,392 Elo+
Party 3
Sol
Sol
F48R1
Sol
Level 119
God Stats
20W - 13L
1,590 SR
Queue Stats
166W - 149L
1,455 Elo+
Party 1
Loki
Loki
Fronoxx
Loki
Level 95
God Stats
14W - 6L
1,412 SR
Queue Stats
124W - 121L
1,375 Elo+
Party 1
Cthulhu
Cthulhu
TheLuxx2
Cthulhu
Level 106
God Stats
22W - 23L
1,445 SR
Queue Stats
131W - 117L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
5 / 3 / 3
9,504
594
8,204
7,622
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
16
3 / 2 / 4
9,273
580
6,957
14,523
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 2 / 2
8,507
532
5,557
10,444
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 6 / 4
6,886
430
3,501
13,611
8,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
KidPoolXX
Kukulkan
11
2 / 8 / 2
7,584
474
5,142
10,168
3,467
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EL_IVOX
Izanami
14
2 / 2 / 3
8,921
558
3,169
9,030
2,934
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
El_Mismisimo_XXI
Jormungandr
16
0 / 1 / 3
9,334
583
8,302
11,282
10,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
F48R1
Sol
14
9 / 4 / 3
9,317
582
11,678
13,922
5,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Loki
Fronoxx
Loki
15
6 / 3 / 0
9,512
595
5,876
11,327
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
TheLuxx2
Cthulhu
13
3 / 1 / 11
8,815
551
7,389
12,352
11,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
40
11
Kills
20
21
Deaths
11
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
5
3
3
2.17
L
Mercury
3
2
4
2.5
L
0
2
2
0.5
W
Izanami
EL_IVOX
Izanami
2
2
3
1.75
W
Jormungandr
El_Mismisimo_XXI
Jormungandr
0
1
3
1.5
W
Sol
F48R1
Sol
9
4
3
2.63
W
Loki
Fronoxx
Loki
6
3
0
2
L
1
6
4
0.5
L
Kukulkan
KidPoolXX
Kukulkan
2
8
2
0.38
W
Cthulhu
TheLuxx2
Cthulhu
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,361
Damage
36,414
56,368
Taken
57,913
22,403
Mitigated
34,180
11,758
Healing
19,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
8,204
989
0
1,079
7,622
2,321
686
3,204
4,418
54,063
0
L
Mercury
6,957
3,328
0
4,783
14,523
4,930
10
4,920
9,552
0
66,101
L
5,557
72
0
3,836
10,444
3,224
456
6,310
3,478
54,750
0
W
Izanami
EL_IVOX
Izanami
3,169
1,770
0
3,482
9,030
2,934
1,381
5,342
3,358
0
55,099
W
Jormungandr
El_Mismisimo_XXI
Jormungandr
8,302
2,781
172
4,377
11,282
10,337
308
3,972
6,698
60,359
0
W
Sol
F48R1
Sol
11,678
6,130
0
6,496
13,922
5,432
2,550
5,255
8,527
43,368
0
W
Loki
Fronoxx
Loki
5,876
1,349
0
3,811
11,327
4,033
0
2,355
8,934
0
62,792
L
3,501
380
0
1,778
13,611
8,461
0
8,498
4,960
11,471
0
L
Kukulkan
KidPoolXX
Kukulkan
5,142
946
0
282
10,168
3,467
718
5,381
4,736
31,158
0
W
Cthulhu
TheLuxx2
Cthulhu
7,389
1,293
110
1,236
12,352
11,444
0
4,424
7,838
25,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,754
Gold Earned
45,899
423
Minions Killed
465
0
Camps Cleared
0
1,434,331
Distance Traveled
1,537,587
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,504
594
100
6
0
306,362
3
L
Mercury
9,273
580
115
7
0
384,269
1
L
Agni
8,507
532
122
8
0
278,867
9
W
Izanami
8,921
558
112
7
0
306,774
3
W
Jormungandr
9,334
583
130
8
0
281,611
4
W
Sol
9,317
582
73
5
0
302,339
7
W
Loki
9,512
595
102
6
0
311,514
3
L
Sobek
6,886
430
18
1
0
220,444
1
L
Kukulkan
7,584
474
68
4
0
244,389
1
W
Cthulhu
8,815
551
48
3
0
335,349
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role