Player Matchup

Ao Kuang
Ao Kuang
BanSupremo
Ao Kuang
Level 25
God Stats
7W - 3L
1,705 SR
Queue Stats
20W - 27L
1,408 Elo+
Solo
Scylla
Scylla
CaardiB
Scylla
Level 25
God Stats
18W - 11L
1,586 SR
Queue Stats
83W - 82L
1,500 Elo+
Solo
Neith
Neith
Maxwelziin
Neith
Level 29
God Stats
4W - 1L
1,880 SR
Queue Stats
18W - 30L
1,557 Elo+
Solo
Achilles
Achilles
Sayaharashi
Achilles
Level 21
God Stats
10W - 4L
1,885 SR
Queue Stats
51W - 31L
1,421 Elo+
Solo
Yemoja
Yemoja
SeaNymph
Yemoja
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 3L
1,375 Elo+
Solo
Team Averages
Level 21
1,711 SR
1,452 Elo+

VS

Team Averages
Level 10
1,494 SR
1,331 Elo+
Sun Wukong
Sun Wukong
Dipinho
Sun Wukong
Level 18
God Stats
3W - 3L
1,524 SR
Queue Stats
11W - 11L
1,379 Elo+
Party 1
Thanatos
Thanatos
MACHADO014
Thanatos
Level 4
God Stats
9W - 5L
1,690 SR
Queue Stats
103W - 88L
1,478 Elo+
Solo
Chang'e
Chang'e
SoranBanido
Chang'e
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,346 Elo+
Party 1
Ao Kuang
Ao Kuang
tiagoferreira10-
Ao Kuang
Level 5
God Stats
0W - 2L
1,259 SR
Queue Stats
2W - 8L
1,362 Elo+
Solo
Thor
Thor
wendel4235
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,092 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BanSupremo
Ao Kuang
16
7 / 2 / 7
9,901
619
9,500
12,223
5,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
CaardiB
Scylla
16
10 / 3 / 4
10,028
627
13,160
8,315
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
12
1 / 1 / 8
7,418
464
5,389
7,669
2,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Sayaharashi
Achilles
14
2 / 1 / 5
8,599
537
9,425
9,304
7,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
SeaNymph
Yemoja
12
4 / 1 / 7
7,917
495
2,976
4,959
3,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dipinho
Sun Wukong
12
1 / 3 / 0
7,115
445
4,198
10,986
9,255
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
MACHADO014
Thanatos
10
0 / 4 / 2
6,785
424
2,175
10,669
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
SoranBanido
Chang'e
13
7 / 7 / 0
8,544
534
13,007
16,118
6,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 1
6,561
410
1,060
12,304
4,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

8
0 / 6 / 0
5,286
330
2,776
9,140
3,466
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
24
Kills
8
8
Deaths
25
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BanSupremo
Ao Kuang
7
2
7
5.25
W
Scylla
CaardiB
Scylla
10
3
4
4
L
Sun Wukong
Dipinho
Sun Wukong
1
3
0
0.33
L
Thanatos
MACHADO014
Thanatos
0
4
2
0.25
W
Neith
1
1
8
5
W
Achilles
Sayaharashi
Achilles
2
1
5
4.5
W
Yemoja
SeaNymph
Yemoja
4
1
7
7.5
L
Chang'e
SoranBanido
Chang'e
7
7
0
1
L
0
5
1
0.1
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,450
Damage
23,216
42,470
Taken
59,217
21,212
Mitigated
26,793
17,413
Healing
19,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BanSupremo
Ao Kuang
9,500
2,842
0
4,615
12,223
5,188
107
5,455
6,768
52,720
8,785
W
Scylla
CaardiB
Scylla
13,160
983
0
1,670
8,315
2,679
817
4,929
3,386
60,069
0
L
Sun Wukong
Dipinho
Sun Wukong
4,198
494
0
3,189
10,986
9,255
388
1,570
8,230
0
31,063
L
Thanatos
MACHADO014
Thanatos
2,175
573
0
8,054
10,669
3,074
0
2,118
8,381
0
40,746
W
Neith
5,389
2,490
336
3,347
7,669
2,469
3,047
1,715
5,954
0
38,756
W
Achilles
Sayaharashi
Achilles
9,425
1,600
0
4,627
9,304
7,681
690
312
8,992
0
31,367
W
Yemoja
SeaNymph
Yemoja
2,976
1,051
2,316
502
4,959
3,195
773
1,869
3,090
14,751
0
L
Chang'e
SoranBanido
Chang'e
13,007
2,276
942
5,102
16,118
6,280
58
11,704
4,062
39,826
0
L
1,060
230
0
817
12,304
4,718
0
6,197
5,744
21,523
0
L
2,776
450
0
1,300
9,140
3,466
0
2,724
6,327
0
13,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,863
Gold Earned
34,291
360
Minions Killed
270
0
Camps Cleared
0
1,429,962
Distance Traveled
1,297,184
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,901
619
97
6
0
318,032
0
W
Scylla
10,028
627
110
7
0
274,111
1
L
Sun Wukong
7,115
445
77
5
0
294,668
0
L
Thanatos
6,785
424
79
5
0
274,092
0
W
Neith
7,418
464
60
4
0
256,453
5
W
Achilles
8,599
537
68
4
0
330,800
0
W
Yemoja
7,917
495
25
2
0
250,566
1
L
Chang'e
8,544
534
73
5
0
265,913
0
L
Ao Kuang
6,561
410
35
2
0
249,534
0
L
Thor
5,286
330
6
0
0
212,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role