Player Matchup

Tyr
Tyr
HomeSickAngel26
Tyr
Level 53
God Stats
0W - 2L
1,335 SR
Queue Stats
54W - 73L
1,284 Elo+
Party 2
Izanami
Izanami
Zephilise
Izanami
Level 16
God Stats
10W - 16L
1,516 SR
Queue Stats
11W - 22L
1,336 Elo+
Party 2
Apollo
Apollo
ballllgooof333
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,288 Elo+
Party 2
Team Averages
Level 25
1,450 SR
1,303 Elo+

VS

Team Averages
Level 48
1,508 SR
1,313 Elo+
Athena
Athena
GracefulKumiho
Athena
Level 88
God Stats
6W - 7L
1,530 SR
Queue Stats
532W - 699L
1,314 Elo+
Party 1
Charybdis
Charybdis
VoidZero8
Charybdis
Level 29
God Stats
5W - 3L
1,671 SR
Queue Stats
149W - 183L
1,300 Elo+
Party 1
Nu Wa
Nu Wa
xx_dondada
Nu Wa
Level 26
God Stats
1W - 3L
1,322 SR
Queue Stats
29W - 51L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 1
11,530
678
14,715
17,129
12,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Zephilise
Izanami
14
1 / 7 / 5
10,459
615
10,657
13,900
5,135
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 5 / 2
8,881
522
1,719
7,984
3,977
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 10
11,310
665
6,626
17,364
10,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
VoidZero8
Charybdis
15
4 / 3 / 6
11,538
679
10,118
12,004
4,132
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
16
8 / 3 / 7
12,394
729
12,385
12,105
3,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
9
Kills
15
16
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
3
10
2.67
L
8
4
1
2.13
W
Charybdis
VoidZero8
Charybdis
4
3
6
2.33
L
Izanami
Zephilise
Izanami
1
7
5
0.5
L
0
5
2
0.2
W
Nu Wa
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,091
Damage
29,129
39,013
Taken
41,473
21,230
Mitigated
18,795
3,946
Healing
8,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,626
1,286
46
3,186
17,364
10,988
933
248
17,116
21,605
0
L
14,715
3,523
0
3,946
17,129
12,118
0
8,815
7,982
0
40,914
W
Charybdis
VoidZero8
Charybdis
10,118
7,162
726
2,410
12,004
4,132
2,005
1,083
10,921
0
56,867
L
Izanami
Zephilise
Izanami
10,657
7,656
0
0
13,900
5,135
1,158
5,434
8,334
0
62,567
L
1,719
545
0
0
7,984
3,977
145
4,472
3,304
0
11,860
W
Nu Wa
12,385
4,188
112
1,957
12,105
3,675
220
52
12,053
36,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,870
Gold Earned
35,242
180
Minions Killed
176
5
Camps Cleared
8
809,550
Distance Traveled
893,683
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,310
665
35
2
2
304,857
2
L
Tyr
11,530
678
51
3
4
320,693
2
W
Charybdis
11,538
679
103
6
6
292,236
2
L
Izanami
10,459
615
117
7
0
228,117
1
L
Apollo
8,881
522
12
1
1
260,740
0
W
Nu Wa
12,394
729
38
2
0
296,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role